lua api refactor
This commit is contained in:
parent
5309cbe67f
commit
6bf6e8e011
@ -142,3 +142,21 @@ function Document.new(docname)
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end
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})
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end
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-- Deprecated functions
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block_index = block.index
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block_name = block.name
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blocks_count = block.defs_count
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is_solid_at = block.is_solid_at
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is_replaceable_at = block.is_replaceable_at
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set_block = block.set
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get_block = block.get
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get_block_X = block.get_X
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get_block_Y = block.get_Y
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get_block_Z = block.get_Z
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get_block_states = block.get_states
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set_block_states = block.set_states
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get_block_rotation = block.get_rotation
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set_block_rotation = block.set_rotation
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get_block_user_bits = block.get_user_bits
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set_block_user_bits = block.set_user_bits
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@ -3,9 +3,6 @@
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#include <iostream>
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#include "lua_util.h"
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#include "api_lua.h"
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#include "libgui.h"
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#include "libplayer.h"
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#include "libinventory.h"
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#include "../../../util/stringutil.h"
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lua::luaerror::luaerror(const std::string& message) : std::runtime_error(message) {
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@ -120,29 +117,13 @@ void lua::LuaState::createLibs() {
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openlib("world", worldlib, 0);
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openlib("player", playerlib, 0);
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openlib("inventory", inventorylib, 0);
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openlib("block", blocklib, 0);
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openlib("item", itemlib, 0);
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openlib("time", timelib, 0);
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openlib("file", filelib, 0);
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openlib("gui", guilib, 0);
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addfunc("print", lua_wrap_errors<l_print>);
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addfunc("block_index", lua_wrap_errors<l_block_index>);
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addfunc("block_name", lua_wrap_errors<l_block_name>);
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addfunc("blocks_count", lua_wrap_errors<l_blocks_count>);
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addfunc("is_solid_at", lua_wrap_errors<l_is_solid_at>);
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addfunc("is_replaceable_at", lua_wrap_errors<l_is_replaceable_at>);
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addfunc("set_block", lua_wrap_errors<l_set_block>);
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addfunc("get_block", lua_wrap_errors<l_get_block>);
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addfunc("get_block_X", lua_wrap_errors<l_get_block_x>);
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addfunc("get_block_Y", lua_wrap_errors<l_get_block_y>);
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addfunc("get_block_Z", lua_wrap_errors<l_get_block_z>);
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addfunc("get_block_states", lua_wrap_errors<l_get_block_states>);
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addfunc("set_block_states", lua_wrap_errors<l_set_block_states>);
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addfunc("get_block_rotation", lua_wrap_errors<l_get_block_rotation>);
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addfunc("set_block_rotation", lua_wrap_errors<l_set_block_rotation>);
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addfunc("get_block_user_bits", lua_wrap_errors<l_get_block_user_bits>);
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addfunc("set_block_user_bits", lua_wrap_errors<l_set_block_user_bits>);
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}
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void lua::LuaState::loadbuffer(int env, const std::string& src, const std::string& file) {
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@ -1,474 +0,0 @@
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#include "api_lua.h"
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#include "../scripting.h"
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#include "lua_util.h"
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#include <glm/glm.hpp>
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#include <iostream>
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#include "../../../files/files.h"
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#include "../../../physics/Hitbox.h"
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#include "../../../objects/Player.h"
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#include "../../../world/Level.h"
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#include "../../../world/World.h"
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#include "../../../content/Content.h"
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#include "../../../voxels/Block.h"
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#include "../../../voxels/Chunks.h"
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#include "../../../voxels/voxel.h"
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#include "../../../voxels/Chunk.h"
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#include "../../../items/ItemDef.h"
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#include "../../../items/Inventory.h"
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#include "../../../items/Inventories.h"
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#include "../../../lighting/Lighting.h"
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#include "../../../logic/BlocksController.h"
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#include "../../../window/Window.h"
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#include "../../../engine.h"
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fs::path resolve_path(lua_State* L, const std::string& path) {
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try {
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return scripting::engine->getPaths()->resolve(path);
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} catch (const files_access_error& err) {
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luaL_error(L, err.what());
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abort(); // unreachable
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}
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}
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/* == file library == */
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int l_file_resolve(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushstring(L, path.u8string().c_str());
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return 1;
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}
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int l_file_read(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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if (fs::is_regular_file(path)) {
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lua_pushstring(L, files::read_string(path).c_str());
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return 1;
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}
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return luaL_error(L, "file does not exists '%s'", path.u8string().c_str());
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}
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int l_file_write(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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const char* text = lua_tostring(L, 2);
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files::write_string(path, text);
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return 1;
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}
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int l_file_exists(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushboolean(L, fs::exists(path));
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return 1;
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}
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int l_file_isfile(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushboolean(L, fs::is_regular_file(path));
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return 1;
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}
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int l_file_isdir(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushboolean(L, fs::is_directory(path));
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return 1;
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}
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int l_file_length(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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if (fs::exists(path)){
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lua_pushinteger(L, fs::file_size(path));
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} else {
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lua_pushinteger(L, -1);
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}
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return 1;
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}
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int l_file_mkdir(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushboolean(L, fs::create_directory(path));
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return 1;
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}
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int l_file_mkdirs(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushboolean(L, fs::create_directories(path));
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return 1;
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}
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int l_file_read_bytes(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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if (fs::is_regular_file(path)) {
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size_t length = (size_t) fs::file_size(path);
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ubyte* bytes = files::read_bytes(path, length);
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lua_createtable(L, length, 0);
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int newTable = lua_gettop(L);
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for(size_t i = 0; i < length; i++) {
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lua_pushnumber(L, bytes[i]);
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lua_rawseti(L, newTable, i+1);
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}
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return 1;
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}
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return luaL_error(L, "file does not exists '%s'", path.u8string().c_str());
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}
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int l_file_write_bytes(lua_State* L) {
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int pathIndex = 1;
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if(!lua_isstring(L, pathIndex)) {
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return luaL_error(L, "string expected");
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}
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fs::path path = resolve_path(L, lua_tostring(L, pathIndex));
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std::vector<ubyte> bytes;
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size_t len = lua_objlen(L, 2);
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int bytesIndex = -1;
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if(!lua_istable(L, bytesIndex)) {
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return luaL_error(L, "table expected");
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} else {
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lua_pushnil(L);
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bytesIndex--;
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size_t i = 1;
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while(lua_next(L, bytesIndex) != 0) {
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if(i >= len) {
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break;
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}
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const int byte = lua_tointeger(L, -1);
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if(byte < 0 || byte > 255) {
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return luaL_error(L, "byte '%i' at index '%i' is less than 0 or greater than 255", byte, i);
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}
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bytes.push_back(byte);
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lua_pop(L, 1);
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i++;
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}
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lua_pushboolean(L, files::write_bytes(path, &bytes[0], len));
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return 1;
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}
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}
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/* == time library == */
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int l_time_uptime(lua_State* L) {
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lua_pushnumber(L, Window::time());
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return 1;
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}
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int l_time_delta(lua_State* L) {
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lua_pushnumber(L, scripting::engine->getDelta());
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return 1;
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}
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/* == pack library == */
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int l_pack_get_folder(lua_State* L) {
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std::string packName = lua_tostring(L, 1);
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if (packName == "core") {
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auto folder = scripting::engine->getPaths()
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->getResources().u8string()+"/";
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lua_pushstring(L, folder.c_str());
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return 1;
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}
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for (auto& pack : scripting::engine->getContentPacks()) {
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if (pack.id == packName) {
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lua_pushstring(L, (pack.folder.u8string()+"/").c_str());
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return 1;
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}
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}
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lua_pushstring(L, "");
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return 1;
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}
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/* == world library == */
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int l_world_get_total_time(lua_State* L) {
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lua_pushnumber(L, scripting::level->world->totalTime);
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return 1;
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}
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int l_world_get_day_time(lua_State* L) {
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lua_pushnumber(L, scripting::level->world->daytime);
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return 1;
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}
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int l_world_set_day_time(lua_State* L) {
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double value = lua_tonumber(L, 1);
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scripting::level->world->daytime = fmod(value, 1.0);
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return 0;
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}
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int l_world_get_seed(lua_State* L) {
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lua_pushinteger(L, scripting::level->world->getSeed());
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return 1;
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}
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/* == item library == */
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int l_item_name(lua_State* L) {
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auto indices = scripting::content->getIndices();
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lua::luaint id = lua_tointeger(L, 1);
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if (id < 0 || size_t(id) >= indices->countItemDefs()) {
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return 0;
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}
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auto def = indices->getItemDef(id);
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lua_pushstring(L, def->name.c_str());
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return 1;
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}
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int l_item_index(lua_State* L) {
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auto name = lua_tostring(L, 1);
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lua_pushinteger(L, scripting::content->requireItem(name).rt.id);
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return 1;
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}
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int l_item_stack_size(lua_State* L) {
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auto indices = scripting::content->getIndices();
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lua::luaint id = lua_tointeger(L, 1);
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if (id < 0 || size_t(id) >= indices->countItemDefs()) {
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return 0;
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}
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auto def = indices->getItemDef(id);
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lua_pushinteger(L, def->stackSize);
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return 1;
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}
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int l_item_defs_count(lua_State* L) {
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lua_pushinteger(L, scripting::indices->countItemDefs());
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return 1;
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}
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/* == blocks-related functions == */
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int l_block_name(lua_State* L) {
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auto indices = scripting::content->getIndices();
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lua::luaint id = lua_tointeger(L, 1);
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if (id < 0 || size_t(id) >= indices->countBlockDefs()) {
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return 0;
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}
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auto def = indices->getBlockDef(id);
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lua_pushstring(L, def->name.c_str());
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return 1;
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}
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int l_is_solid_at(lua_State* L) {
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lua::luaint x = lua_tointeger(L, 1);
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lua::luaint y = lua_tointeger(L, 2);
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lua::luaint z = lua_tointeger(L, 3);
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lua_pushboolean(L, scripting::level->chunks->isSolidBlock(x, y, z));
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return 1;
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}
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int l_blocks_count(lua_State* L) {
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lua_pushinteger(L, scripting::indices->countBlockDefs());
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return 1;
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}
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int l_block_index(lua_State* L) {
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auto name = lua_tostring(L, 1);
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lua_pushinteger(L, scripting::content->requireBlock(name).rt.id);
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return 1;
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}
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int l_set_block(lua_State* L) {
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lua::luaint x = lua_tointeger(L, 1);
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lua::luaint y = lua_tointeger(L, 2);
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lua::luaint z = lua_tointeger(L, 3);
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lua::luaint id = lua_tointeger(L, 4);
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lua::luaint states = lua_tointeger(L, 5);
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bool noupdate = lua_toboolean(L, 6);
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if (id < 0 || size_t(id) >= scripting::indices->countBlockDefs()) {
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return 0;
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}
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scripting::level->chunks->set(x, y, z, id, states);
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scripting::level->lighting->onBlockSet(x,y,z, id);
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if (!noupdate)
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scripting::blocks->updateSides(x, y, z);
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return 0;
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}
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int l_get_block(lua_State* L) {
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lua::luaint x = lua_tointeger(L, 1);
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lua::luaint y = lua_tointeger(L, 2);
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lua::luaint z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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int id = vox == nullptr ? -1 : vox->id;
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lua_pushinteger(L, id);
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return 1;
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}
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int l_get_block_x(lua_State* L) {
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lua::luaint x = lua_tointeger(L, 1);
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lua::luaint y = lua_tointeger(L, 2);
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lua::luaint z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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if (vox == nullptr) {
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return lua::pushivec3(L, 1, 0, 0);
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}
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auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
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if (!def->rotatable) {
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return lua::pushivec3(L, 1, 0, 0);
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} else {
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const CoordSystem& rot = def->rotations.variants[vox->rotation()];
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return lua::pushivec3(L, rot.axisX.x, rot.axisX.y, rot.axisX.z);
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}
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}
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int l_get_block_y(lua_State* L) {
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lua::luaint x = lua_tointeger(L, 1);
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lua::luaint y = lua_tointeger(L, 2);
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lua::luaint z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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if (vox == nullptr) {
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return lua::pushivec3(L, 0, 1, 0);
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}
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auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
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if (!def->rotatable) {
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return lua::pushivec3(L, 0, 1, 0);
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} else {
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const CoordSystem& rot = def->rotations.variants[vox->rotation()];
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return lua::pushivec3(L, rot.axisY.x, rot.axisY.y, rot.axisY.z);
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}
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}
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int l_get_block_z(lua_State* L) {
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lua::luaint x = lua_tointeger(L, 1);
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lua::luaint y = lua_tointeger(L, 2);
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lua::luaint z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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if (vox == nullptr) {
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return lua::pushivec3(L, 0, 0, 1);
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}
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auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
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if (!def->rotatable) {
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return lua::pushivec3(L, 0, 0, 1);
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} else {
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const CoordSystem& rot = def->rotations.variants[vox->rotation()];
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return lua::pushivec3(L, rot.axisZ.x, rot.axisZ.y, rot.axisZ.z);
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}
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}
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int l_get_block_rotation(lua_State* L) {
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lua::luaint x = lua_tointeger(L, 1);
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lua::luaint y = lua_tointeger(L, 2);
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lua::luaint z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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int rotation = vox == nullptr ? 0 : vox->rotation();
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lua_pushinteger(L, rotation);
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return 1;
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}
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int l_set_block_rotation(lua_State* L) {
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lua::luaint x = lua_tointeger(L, 1);
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lua::luaint y = lua_tointeger(L, 2);
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lua::luaint z = lua_tointeger(L, 3);
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lua::luaint value = lua_tointeger(L, 4);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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if (vox == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
vox->setRotation(value);
|
||||
scripting::level->chunks->getChunkByVoxel(x, y, z)->setModified(true);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_get_block_states(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
int states = vox == nullptr ? 0 : vox->states;
|
||||
lua_pushinteger(L, states);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_set_block_states(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
lua::luaint states = lua_tointeger(L, 4);
|
||||
|
||||
Chunk* chunk = scripting::level->chunks->getChunkByVoxel(x, y, z);
|
||||
if (chunk == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
vox->states = states;
|
||||
chunk->setModified(true);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_get_block_user_bits(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
lua::luaint offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
|
||||
lua::luaint bits = lua_tointeger(L, 5);
|
||||
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
lua_pushinteger(L, 0);
|
||||
return 1;
|
||||
}
|
||||
uint mask = ((1 << bits) - 1) << offset;
|
||||
uint data = (vox->states & mask) >> offset;
|
||||
lua_pushinteger(L, data);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_set_block_user_bits(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
lua::luaint offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
|
||||
lua::luaint bits = lua_tointeger(L, 5);
|
||||
|
||||
uint mask = ((1 << bits) - 1) << offset;
|
||||
lua::luaint value = (lua_tointeger(L, 6) << offset) & mask;
|
||||
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
vox->states = (vox->states & (~mask)) | value;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_is_replaceable_at(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
|
||||
lua_pushboolean(L, scripting::level->chunks->isReplaceableBlock(x, y, z));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_print(lua_State* L) {
|
||||
int n = lua_gettop(L); /* number of arguments */
|
||||
lua_getglobal(L, "tostring");
|
||||
for (int i=1; i<=n; i++) {
|
||||
lua_pushvalue(L, -1); /* function to be called */
|
||||
lua_pushvalue(L, i); /* value to print */
|
||||
lua_call(L, 1, 1);
|
||||
const char* s = lua_tostring(L, -1); /* get result */
|
||||
if (s == NULL)
|
||||
return luaL_error(L, LUA_QL("tostring") " must return a string to "
|
||||
LUA_QL("print"));
|
||||
if (i > 1)
|
||||
std::cout << "\t";
|
||||
std::cout << s;
|
||||
lua_pop(L, 1); /* pop result */
|
||||
}
|
||||
std::cout << std::endl;
|
||||
return 0;
|
||||
}
|
||||
@ -3,100 +3,21 @@
|
||||
|
||||
#include <exception>
|
||||
#include "lua_commons.h"
|
||||
|
||||
/* == file library == */
|
||||
extern int l_file_resolve(lua_State* L);
|
||||
extern int l_file_read(lua_State* L);
|
||||
extern int l_file_write(lua_State* L);
|
||||
extern int l_file_exists(lua_State* L);
|
||||
extern int l_file_isfile(lua_State* L);
|
||||
extern int l_file_isdir(lua_State* L);
|
||||
extern int l_file_length(lua_State* L);
|
||||
extern int l_file_mkdir(lua_State* L);
|
||||
extern int l_file_mkdirs(lua_State* L);
|
||||
extern int l_file_read_bytes(lua_State* L);
|
||||
extern int l_file_write_bytes(lua_State* L);
|
||||
|
||||
static const luaL_Reg filelib [] = {
|
||||
{"resolve", lua_wrap_errors<l_file_resolve>},
|
||||
{"read", lua_wrap_errors<l_file_read>},
|
||||
{"write", lua_wrap_errors<l_file_write>},
|
||||
{"exists", lua_wrap_errors<l_file_exists>},
|
||||
{"isfile", lua_wrap_errors<l_file_isfile>},
|
||||
{"isdir", lua_wrap_errors<l_file_isdir>},
|
||||
{"length", lua_wrap_errors<l_file_length>},
|
||||
{"mkdir", lua_wrap_errors<l_file_mkdir>},
|
||||
{"mkdirs", lua_wrap_errors<l_file_mkdirs>},
|
||||
{"read_bytes", lua_wrap_errors<l_file_read_bytes>},
|
||||
{"write_bytes", lua_wrap_errors<l_file_write_bytes>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == time library == */
|
||||
extern int l_time_uptime(lua_State* L);
|
||||
extern int l_time_delta(lua_State* L);
|
||||
|
||||
static const luaL_Reg timelib [] = {
|
||||
{"uptime", lua_wrap_errors<l_time_uptime>},
|
||||
{"delta", lua_wrap_errors<l_time_delta>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == pack library == */
|
||||
extern int l_pack_get_folder(lua_State* L);
|
||||
// Libraries
|
||||
extern const luaL_Reg packlib [];
|
||||
extern const luaL_Reg timelib [];
|
||||
extern const luaL_Reg filelib [];
|
||||
extern const luaL_Reg worldlib [];
|
||||
extern const luaL_Reg blocklib [];
|
||||
extern const luaL_Reg itemlib [];
|
||||
extern const luaL_Reg playerlib [];
|
||||
extern const luaL_Reg inventorylib [];
|
||||
extern const luaL_Reg guilib [];
|
||||
extern const luaL_Reg hudlib [];
|
||||
|
||||
static const luaL_Reg packlib [] = {
|
||||
{"get_folder", lua_wrap_errors<l_pack_get_folder>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == world library == */
|
||||
extern int l_world_get_total_time(lua_State* L);
|
||||
extern int l_world_get_day_time(lua_State* L);
|
||||
extern int l_world_set_day_time(lua_State* L);
|
||||
extern int l_world_get_seed(lua_State* L);
|
||||
|
||||
static const luaL_Reg worldlib [] = {
|
||||
{"get_total_time", lua_wrap_errors<l_world_get_total_time>},
|
||||
{"get_day_time", lua_wrap_errors<l_world_get_day_time>},
|
||||
{"set_day_time", lua_wrap_errors<l_world_set_day_time>},
|
||||
{"get_seed", lua_wrap_errors<l_world_get_seed>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == item library == */
|
||||
extern int l_item_name(lua_State* L);
|
||||
extern int l_item_index(lua_State* L);
|
||||
extern int l_item_stack_size(lua_State* L);
|
||||
extern int l_item_defs_count(lua_State* L);
|
||||
|
||||
static const luaL_Reg itemlib [] = {
|
||||
{"index", lua_wrap_errors<l_item_index>},
|
||||
{"name", lua_wrap_errors<l_item_name>},
|
||||
{"stack_size", lua_wrap_errors<l_item_stack_size>},
|
||||
{"defs_count", lua_wrap_errors<l_item_defs_count>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == blocks-related functions == */
|
||||
extern int l_block_name(lua_State* L);
|
||||
extern int l_is_solid_at(lua_State* L);
|
||||
extern int l_blocks_count(lua_State* L);
|
||||
extern int l_block_index(lua_State* L);
|
||||
extern int l_set_block(lua_State* L);
|
||||
extern int l_get_block(lua_State* L);
|
||||
extern int l_get_block_x(lua_State* L);
|
||||
extern int l_get_block_y(lua_State* L);
|
||||
extern int l_get_block_z(lua_State* L);
|
||||
extern int l_get_block_states(lua_State* L);
|
||||
extern int l_set_block_states(lua_State* L);
|
||||
extern int l_get_block_rotation(lua_State* L);
|
||||
extern int l_set_block_rotation(lua_State* L);
|
||||
extern int l_get_block_user_bits(lua_State* L);
|
||||
extern int l_set_block_user_bits(lua_State* L);
|
||||
extern int l_is_replaceable_at(lua_State* L);
|
||||
|
||||
// Modified version of luaB_print from lbaselib.c
|
||||
// Lua Overrides
|
||||
extern int l_print(lua_State* L);
|
||||
|
||||
#endif // LOGIC_SCRIPTING_API_LUA_H_
|
||||
|
||||
234
src/logic/scripting/lua/libblock.cpp
Normal file
234
src/logic/scripting/lua/libblock.cpp
Normal file
@ -0,0 +1,234 @@
|
||||
#include "lua_commons.h"
|
||||
#include "api_lua.h"
|
||||
#include "lua_util.h"
|
||||
#include "../scripting.h"
|
||||
#include "../../../world/Level.h"
|
||||
#include "../../../voxels/Chunks.h"
|
||||
#include "../../../voxels/Chunk.h"
|
||||
#include "../../../voxels/Block.h"
|
||||
#include "../../../voxels/voxel.h"
|
||||
#include "../../../lighting/Lighting.h"
|
||||
#include "../../../content/Content.h"
|
||||
#include "../../../logic/BlocksController.h"
|
||||
|
||||
int l_block_name(lua_State* L) {
|
||||
auto indices = scripting::content->getIndices();
|
||||
lua::luaint id = lua_tointeger(L, 1);
|
||||
if (id < 0 || size_t(id) >= indices->countBlockDefs()) {
|
||||
return 0;
|
||||
}
|
||||
auto def = indices->getBlockDef(id);
|
||||
lua_pushstring(L, def->name.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_is_solid_at(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
|
||||
lua_pushboolean(L, scripting::level->chunks->isSolidBlock(x, y, z));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_blocks_count(lua_State* L) {
|
||||
lua_pushinteger(L, scripting::indices->countBlockDefs());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_block_index(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
lua_pushinteger(L, scripting::content->requireBlock(name).rt.id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_set_block(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
lua::luaint id = lua_tointeger(L, 4);
|
||||
lua::luaint states = lua_tointeger(L, 5);
|
||||
bool noupdate = lua_toboolean(L, 6);
|
||||
if (id < 0 || size_t(id) >= scripting::indices->countBlockDefs()) {
|
||||
return 0;
|
||||
}
|
||||
scripting::level->chunks->set(x, y, z, id, states);
|
||||
scripting::level->lighting->onBlockSet(x,y,z, id);
|
||||
if (!noupdate)
|
||||
scripting::blocks->updateSides(x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_get_block(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
int id = vox == nullptr ? -1 : vox->id;
|
||||
lua_pushinteger(L, id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_get_block_x(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return lua::pushivec3(L, 1, 0, 0);
|
||||
}
|
||||
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
|
||||
if (!def->rotatable) {
|
||||
return lua::pushivec3(L, 1, 0, 0);
|
||||
} else {
|
||||
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
|
||||
return lua::pushivec3(L, rot.axisX.x, rot.axisX.y, rot.axisX.z);
|
||||
}
|
||||
}
|
||||
|
||||
int l_get_block_y(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return lua::pushivec3(L, 0, 1, 0);
|
||||
}
|
||||
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
|
||||
if (!def->rotatable) {
|
||||
return lua::pushivec3(L, 0, 1, 0);
|
||||
} else {
|
||||
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
|
||||
return lua::pushivec3(L, rot.axisY.x, rot.axisY.y, rot.axisY.z);
|
||||
}
|
||||
}
|
||||
|
||||
int l_get_block_z(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return lua::pushivec3(L, 0, 0, 1);
|
||||
}
|
||||
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
|
||||
if (!def->rotatable) {
|
||||
return lua::pushivec3(L, 0, 0, 1);
|
||||
} else {
|
||||
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
|
||||
return lua::pushivec3(L, rot.axisZ.x, rot.axisZ.y, rot.axisZ.z);
|
||||
}
|
||||
}
|
||||
|
||||
int l_get_block_rotation(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
int rotation = vox == nullptr ? 0 : vox->rotation();
|
||||
lua_pushinteger(L, rotation);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_set_block_rotation(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
lua::luaint value = lua_tointeger(L, 4);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
vox->setRotation(value);
|
||||
scripting::level->chunks->getChunkByVoxel(x, y, z)->setModified(true);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_get_block_states(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
int states = vox == nullptr ? 0 : vox->states;
|
||||
lua_pushinteger(L, states);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_set_block_states(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
lua::luaint states = lua_tointeger(L, 4);
|
||||
|
||||
Chunk* chunk = scripting::level->chunks->getChunkByVoxel(x, y, z);
|
||||
if (chunk == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
vox->states = states;
|
||||
chunk->setModified(true);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_get_block_user_bits(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
lua::luaint offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
|
||||
lua::luaint bits = lua_tointeger(L, 5);
|
||||
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
lua_pushinteger(L, 0);
|
||||
return 1;
|
||||
}
|
||||
uint mask = ((1 << bits) - 1) << offset;
|
||||
uint data = (vox->states & mask) >> offset;
|
||||
lua_pushinteger(L, data);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_set_block_user_bits(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
lua::luaint offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
|
||||
lua::luaint bits = lua_tointeger(L, 5);
|
||||
|
||||
uint mask = ((1 << bits) - 1) << offset;
|
||||
lua::luaint value = (lua_tointeger(L, 6) << offset) & mask;
|
||||
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
vox->states = (vox->states & (~mask)) | value;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_is_replaceable_at(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
|
||||
lua_pushboolean(L, scripting::level->chunks->isReplaceableBlock(x, y, z));
|
||||
return 1;
|
||||
}
|
||||
|
||||
const luaL_Reg blocklib [] = {
|
||||
{"index", lua_wrap_errors<l_block_index>},
|
||||
{"name", lua_wrap_errors<l_block_name>},
|
||||
{"defs_count", lua_wrap_errors<l_blocks_count>},
|
||||
{"is_solid_at", lua_wrap_errors<l_is_solid_at>},
|
||||
{"is_replaceable_at", lua_wrap_errors<l_is_replaceable_at>},
|
||||
{"set", lua_wrap_errors<l_set_block>},
|
||||
{"get", lua_wrap_errors<l_get_block>},
|
||||
{"get_X", lua_wrap_errors<l_get_block_x>},
|
||||
{"get_Y", lua_wrap_errors<l_get_block_y>},
|
||||
{"get_Z", lua_wrap_errors<l_get_block_z>},
|
||||
{"get_states", lua_wrap_errors<l_get_block_states>},
|
||||
{"set_states", lua_wrap_errors<l_set_block_states>},
|
||||
{"get_user_bits", lua_wrap_errors<l_get_block_user_bits>},
|
||||
{"set_user_bits", lua_wrap_errors<l_set_block_user_bits>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
163
src/logic/scripting/lua/libfile.cpp
Normal file
163
src/logic/scripting/lua/libfile.cpp
Normal file
@ -0,0 +1,163 @@
|
||||
#include "lua_commons.h"
|
||||
#include "api_lua.h"
|
||||
#include "../scripting.h"
|
||||
#include "../../../engine.h"
|
||||
#include "../../../files/files.h"
|
||||
#include "../../../files/engine_paths.h"
|
||||
|
||||
#include <string>
|
||||
#include <filesystem>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
static fs::path resolve_path(lua_State* L, const std::string& path) {
|
||||
try {
|
||||
return scripting::engine->getPaths()->resolve(path);
|
||||
} catch (const files_access_error& err) {
|
||||
luaL_error(L, err.what());
|
||||
abort(); // unreachable
|
||||
}
|
||||
}
|
||||
|
||||
static int l_file_resolve(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
lua_pushstring(L, path.u8string().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_read(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
if (fs::is_regular_file(path)) {
|
||||
lua_pushstring(L, files::read_string(path).c_str());
|
||||
return 1;
|
||||
}
|
||||
return luaL_error(L, "file does not exists '%s'", path.u8string().c_str());
|
||||
}
|
||||
|
||||
static int l_file_write(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
const char* text = lua_tostring(L, 2);
|
||||
files::write_string(path, text);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_exists(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
lua_pushboolean(L, fs::exists(path));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_isfile(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
lua_pushboolean(L, fs::is_regular_file(path));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_isdir(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
lua_pushboolean(L, fs::is_directory(path));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_length(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
if (fs::exists(path)){
|
||||
lua_pushinteger(L, fs::file_size(path));
|
||||
} else {
|
||||
lua_pushinteger(L, -1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_mkdir(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
lua_pushboolean(L, fs::create_directory(path));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_mkdirs(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
lua_pushboolean(L, fs::create_directories(path));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_read_bytes(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
if (fs::is_regular_file(path)) {
|
||||
size_t length = (size_t) fs::file_size(path);
|
||||
|
||||
ubyte* bytes = files::read_bytes(path, length);
|
||||
|
||||
lua_createtable(L, length, 0);
|
||||
int newTable = lua_gettop(L);
|
||||
|
||||
for(size_t i = 0; i < length; i++) {
|
||||
lua_pushnumber(L, bytes[i]);
|
||||
lua_rawseti(L, newTable, i+1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return luaL_error(L, "file does not exists '%s'", path.u8string().c_str());
|
||||
}
|
||||
|
||||
static int l_file_write_bytes(lua_State* L) {
|
||||
int pathIndex = 1;
|
||||
|
||||
if(!lua_isstring(L, pathIndex)) {
|
||||
return luaL_error(L, "string expected");
|
||||
}
|
||||
|
||||
fs::path path = resolve_path(L, lua_tostring(L, pathIndex));
|
||||
|
||||
std::vector<ubyte> bytes;
|
||||
|
||||
size_t len = lua_objlen(L, 2);
|
||||
|
||||
int bytesIndex = -1;
|
||||
|
||||
if(!lua_istable(L, bytesIndex)) {
|
||||
return luaL_error(L, "table expected");
|
||||
} else {
|
||||
lua_pushnil(L);
|
||||
|
||||
bytesIndex--;
|
||||
|
||||
size_t i = 1;
|
||||
|
||||
while(lua_next(L, bytesIndex) != 0) {
|
||||
if(i >= len) {
|
||||
break;
|
||||
}
|
||||
|
||||
const int byte = lua_tointeger(L, -1);
|
||||
|
||||
if(byte < 0 || byte > 255) {
|
||||
return luaL_error(L, "byte '%i' at index '%i' is less than 0 or greater than 255", byte, i);
|
||||
}
|
||||
|
||||
bytes.push_back(byte);
|
||||
|
||||
lua_pop(L, 1);
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
lua_pushboolean(L, files::write_bytes(path, &bytes[0], len));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
const luaL_Reg filelib [] = {
|
||||
{"resolve", lua_wrap_errors<l_file_resolve>},
|
||||
{"read", lua_wrap_errors<l_file_read>},
|
||||
{"write", lua_wrap_errors<l_file_write>},
|
||||
{"exists", lua_wrap_errors<l_file_exists>},
|
||||
{"isfile", lua_wrap_errors<l_file_isfile>},
|
||||
{"isdir", lua_wrap_errors<l_file_isdir>},
|
||||
{"length", lua_wrap_errors<l_file_length>},
|
||||
{"mkdir", lua_wrap_errors<l_file_mkdir>},
|
||||
{"mkdirs", lua_wrap_errors<l_file_mkdirs>},
|
||||
{"read_bytes", lua_wrap_errors<l_file_read_bytes>},
|
||||
{"write_bytes", lua_wrap_errors<l_file_write_bytes>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
@ -1,4 +1,5 @@
|
||||
#include "libgui.h"
|
||||
#include "lua_commons.h"
|
||||
#include "api_lua.h"
|
||||
|
||||
#include <iostream>
|
||||
#include "../scripting.h"
|
||||
@ -161,7 +162,7 @@ static bool setattr(lua_State* L, gui::Label* label, const std::string& attr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int l_gui_getattr(lua_State* L) {
|
||||
static int l_gui_getattr(lua_State* L) {
|
||||
auto docname = lua_tostring(L, 1);
|
||||
auto element = lua_tostring(L, 2);
|
||||
const std::string attr = lua_tostring(L, 3);
|
||||
@ -197,12 +198,12 @@ int l_gui_getattr(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_gui_getviewport(lua_State* L) {
|
||||
static int l_gui_getviewport(lua_State* L) {
|
||||
lua::pushvec2_arr(L, scripting::engine->getGUI()->getContainer()->getSize());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_gui_setattr(lua_State* L) {
|
||||
static int l_gui_setattr(lua_State* L) {
|
||||
auto docname = lua_tostring(L, 1);
|
||||
auto element = lua_tostring(L, 2);
|
||||
const std::string attr = lua_tostring(L, 3);
|
||||
@ -235,7 +236,7 @@ int l_gui_setattr(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_gui_get_env(lua_State* L) {
|
||||
static int l_gui_get_env(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
auto doc = scripting::engine->getAssets()->getLayout(name);
|
||||
if (doc == nullptr) {
|
||||
@ -244,3 +245,11 @@ int l_gui_get_env(lua_State* L) {
|
||||
lua_getglobal(L, lua::LuaState::envName(doc->getEnvironment()).c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
const luaL_Reg guilib [] = {
|
||||
{"get_viewport", lua_wrap_errors<l_gui_getviewport>},
|
||||
{"getattr", lua_wrap_errors<l_gui_getattr>},
|
||||
{"setattr", lua_wrap_errors<l_gui_setattr>},
|
||||
{"get_env", lua_wrap_errors<l_gui_get_env>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -1,19 +0,0 @@
|
||||
#ifndef LOGIC_SCRIPTING_API_LIBGUI_H_
|
||||
#define LOGIC_SCRIPTING_API_LIBGUI_H_
|
||||
|
||||
#include "lua_commons.h"
|
||||
|
||||
extern int l_gui_getviewport(lua_State* L);
|
||||
extern int l_gui_getattr(lua_State* L);
|
||||
extern int l_gui_setattr(lua_State* L);
|
||||
extern int l_gui_get_env(lua_State* L);
|
||||
|
||||
static const luaL_Reg guilib [] = {
|
||||
{"get_viewport", lua_wrap_errors<l_gui_getviewport>},
|
||||
{"getattr", lua_wrap_errors<l_gui_getattr>},
|
||||
{"setattr", lua_wrap_errors<l_gui_setattr>},
|
||||
{"get_env", lua_wrap_errors<l_gui_get_env>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
#endif // LOGIC_SCRIPTING_API_LIBGUI_H_
|
||||
@ -1,4 +1,5 @@
|
||||
#include "libhud.h"
|
||||
#include "lua_commons.h"
|
||||
#include "api_lua.h"
|
||||
#include "LuaState.h"
|
||||
|
||||
#include <iostream>
|
||||
@ -22,21 +23,21 @@ namespace scripting {
|
||||
extern Hud* hud;
|
||||
}
|
||||
|
||||
int l_hud_open_inventory(lua_State* L) {
|
||||
static int l_hud_open_inventory(lua_State* L) {
|
||||
if (!scripting::hud->isInventoryOpen()) {
|
||||
scripting::hud->openInventory();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_hud_close_inventory(lua_State* L) {
|
||||
static int l_hud_close_inventory(lua_State* L) {
|
||||
if (scripting::hud->isInventoryOpen()) {
|
||||
scripting::hud->closeInventory();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_hud_open_block(lua_State* L) {
|
||||
static int l_hud_open_block(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
@ -64,7 +65,7 @@ int l_hud_open_block(lua_State* L) {
|
||||
return 2;
|
||||
}
|
||||
|
||||
UiDocument* require_layout(lua_State* L, const char* name) {
|
||||
static UiDocument* require_layout(lua_State* L, const char* name) {
|
||||
auto assets = scripting::engine->getAssets();
|
||||
auto layout = assets->getLayout(name);
|
||||
if (layout == nullptr) {
|
||||
@ -73,14 +74,23 @@ UiDocument* require_layout(lua_State* L, const char* name) {
|
||||
return layout;
|
||||
}
|
||||
|
||||
int l_hud_open_permanent(lua_State* L) {
|
||||
static int l_hud_open_permanent(lua_State* L) {
|
||||
auto layout = require_layout(L, lua_tostring(L, 1));
|
||||
scripting::hud->openPermanent(layout);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_hud_close(lua_State* L) {
|
||||
static int l_hud_close(lua_State* L) {
|
||||
auto layout = require_layout(L, lua_tostring(L, 1));
|
||||
scripting::hud->remove(layout->getRoot());
|
||||
return 0;
|
||||
}
|
||||
|
||||
const luaL_Reg hudlib [] = {
|
||||
{"open_inventory", lua_wrap_errors<l_hud_open_inventory>},
|
||||
{"close_inventory", lua_wrap_errors<l_hud_close_inventory>},
|
||||
{"open_block", lua_wrap_errors<l_hud_open_block>},
|
||||
{"open_permanent", lua_wrap_errors<l_hud_open_permanent>},
|
||||
{"close", lua_wrap_errors<l_hud_close>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -1,21 +0,0 @@
|
||||
#ifndef LOGIC_SCRIPTING_API_LIBHUD_H_
|
||||
#define LOGIC_SCRIPTING_API_LIBHUD_H_
|
||||
|
||||
#include "lua_commons.h"
|
||||
|
||||
extern int l_hud_open_inventory(lua_State* L);
|
||||
extern int l_hud_close_inventory(lua_State* L);
|
||||
extern int l_hud_open_block(lua_State* L);
|
||||
extern int l_hud_open_permanent(lua_State* L);
|
||||
extern int l_hud_close(lua_State* L);
|
||||
|
||||
static const luaL_Reg hudlib [] = {
|
||||
{"open_inventory", lua_wrap_errors<l_hud_open_inventory>},
|
||||
{"close_inventory", lua_wrap_errors<l_hud_close_inventory>},
|
||||
{"open_block", lua_wrap_errors<l_hud_open_block>},
|
||||
{"open_permanent", lua_wrap_errors<l_hud_open_permanent>},
|
||||
{"close", lua_wrap_errors<l_hud_close>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
#endif // LOGIC_SCRIPTING_API_LIBHUD_H_
|
||||
@ -1,4 +1,5 @@
|
||||
#include "libinventory.h"
|
||||
#include "lua_commons.h"
|
||||
#include "api_lua.h"
|
||||
|
||||
#include "lua_util.h"
|
||||
#include "../scripting.h"
|
||||
@ -14,8 +15,7 @@ static void validate_itemid(lua_State* L, itemid_t id) {
|
||||
}
|
||||
}
|
||||
|
||||
/* == inventory library == */
|
||||
int l_inventory_get(lua_State* L) {
|
||||
static int l_inventory_get(lua_State* L) {
|
||||
lua::luaint invid = lua_tointeger(L, 1);
|
||||
lua::luaint slotid = lua_tointeger(L, 2);
|
||||
auto inv = scripting::level->inventories->get(invid);
|
||||
@ -31,7 +31,7 @@ int l_inventory_get(lua_State* L) {
|
||||
return 2;
|
||||
}
|
||||
|
||||
int l_inventory_set(lua_State* L) {
|
||||
static int l_inventory_set(lua_State* L) {
|
||||
lua::luaint invid = lua_tointeger(L, 1);
|
||||
lua::luaint slotid = lua_tointeger(L, 2);
|
||||
lua::luaint itemid = lua_tointeger(L, 3);
|
||||
@ -50,7 +50,7 @@ int l_inventory_set(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_inventory_size(lua_State* L) {
|
||||
static int l_inventory_size(lua_State* L) {
|
||||
lua::luaint invid = lua_tointeger(L, 1);
|
||||
auto inv = scripting::level->inventories->get(invid);
|
||||
if (inv == nullptr) {
|
||||
@ -60,7 +60,7 @@ int l_inventory_size(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_inventory_add(lua_State* L) {
|
||||
static int l_inventory_add(lua_State* L) {
|
||||
lua::luaint invid = lua_tointeger(L, 1);
|
||||
lua::luaint itemid = lua_tointeger(L, 2);
|
||||
lua::luaint count = lua_tointeger(L, 3);
|
||||
@ -76,7 +76,7 @@ int l_inventory_add(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_inventory_get_block(lua_State* L) {
|
||||
static int l_inventory_get_block(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
@ -85,7 +85,7 @@ int l_inventory_get_block(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_inventory_bind_block(lua_State* L) {
|
||||
static int l_inventory_bind_block(lua_State* L) {
|
||||
lua::luaint id = lua_tointeger(L, 1);
|
||||
lua::luaint x = lua_tointeger(L, 2);
|
||||
lua::luaint y = lua_tointeger(L, 3);
|
||||
@ -94,7 +94,7 @@ int l_inventory_bind_block(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_inventory_unbind_block(lua_State* L) {
|
||||
static int l_inventory_unbind_block(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
@ -102,7 +102,7 @@ int l_inventory_unbind_block(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_inventory_clone(lua_State* L) {
|
||||
static int l_inventory_clone(lua_State* L) {
|
||||
lua::luaint id = lua_tointeger(L, 1);
|
||||
auto clone = scripting::level->inventories->clone(id);
|
||||
if (clone == nullptr) {
|
||||
@ -112,3 +112,16 @@ int l_inventory_clone(lua_State* L) {
|
||||
lua_pushinteger(L, clone->getId());
|
||||
return 1;
|
||||
}
|
||||
|
||||
const luaL_Reg inventorylib [] = {
|
||||
{"get", lua_wrap_errors<l_inventory_get>},
|
||||
{"set", lua_wrap_errors<l_inventory_set>},
|
||||
{"size", lua_wrap_errors<l_inventory_size>},
|
||||
{"add", lua_wrap_errors<l_inventory_add>},
|
||||
{"get_block", lua_wrap_errors<l_inventory_get_block>},
|
||||
{"bind_block", lua_wrap_errors<l_inventory_bind_block>},
|
||||
{"unbind_block", lua_wrap_errors<l_inventory_unbind_block>},
|
||||
{"clone", lua_wrap_errors<l_inventory_clone>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
||||
@ -1,27 +0,0 @@
|
||||
#ifndef LOGIC_SCRIPTING_API_LIBINVENTORY_H_
|
||||
#define LOGIC_SCRIPTING_API_LIBINVENTORY_H_
|
||||
|
||||
#include "lua_commons.h"
|
||||
|
||||
extern int l_inventory_get(lua_State* L);
|
||||
extern int l_inventory_set(lua_State* L);
|
||||
extern int l_inventory_size(lua_State* L);
|
||||
extern int l_inventory_add(lua_State* L);
|
||||
extern int l_inventory_get_block(lua_State* L);
|
||||
extern int l_inventory_bind_block(lua_State* L);
|
||||
extern int l_inventory_unbind_block(lua_State* L);
|
||||
extern int l_inventory_clone(lua_State* L);
|
||||
|
||||
static const luaL_Reg inventorylib [] = {
|
||||
{"get", lua_wrap_errors<l_inventory_get>},
|
||||
{"set", lua_wrap_errors<l_inventory_set>},
|
||||
{"size", lua_wrap_errors<l_inventory_size>},
|
||||
{"add", lua_wrap_errors<l_inventory_add>},
|
||||
{"get_block", lua_wrap_errors<l_inventory_get_block>},
|
||||
{"bind_block", lua_wrap_errors<l_inventory_bind_block>},
|
||||
{"unbind_block", lua_wrap_errors<l_inventory_unbind_block>},
|
||||
{"clone", lua_wrap_errors<l_inventory_clone>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
#endif // LOGIC_SCRIPTING_API_LIBINVENTORY_H_
|
||||
46
src/logic/scripting/lua/libitem.cpp
Normal file
46
src/logic/scripting/lua/libitem.cpp
Normal file
@ -0,0 +1,46 @@
|
||||
#include "lua_commons.h"
|
||||
#include "api_lua.h"
|
||||
#include "../scripting.h"
|
||||
#include "../../../content/Content.h"
|
||||
#include "../../../items/ItemDef.h"
|
||||
|
||||
static int l_item_name(lua_State* L) {
|
||||
auto indices = scripting::content->getIndices();
|
||||
lua::luaint id = lua_tointeger(L, 1);
|
||||
if (id < 0 || size_t(id) >= indices->countItemDefs()) {
|
||||
return 0;
|
||||
}
|
||||
auto def = indices->getItemDef(id);
|
||||
lua_pushstring(L, def->name.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_item_index(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
lua_pushinteger(L, scripting::content->requireItem(name).rt.id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_item_stack_size(lua_State* L) {
|
||||
auto indices = scripting::content->getIndices();
|
||||
lua::luaint id = lua_tointeger(L, 1);
|
||||
if (id < 0 || size_t(id) >= indices->countItemDefs()) {
|
||||
return 0;
|
||||
}
|
||||
auto def = indices->getItemDef(id);
|
||||
lua_pushinteger(L, def->stackSize);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_item_defs_count(lua_State* L) {
|
||||
lua_pushinteger(L, scripting::indices->countItemDefs());
|
||||
return 1;
|
||||
}
|
||||
|
||||
const luaL_Reg itemlib [] = {
|
||||
{"index", lua_wrap_errors<l_item_index>},
|
||||
{"name", lua_wrap_errors<l_item_name>},
|
||||
{"stack_size", lua_wrap_errors<l_item_stack_size>},
|
||||
{"defs_count", lua_wrap_errors<l_item_defs_count>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
31
src/logic/scripting/lua/libpack.cpp
Normal file
31
src/logic/scripting/lua/libpack.cpp
Normal file
@ -0,0 +1,31 @@
|
||||
#include "api_lua.h"
|
||||
#include "lua_commons.h"
|
||||
#include "../scripting.h"
|
||||
#include "../../../engine.h"
|
||||
#include "../../../files/engine_paths.h"
|
||||
|
||||
#include <string>
|
||||
#include <filesystem>
|
||||
|
||||
static int l_pack_get_folder(lua_State* L) {
|
||||
std::string packName = lua_tostring(L, 1);
|
||||
if (packName == "core") {
|
||||
auto folder = scripting::engine->getPaths()
|
||||
->getResources().u8string()+"/";
|
||||
lua_pushstring(L, folder.c_str());
|
||||
return 1;
|
||||
}
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
if (pack.id == packName) {
|
||||
lua_pushstring(L, (pack.folder.u8string()+"/").c_str());
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
lua_pushstring(L, "");
|
||||
return 1;
|
||||
}
|
||||
|
||||
const luaL_Reg packlib [] = {
|
||||
{"get_folder", lua_wrap_errors<l_pack_get_folder>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
@ -1,4 +1,5 @@
|
||||
#include "libplayer.h"
|
||||
#include "lua_commons.h"
|
||||
#include "api_lua.h"
|
||||
#include "../scripting.h"
|
||||
#include "../../../world/Level.h"
|
||||
#include "../../../objects/Player.h"
|
||||
@ -8,8 +9,7 @@
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
/* == player library ==*/
|
||||
int l_player_get_pos(lua_State* L) {
|
||||
static int l_player_get_pos(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
auto player = scripting::level->getObject<Player>(playerid);
|
||||
if (!player) return 0;
|
||||
@ -20,7 +20,7 @@ int l_player_get_pos(lua_State* L) {
|
||||
return 3;
|
||||
}
|
||||
|
||||
int l_player_set_pos(lua_State* L) {
|
||||
static int l_player_set_pos(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
lua::luanumber x = lua_tonumber(L, 2);
|
||||
lua::luanumber y = lua_tonumber(L, 3);
|
||||
@ -30,7 +30,7 @@ int l_player_set_pos(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_player_get_vel(lua_State* L) {
|
||||
static int l_player_get_vel(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
auto player = scripting::level->getObject<Player>(playerid);
|
||||
if (!player) return 0;
|
||||
@ -41,7 +41,7 @@ int l_player_get_vel(lua_State* L) {
|
||||
return 3;
|
||||
}
|
||||
|
||||
int l_player_set_vel(lua_State* L) {
|
||||
static int l_player_set_vel(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
lua::luanumber x = lua_tonumber(L, 2);
|
||||
lua::luanumber y = lua_tonumber(L, 3);
|
||||
@ -51,7 +51,7 @@ int l_player_set_vel(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_player_get_rot(lua_State* L) {
|
||||
static int l_player_get_rot(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
auto player = scripting::level->getObject<Player>(playerid);
|
||||
if (!player) return 0;
|
||||
@ -61,7 +61,7 @@ int l_player_get_rot(lua_State* L) {
|
||||
return 2;
|
||||
}
|
||||
|
||||
int l_player_set_rot(lua_State* L) {
|
||||
static int l_player_set_rot(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
auto player = scripting::level->getObject<Player>(playerid);
|
||||
if (!player) return 0;
|
||||
@ -73,7 +73,7 @@ int l_player_set_rot(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_player_get_inv(lua_State* L) {
|
||||
static int l_player_get_inv(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
auto player = scripting::level->getObject<Player>(playerid);
|
||||
if (!player) return 0;
|
||||
@ -81,3 +81,14 @@ int l_player_get_inv(lua_State* L) {
|
||||
lua_pushinteger(L, player->getChosenSlot());
|
||||
return 2;
|
||||
}
|
||||
|
||||
const luaL_Reg playerlib [] = {
|
||||
{"get_pos", lua_wrap_errors<l_player_get_pos>},
|
||||
{"set_pos", lua_wrap_errors<l_player_set_pos>},
|
||||
{"get_vel", lua_wrap_errors<l_player_get_vel>},
|
||||
{"set_vel", lua_wrap_errors<l_player_set_vel>},
|
||||
{"get_rot", lua_wrap_errors<l_player_get_rot>},
|
||||
{"set_rot", lua_wrap_errors<l_player_set_rot>},
|
||||
{"get_inventory", lua_wrap_errors<l_player_get_inv>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -1,26 +0,0 @@
|
||||
#ifndef LOGIC_SCRIPTING_LUA_LIBPLAYER_H_
|
||||
#define LOGIC_SCRIPTING_LUA_LIBPLAYER_H_
|
||||
|
||||
#include "lua_commons.h"
|
||||
|
||||
/* == player library ==*/
|
||||
extern int l_player_get_pos(lua_State* L);
|
||||
extern int l_player_set_pos(lua_State* L);
|
||||
extern int l_player_get_vel(lua_State* L);
|
||||
extern int l_player_set_vel(lua_State* L);
|
||||
extern int l_player_get_rot(lua_State* L);
|
||||
extern int l_player_set_rot(lua_State* L);
|
||||
extern int l_player_get_inv(lua_State* L);
|
||||
|
||||
static const luaL_Reg playerlib [] = {
|
||||
{"get_pos", lua_wrap_errors<l_player_get_pos>},
|
||||
{"set_pos", lua_wrap_errors<l_player_set_pos>},
|
||||
{"get_vel", lua_wrap_errors<l_player_get_vel>},
|
||||
{"set_vel", lua_wrap_errors<l_player_set_vel>},
|
||||
{"get_rot", lua_wrap_errors<l_player_get_rot>},
|
||||
{"set_rot", lua_wrap_errors<l_player_set_rot>},
|
||||
{"get_inventory", lua_wrap_errors<l_player_get_inv>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
#endif // LOGIC_SCRIPTING_LUA_LIBPLAYER_H_
|
||||
21
src/logic/scripting/lua/libtime.cpp
Normal file
21
src/logic/scripting/lua/libtime.cpp
Normal file
@ -0,0 +1,21 @@
|
||||
#include "api_lua.h"
|
||||
#include "lua_commons.h"
|
||||
#include "../scripting.h"
|
||||
#include "../../../engine.h"
|
||||
#include "../../../window/Window.h"
|
||||
|
||||
static int l_time_uptime(lua_State* L) {
|
||||
lua_pushnumber(L, Window::time());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_time_delta(lua_State* L) {
|
||||
lua_pushnumber(L, scripting::engine->getDelta());
|
||||
return 1;
|
||||
}
|
||||
|
||||
const luaL_Reg timelib [] = {
|
||||
{"uptime", lua_wrap_errors<l_time_uptime>},
|
||||
{"delta", lua_wrap_errors<l_time_delta>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
36
src/logic/scripting/lua/libworld.cpp
Normal file
36
src/logic/scripting/lua/libworld.cpp
Normal file
@ -0,0 +1,36 @@
|
||||
#include "lua_commons.h"
|
||||
#include "api_lua.h"
|
||||
#include "../scripting.h"
|
||||
#include "../../../world/Level.h"
|
||||
#include "../../../world/World.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
static int l_world_get_total_time(lua_State* L) {
|
||||
lua_pushnumber(L, scripting::level->world->totalTime);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_world_get_day_time(lua_State* L) {
|
||||
lua_pushnumber(L, scripting::level->world->daytime);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_world_set_day_time(lua_State* L) {
|
||||
double value = lua_tonumber(L, 1);
|
||||
scripting::level->world->daytime = fmod(value, 1.0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_world_get_seed(lua_State* L) {
|
||||
lua_pushinteger(L, scripting::level->world->getSeed());
|
||||
return 1;
|
||||
}
|
||||
|
||||
const luaL_Reg worldlib [] = {
|
||||
{"get_total_time", lua_wrap_errors<l_world_get_total_time>},
|
||||
{"get_day_time", lua_wrap_errors<l_world_get_day_time>},
|
||||
{"set_day_time", lua_wrap_errors<l_world_set_day_time>},
|
||||
{"get_seed", lua_wrap_errors<l_world_get_seed>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
26
src/logic/scripting/lua/lua_overrides.cpp
Normal file
26
src/logic/scripting/lua/lua_overrides.cpp
Normal file
@ -0,0 +1,26 @@
|
||||
#include "api_lua.h"
|
||||
#include "lua_commons.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
/// @brief Modified version of luaB_print from lbaselib.c
|
||||
int l_print(lua_State* L) {
|
||||
int n = lua_gettop(L); /* number of arguments */
|
||||
lua_getglobal(L, "tostring");
|
||||
for (int i=1; i<=n; i++) {
|
||||
lua_pushvalue(L, -1); /* function to be called */
|
||||
lua_pushvalue(L, i); /* value to print */
|
||||
lua_call(L, 1, 1);
|
||||
const char* s = lua_tostring(L, -1); /* get result */
|
||||
if (s == NULL)
|
||||
return luaL_error(L, LUA_QL("tostring") " must return a string to "
|
||||
LUA_QL("print"));
|
||||
if (i > 1)
|
||||
std::cout << "\t";
|
||||
std::cout << s;
|
||||
lua_pop(L, 1); /* pop result */
|
||||
}
|
||||
std::cout << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
#include "scripting_frontend.h"
|
||||
#include "scripting.h"
|
||||
|
||||
#include "lua/libhud.h"
|
||||
#include "lua/api_lua.h"
|
||||
#include "lua/LuaState.h"
|
||||
|
||||
#include "../../frontend/hud.h"
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user