VoxelEngine/res/layouts/console.xml.lua
2025-03-15 21:12:19 +03:00

449 lines
12 KiB
Lua

console_mode = "console"
history = session.get_entry("commands_history")
history_pointer = #history
local warnings_all = {}
local errors_all = {}
local warning_id = 0
local error_id = 0
local writeables = {}
local filenames = {}
local scripts_classification = {}
local current_file = {
filename = "",
mutable = nil
}
local function xunpack(t)
if t == nil then
return nil
end
return unpack(t)
end
events.on("core:warning", function (wtype, text, traceback)
local full = wtype..": "..text
if table.has(warnings_all, full) then
return
end
local encoded = base64.encode(bjson.tobytes({frames=traceback}))
document.problemsLog:add(gui.template("problem", {
type="warning",
text=full,
traceback=encoded,
id=tostring(warning_id)
}))
warning_id = warning_id + 1
table.insert(warnings_all, full)
end)
events.on("core:error", function (msg, traceback)
local _, endindex = string.find(msg, ": ")
local full = ""
for i,frame in ipairs(traceback) do
full = full..frame.source..tostring(frame.currentline)
end
if table.has(errors_all, full) then
return
end
local encoded = base64.encode(bjson.tobytes({frames=traceback}))
document.problemsLog:add(gui.template("problem", {
type="error",
text=msg:sub(endindex),
traceback=encoded,
id=tostring(error_id)
}))
error_id = error_id + 1
table.insert(errors_all, full)
end)
local function find_mutable(filename)
local packid = file.prefix(filename)
if packid == "core" then
return
end
local saved = writeables[packid]
if saved then
return saved..":"..file.path(filename)
end
local packinfo = pack.get_info(packid)
if not packinfo then
return
end
local path = packinfo.path
if file.is_writeable(path) then
return file.join(path, file.path(filename))
end
end
local function refresh_file_title()
if current_file.filename == "" then
document.title.text = ""
return
end
local edited = document.editor.edited
current_file.modified = edited
document.saveIcon.enabled = edited
document.title.text = gui.str('File')..' - '..current_file.filename
..(edited and ' *' or '')
end
function build_files_list(filenames, selected)
local files_list = document.filesList
files_list:clear()
for _, actual_filename in ipairs(filenames) do
local filename = actual_filename
if selected then
filename = filename:gsub(selected, "**"..selected.."**")
end
local parent = file.parent(filename)
local script_type, unit = xunpack(scripts_classification[actual_filename])
script_type = script_type or "file"
files_list:add(gui.template("script_file", {
path = parent .. (parent[#parent] == ':' and '' or '/'),
name = file.name(filename),
type = script_type,
filename = actual_filename
}))
end
end
function filter_files(text)
local filtered = {}
for _, filename in ipairs(filenames) do
if filename:find(text) then
table.insert(filtered, filename)
end
end
build_files_list(filtered, text)
end
function on_control_combination(keycode)
if keycode == input.keycode("s") then
save_current_file()
elseif keycode == input.keycode("r") then
run_current_file()
end
end
function unlock_access()
if current_file.filename == "" then
return
end
pack.request_writeable(file.prefix(current_file.filename),
function(token)
writeables[file.prefix(current_file.filename)] = token
current_file.mutable = token..":"..file.path(current_file.filename)
open_file_in_editor(current_file.filename, 0, current_file.mutable)
end
)
end
function run_current_file()
if not current_file.filename then
return
end
local chunk, err = loadstring(document.editor.text, current_file.filename)
clear_output()
if not chunk then
local line, message = err:match(".*:(%d*): (.*)")
document.output:add(
string.format(
"<label color='#FF3030' enabled='false' margin='2'>%s: %s</label>",
gui.str("Error at line %{0}"):gsub("%%{0}", line), message)
)
return
end
local script_type, unit = xunpack(scripts_classification[current_file.filename])
save_current_file()
local func = function()
local stack_size = debug.count_frames()
xpcall(chunk, function(msg) __vc__error(msg, 1, 1, stack_size) end)
end
if script_type == "block" then
func = function() block.reload_script(unit) end
elseif script_type == "item" then
func = function() item.reload_script(unit) end
elseif script_type == "world" then
func = function() world.reload_script(unit) end
elseif script_type == "hud" then
func = function() hud.reload_script(unit) end
end
local output = core.capture_output(func)
document.output:add(
string.format(
"<label enabled='false' multiline='true' margin='2'>%s</label>",
output)
)
end
function save_current_file()
if not current_file.mutable then
return
end
file.write(current_file.mutable, document.editor.text)
current_file.modified = false
document.saveIcon.enabled = false
document.title.text = gui.str('File')..' - '..current_file.filename
document.editor.edited = false
end
function open_file_in_editor(filename, line, mutable)
local editor = document.editor
local source = file.read(filename):gsub('\t', ' ')
editor.text = source
editor.focused = true
if line then
time.post_runnable(function()
editor.caret = editor:linePos(line)
end)
end
document.title.text = gui.str('File') .. ' - ' .. filename
current_file.filename = filename
current_file.mutable = mutable or find_mutable(filename)
document.lockIcon.visible = current_file.mutable == nil
document.editor.editable = current_file.mutable ~= nil
document.saveIcon.enabled = current_file.modified
end
function clear_traceback()
local tb_list = document.traceback
tb_list:clear()
tb_list:add("<label enabled='false' margin='2'>@devtools.traceback</label>")
end
function clear_output()
local output = document.output
output:clear()
output:add("<label enabled='false' margin='2'>@devtools.output</label>")
end
events.on("core:open_traceback", function(traceback_b64)
local traceback = bjson.frombytes(base64.decode(traceback_b64))
modes:set('debug')
clear_traceback()
local tb_list = document.traceback
local srcsize = tb_list.size
for _, frame in ipairs(traceback.frames) do
local callback = ""
local framestr = ""
if frame.what == "C" then
framestr = "C/C++ "
else
framestr = frame.source..":"..tostring(frame.currentline).." "
if file.exists(frame.source) then
callback = string.format(
"open_file_in_editor('%s', %s)",
frame.source, frame.currentline-1
)
else
callback = "document.editor.text = 'Could not open source file'"
end
end
if frame.name then
framestr = framestr.."("..tostring(frame.name)..")"
end
local color = "#FFFFFF"
tb_list:add(gui.template("stack_frame", {
location=framestr,
color=color,
callback=callback,
enabled=file.exists(frame.source)
}))
end
tb_list.size = srcsize
end)
function setup_variables()
local pid = hud.get_player()
local x,y,z = player.get_pos(pid)
console.set("player", pid)
console.set('pos.x', x)
console.set('pos.y', y)
console.set('pos.z', z)
local pentity = player.get_entity(pid)
if pentity > 0 then
console.set('entity.id', pentity)
end
local sentity = player.get_selected_entity(pid)
if sentity ~= nil then
console.set('entity.selected', sentity)
end
end
function on_history_up()
if history_pointer == 0 then
return
end
document.prompt.text = history[history_pointer]
document.prompt.caret = -1
history_pointer = history_pointer - 1
end
function on_history_down()
if history_pointer >= #history-1 then
return
end
history_pointer = history_pointer + 1
document.prompt.text = history[history_pointer + 1]
document.prompt.caret = -1
end
function add_to_history(text)
table.insert(history, text)
history_pointer = #history
end
function submit(text)
if #text == 0 then
document.prompt.focused = true
return
end
text = text:trim()
add_to_history(text)
if console_mode == "chat" then
if not text:starts_with("/") then
text = "chat "..string.escape(text)
else
text = text:sub(2)
end
end
local name
for s in text:gmatch("%S+") do
name = s
break
end
if name == nil then
name = text
end
if not rules.get("allow-cheats") and table.has(console.cheats, name) then
console.log("cheat commands are disabled")
document.prompt.text = ""
document.prompt.focused = true
return
end
document.log.caret = -1
document.prompt.text = ""
document.prompt.focused = true
setup_variables()
if console.submit then
console.submit(text)
else
local status, result = pcall(console.execute, text)
if result then
console.log(result)
end
end
end
function set_mode(mode)
local show_prompt = mode == 'chat' or mode == 'console'
document.lockIcon.visible = false
document.editorRoot.visible = mode == 'debug'
document.editorContainer.visible = mode == 'debug'
document.logContainer.visible = mode ~= 'debug'
if mode == 'debug' then
document.root.color = {16, 18, 20, 220}
else
document.root.color = {0, 0, 0, 128}
end
document.prompt.visible = show_prompt
if show_prompt then
document.prompt.focused = true
end
console_mode = mode
end
local function collect_scripts(dirname, dest)
if file.isdir(dirname) then
local files = file.list(dirname)
for i, filename in ipairs(files) do
if file.isdir(filename) then
collect_scripts(filename, dest)
elseif file.ext(filename) == "lua" then
table.insert(dest, filename)
end
end
end
end
local function build_scripts_classification()
for id, props in pairs(block.properties) do
scripts_classification[props["script-file"]] = {"block", block.name(id)}
end
for id, props in pairs(item.properties) do
scripts_classification[props["script-file"]] = {"item", item.name(id)}
end
local packs = pack.get_installed()
for _, packid in ipairs(packs) do
scripts_classification[packid..":scripts/world.lua"] = {"world", packid}
scripts_classification[packid..":scripts/hud.lua"] = {"hud", packid}
end
end
local function load_scripts_list()
local packs = pack.get_installed()
for _, packid in ipairs(packs) do
collect_scripts(packid..":modules", filenames)
end
for _, filename in ipairs(filenames) do
scripts_classification[filename] = {"module"}
end
for _, packid in ipairs(packs) do
collect_scripts(packid..":scripts", filenames)
end
end
function on_open(mode)
if modes == nil then
modes = RadioGroup({
chat=document.s_chat,
console=document.s_console,
debug=document.s_debug
}, function (mode)
set_mode(mode)
end, mode or "console")
local files_list = document.filesList
load_scripts_list()
build_scripts_classification()
table.sort(filenames)
build_files_list(filenames)
document.editorContainer:setInterval(200, refresh_file_title)
clear_traceback()
clear_output()
elseif mode then
modes:set(mode)
end
hud.close("core:ingame_chat")
end
function on_close()
time.post_runnable(function()
hud.open_permanent("core:ingame_chat")
end)
end