lua api refactor

This commit is contained in:
MihailRis 2024-03-05 13:58:08 +03:00
parent 5309cbe67f
commit 6bf6e8e011
20 changed files with 663 additions and 710 deletions

View File

@ -142,3 +142,21 @@ function Document.new(docname)
end
})
end
-- Deprecated functions
block_index = block.index
block_name = block.name
blocks_count = block.defs_count
is_solid_at = block.is_solid_at
is_replaceable_at = block.is_replaceable_at
set_block = block.set
get_block = block.get
get_block_X = block.get_X
get_block_Y = block.get_Y
get_block_Z = block.get_Z
get_block_states = block.get_states
set_block_states = block.set_states
get_block_rotation = block.get_rotation
set_block_rotation = block.set_rotation
get_block_user_bits = block.get_user_bits
set_block_user_bits = block.set_user_bits

View File

@ -3,9 +3,6 @@
#include <iostream>
#include "lua_util.h"
#include "api_lua.h"
#include "libgui.h"
#include "libplayer.h"
#include "libinventory.h"
#include "../../../util/stringutil.h"
lua::luaerror::luaerror(const std::string& message) : std::runtime_error(message) {
@ -120,29 +117,13 @@ void lua::LuaState::createLibs() {
openlib("world", worldlib, 0);
openlib("player", playerlib, 0);
openlib("inventory", inventorylib, 0);
openlib("block", blocklib, 0);
openlib("item", itemlib, 0);
openlib("time", timelib, 0);
openlib("file", filelib, 0);
openlib("gui", guilib, 0);
addfunc("print", lua_wrap_errors<l_print>);
addfunc("block_index", lua_wrap_errors<l_block_index>);
addfunc("block_name", lua_wrap_errors<l_block_name>);
addfunc("blocks_count", lua_wrap_errors<l_blocks_count>);
addfunc("is_solid_at", lua_wrap_errors<l_is_solid_at>);
addfunc("is_replaceable_at", lua_wrap_errors<l_is_replaceable_at>);
addfunc("set_block", lua_wrap_errors<l_set_block>);
addfunc("get_block", lua_wrap_errors<l_get_block>);
addfunc("get_block_X", lua_wrap_errors<l_get_block_x>);
addfunc("get_block_Y", lua_wrap_errors<l_get_block_y>);
addfunc("get_block_Z", lua_wrap_errors<l_get_block_z>);
addfunc("get_block_states", lua_wrap_errors<l_get_block_states>);
addfunc("set_block_states", lua_wrap_errors<l_set_block_states>);
addfunc("get_block_rotation", lua_wrap_errors<l_get_block_rotation>);
addfunc("set_block_rotation", lua_wrap_errors<l_set_block_rotation>);
addfunc("get_block_user_bits", lua_wrap_errors<l_get_block_user_bits>);
addfunc("set_block_user_bits", lua_wrap_errors<l_set_block_user_bits>);
}
void lua::LuaState::loadbuffer(int env, const std::string& src, const std::string& file) {

View File

@ -1,474 +0,0 @@
#include "api_lua.h"
#include "../scripting.h"
#include "lua_util.h"
#include <glm/glm.hpp>
#include <iostream>
#include "../../../files/files.h"
#include "../../../physics/Hitbox.h"
#include "../../../objects/Player.h"
#include "../../../world/Level.h"
#include "../../../world/World.h"
#include "../../../content/Content.h"
#include "../../../voxels/Block.h"
#include "../../../voxels/Chunks.h"
#include "../../../voxels/voxel.h"
#include "../../../voxels/Chunk.h"
#include "../../../items/ItemDef.h"
#include "../../../items/Inventory.h"
#include "../../../items/Inventories.h"
#include "../../../lighting/Lighting.h"
#include "../../../logic/BlocksController.h"
#include "../../../window/Window.h"
#include "../../../engine.h"
fs::path resolve_path(lua_State* L, const std::string& path) {
try {
return scripting::engine->getPaths()->resolve(path);
} catch (const files_access_error& err) {
luaL_error(L, err.what());
abort(); // unreachable
}
}
/* == file library == */
int l_file_resolve(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
lua_pushstring(L, path.u8string().c_str());
return 1;
}
int l_file_read(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
if (fs::is_regular_file(path)) {
lua_pushstring(L, files::read_string(path).c_str());
return 1;
}
return luaL_error(L, "file does not exists '%s'", path.u8string().c_str());
}
int l_file_write(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
const char* text = lua_tostring(L, 2);
files::write_string(path, text);
return 1;
}
int l_file_exists(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
lua_pushboolean(L, fs::exists(path));
return 1;
}
int l_file_isfile(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
lua_pushboolean(L, fs::is_regular_file(path));
return 1;
}
int l_file_isdir(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
lua_pushboolean(L, fs::is_directory(path));
return 1;
}
int l_file_length(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
if (fs::exists(path)){
lua_pushinteger(L, fs::file_size(path));
} else {
lua_pushinteger(L, -1);
}
return 1;
}
int l_file_mkdir(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
lua_pushboolean(L, fs::create_directory(path));
return 1;
}
int l_file_mkdirs(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
lua_pushboolean(L, fs::create_directories(path));
return 1;
}
int l_file_read_bytes(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
if (fs::is_regular_file(path)) {
size_t length = (size_t) fs::file_size(path);
ubyte* bytes = files::read_bytes(path, length);
lua_createtable(L, length, 0);
int newTable = lua_gettop(L);
for(size_t i = 0; i < length; i++) {
lua_pushnumber(L, bytes[i]);
lua_rawseti(L, newTable, i+1);
}
return 1;
}
return luaL_error(L, "file does not exists '%s'", path.u8string().c_str());
}
int l_file_write_bytes(lua_State* L) {
int pathIndex = 1;
if(!lua_isstring(L, pathIndex)) {
return luaL_error(L, "string expected");
}
fs::path path = resolve_path(L, lua_tostring(L, pathIndex));
std::vector<ubyte> bytes;
size_t len = lua_objlen(L, 2);
int bytesIndex = -1;
if(!lua_istable(L, bytesIndex)) {
return luaL_error(L, "table expected");
} else {
lua_pushnil(L);
bytesIndex--;
size_t i = 1;
while(lua_next(L, bytesIndex) != 0) {
if(i >= len) {
break;
}
const int byte = lua_tointeger(L, -1);
if(byte < 0 || byte > 255) {
return luaL_error(L, "byte '%i' at index '%i' is less than 0 or greater than 255", byte, i);
}
bytes.push_back(byte);
lua_pop(L, 1);
i++;
}
lua_pushboolean(L, files::write_bytes(path, &bytes[0], len));
return 1;
}
}
/* == time library == */
int l_time_uptime(lua_State* L) {
lua_pushnumber(L, Window::time());
return 1;
}
int l_time_delta(lua_State* L) {
lua_pushnumber(L, scripting::engine->getDelta());
return 1;
}
/* == pack library == */
int l_pack_get_folder(lua_State* L) {
std::string packName = lua_tostring(L, 1);
if (packName == "core") {
auto folder = scripting::engine->getPaths()
->getResources().u8string()+"/";
lua_pushstring(L, folder.c_str());
return 1;
}
for (auto& pack : scripting::engine->getContentPacks()) {
if (pack.id == packName) {
lua_pushstring(L, (pack.folder.u8string()+"/").c_str());
return 1;
}
}
lua_pushstring(L, "");
return 1;
}
/* == world library == */
int l_world_get_total_time(lua_State* L) {
lua_pushnumber(L, scripting::level->world->totalTime);
return 1;
}
int l_world_get_day_time(lua_State* L) {
lua_pushnumber(L, scripting::level->world->daytime);
return 1;
}
int l_world_set_day_time(lua_State* L) {
double value = lua_tonumber(L, 1);
scripting::level->world->daytime = fmod(value, 1.0);
return 0;
}
int l_world_get_seed(lua_State* L) {
lua_pushinteger(L, scripting::level->world->getSeed());
return 1;
}
/* == item library == */
int l_item_name(lua_State* L) {
auto indices = scripting::content->getIndices();
lua::luaint id = lua_tointeger(L, 1);
if (id < 0 || size_t(id) >= indices->countItemDefs()) {
return 0;
}
auto def = indices->getItemDef(id);
lua_pushstring(L, def->name.c_str());
return 1;
}
int l_item_index(lua_State* L) {
auto name = lua_tostring(L, 1);
lua_pushinteger(L, scripting::content->requireItem(name).rt.id);
return 1;
}
int l_item_stack_size(lua_State* L) {
auto indices = scripting::content->getIndices();
lua::luaint id = lua_tointeger(L, 1);
if (id < 0 || size_t(id) >= indices->countItemDefs()) {
return 0;
}
auto def = indices->getItemDef(id);
lua_pushinteger(L, def->stackSize);
return 1;
}
int l_item_defs_count(lua_State* L) {
lua_pushinteger(L, scripting::indices->countItemDefs());
return 1;
}
/* == blocks-related functions == */
int l_block_name(lua_State* L) {
auto indices = scripting::content->getIndices();
lua::luaint id = lua_tointeger(L, 1);
if (id < 0 || size_t(id) >= indices->countBlockDefs()) {
return 0;
}
auto def = indices->getBlockDef(id);
lua_pushstring(L, def->name.c_str());
return 1;
}
int l_is_solid_at(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
lua_pushboolean(L, scripting::level->chunks->isSolidBlock(x, y, z));
return 1;
}
int l_blocks_count(lua_State* L) {
lua_pushinteger(L, scripting::indices->countBlockDefs());
return 1;
}
int l_block_index(lua_State* L) {
auto name = lua_tostring(L, 1);
lua_pushinteger(L, scripting::content->requireBlock(name).rt.id);
return 1;
}
int l_set_block(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
lua::luaint id = lua_tointeger(L, 4);
lua::luaint states = lua_tointeger(L, 5);
bool noupdate = lua_toboolean(L, 6);
if (id < 0 || size_t(id) >= scripting::indices->countBlockDefs()) {
return 0;
}
scripting::level->chunks->set(x, y, z, id, states);
scripting::level->lighting->onBlockSet(x,y,z, id);
if (!noupdate)
scripting::blocks->updateSides(x, y, z);
return 0;
}
int l_get_block(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
int id = vox == nullptr ? -1 : vox->id;
lua_pushinteger(L, id);
return 1;
}
int l_get_block_x(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return lua::pushivec3(L, 1, 0, 0);
}
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
if (!def->rotatable) {
return lua::pushivec3(L, 1, 0, 0);
} else {
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
return lua::pushivec3(L, rot.axisX.x, rot.axisX.y, rot.axisX.z);
}
}
int l_get_block_y(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return lua::pushivec3(L, 0, 1, 0);
}
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
if (!def->rotatable) {
return lua::pushivec3(L, 0, 1, 0);
} else {
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
return lua::pushivec3(L, rot.axisY.x, rot.axisY.y, rot.axisY.z);
}
}
int l_get_block_z(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return lua::pushivec3(L, 0, 0, 1);
}
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
if (!def->rotatable) {
return lua::pushivec3(L, 0, 0, 1);
} else {
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
return lua::pushivec3(L, rot.axisZ.x, rot.axisZ.y, rot.axisZ.z);
}
}
int l_get_block_rotation(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
int rotation = vox == nullptr ? 0 : vox->rotation();
lua_pushinteger(L, rotation);
return 1;
}
int l_set_block_rotation(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
lua::luaint value = lua_tointeger(L, 4);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return 0;
}
vox->setRotation(value);
scripting::level->chunks->getChunkByVoxel(x, y, z)->setModified(true);
return 0;
}
int l_get_block_states(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
int states = vox == nullptr ? 0 : vox->states;
lua_pushinteger(L, states);
return 1;
}
int l_set_block_states(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
lua::luaint states = lua_tointeger(L, 4);
Chunk* chunk = scripting::level->chunks->getChunkByVoxel(x, y, z);
if (chunk == nullptr) {
return 0;
}
voxel* vox = scripting::level->chunks->get(x, y, z);
vox->states = states;
chunk->setModified(true);
return 0;
}
int l_get_block_user_bits(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
lua::luaint offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
lua::luaint bits = lua_tointeger(L, 5);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
lua_pushinteger(L, 0);
return 1;
}
uint mask = ((1 << bits) - 1) << offset;
uint data = (vox->states & mask) >> offset;
lua_pushinteger(L, data);
return 1;
}
int l_set_block_user_bits(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
lua::luaint offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
lua::luaint bits = lua_tointeger(L, 5);
uint mask = ((1 << bits) - 1) << offset;
lua::luaint value = (lua_tointeger(L, 6) << offset) & mask;
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return 0;
}
vox->states = (vox->states & (~mask)) | value;
return 0;
}
int l_is_replaceable_at(lua_State* L) {
int x = lua_tointeger(L, 1);
int y = lua_tointeger(L, 2);
int z = lua_tointeger(L, 3);
lua_pushboolean(L, scripting::level->chunks->isReplaceableBlock(x, y, z));
return 1;
}
int l_print(lua_State* L) {
int n = lua_gettop(L); /* number of arguments */
lua_getglobal(L, "tostring");
for (int i=1; i<=n; i++) {
lua_pushvalue(L, -1); /* function to be called */
lua_pushvalue(L, i); /* value to print */
lua_call(L, 1, 1);
const char* s = lua_tostring(L, -1); /* get result */
if (s == NULL)
return luaL_error(L, LUA_QL("tostring") " must return a string to "
LUA_QL("print"));
if (i > 1)
std::cout << "\t";
std::cout << s;
lua_pop(L, 1); /* pop result */
}
std::cout << std::endl;
return 0;
}

View File

@ -3,100 +3,21 @@
#include <exception>
#include "lua_commons.h"
/* == file library == */
extern int l_file_resolve(lua_State* L);
extern int l_file_read(lua_State* L);
extern int l_file_write(lua_State* L);
extern int l_file_exists(lua_State* L);
extern int l_file_isfile(lua_State* L);
extern int l_file_isdir(lua_State* L);
extern int l_file_length(lua_State* L);
extern int l_file_mkdir(lua_State* L);
extern int l_file_mkdirs(lua_State* L);
extern int l_file_read_bytes(lua_State* L);
extern int l_file_write_bytes(lua_State* L);
static const luaL_Reg filelib [] = {
{"resolve", lua_wrap_errors<l_file_resolve>},
{"read", lua_wrap_errors<l_file_read>},
{"write", lua_wrap_errors<l_file_write>},
{"exists", lua_wrap_errors<l_file_exists>},
{"isfile", lua_wrap_errors<l_file_isfile>},
{"isdir", lua_wrap_errors<l_file_isdir>},
{"length", lua_wrap_errors<l_file_length>},
{"mkdir", lua_wrap_errors<l_file_mkdir>},
{"mkdirs", lua_wrap_errors<l_file_mkdirs>},
{"read_bytes", lua_wrap_errors<l_file_read_bytes>},
{"write_bytes", lua_wrap_errors<l_file_write_bytes>},
{NULL, NULL}
};
/* == time library == */
extern int l_time_uptime(lua_State* L);
extern int l_time_delta(lua_State* L);
static const luaL_Reg timelib [] = {
{"uptime", lua_wrap_errors<l_time_uptime>},
{"delta", lua_wrap_errors<l_time_delta>},
{NULL, NULL}
};
/* == pack library == */
extern int l_pack_get_folder(lua_State* L);
// Libraries
extern const luaL_Reg packlib [];
extern const luaL_Reg timelib [];
extern const luaL_Reg filelib [];
extern const luaL_Reg worldlib [];
extern const luaL_Reg blocklib [];
extern const luaL_Reg itemlib [];
extern const luaL_Reg playerlib [];
extern const luaL_Reg inventorylib [];
extern const luaL_Reg guilib [];
extern const luaL_Reg hudlib [];
static const luaL_Reg packlib [] = {
{"get_folder", lua_wrap_errors<l_pack_get_folder>},
{NULL, NULL}
};
/* == world library == */
extern int l_world_get_total_time(lua_State* L);
extern int l_world_get_day_time(lua_State* L);
extern int l_world_set_day_time(lua_State* L);
extern int l_world_get_seed(lua_State* L);
static const luaL_Reg worldlib [] = {
{"get_total_time", lua_wrap_errors<l_world_get_total_time>},
{"get_day_time", lua_wrap_errors<l_world_get_day_time>},
{"set_day_time", lua_wrap_errors<l_world_set_day_time>},
{"get_seed", lua_wrap_errors<l_world_get_seed>},
{NULL, NULL}
};
/* == item library == */
extern int l_item_name(lua_State* L);
extern int l_item_index(lua_State* L);
extern int l_item_stack_size(lua_State* L);
extern int l_item_defs_count(lua_State* L);
static const luaL_Reg itemlib [] = {
{"index", lua_wrap_errors<l_item_index>},
{"name", lua_wrap_errors<l_item_name>},
{"stack_size", lua_wrap_errors<l_item_stack_size>},
{"defs_count", lua_wrap_errors<l_item_defs_count>},
{NULL, NULL}
};
/* == blocks-related functions == */
extern int l_block_name(lua_State* L);
extern int l_is_solid_at(lua_State* L);
extern int l_blocks_count(lua_State* L);
extern int l_block_index(lua_State* L);
extern int l_set_block(lua_State* L);
extern int l_get_block(lua_State* L);
extern int l_get_block_x(lua_State* L);
extern int l_get_block_y(lua_State* L);
extern int l_get_block_z(lua_State* L);
extern int l_get_block_states(lua_State* L);
extern int l_set_block_states(lua_State* L);
extern int l_get_block_rotation(lua_State* L);
extern int l_set_block_rotation(lua_State* L);
extern int l_get_block_user_bits(lua_State* L);
extern int l_set_block_user_bits(lua_State* L);
extern int l_is_replaceable_at(lua_State* L);
// Modified version of luaB_print from lbaselib.c
// Lua Overrides
extern int l_print(lua_State* L);
#endif // LOGIC_SCRIPTING_API_LUA_H_

View File

@ -0,0 +1,234 @@
#include "lua_commons.h"
#include "api_lua.h"
#include "lua_util.h"
#include "../scripting.h"
#include "../../../world/Level.h"
#include "../../../voxels/Chunks.h"
#include "../../../voxels/Chunk.h"
#include "../../../voxels/Block.h"
#include "../../../voxels/voxel.h"
#include "../../../lighting/Lighting.h"
#include "../../../content/Content.h"
#include "../../../logic/BlocksController.h"
int l_block_name(lua_State* L) {
auto indices = scripting::content->getIndices();
lua::luaint id = lua_tointeger(L, 1);
if (id < 0 || size_t(id) >= indices->countBlockDefs()) {
return 0;
}
auto def = indices->getBlockDef(id);
lua_pushstring(L, def->name.c_str());
return 1;
}
int l_is_solid_at(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
lua_pushboolean(L, scripting::level->chunks->isSolidBlock(x, y, z));
return 1;
}
int l_blocks_count(lua_State* L) {
lua_pushinteger(L, scripting::indices->countBlockDefs());
return 1;
}
int l_block_index(lua_State* L) {
auto name = lua_tostring(L, 1);
lua_pushinteger(L, scripting::content->requireBlock(name).rt.id);
return 1;
}
int l_set_block(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
lua::luaint id = lua_tointeger(L, 4);
lua::luaint states = lua_tointeger(L, 5);
bool noupdate = lua_toboolean(L, 6);
if (id < 0 || size_t(id) >= scripting::indices->countBlockDefs()) {
return 0;
}
scripting::level->chunks->set(x, y, z, id, states);
scripting::level->lighting->onBlockSet(x,y,z, id);
if (!noupdate)
scripting::blocks->updateSides(x, y, z);
return 0;
}
int l_get_block(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
int id = vox == nullptr ? -1 : vox->id;
lua_pushinteger(L, id);
return 1;
}
int l_get_block_x(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return lua::pushivec3(L, 1, 0, 0);
}
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
if (!def->rotatable) {
return lua::pushivec3(L, 1, 0, 0);
} else {
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
return lua::pushivec3(L, rot.axisX.x, rot.axisX.y, rot.axisX.z);
}
}
int l_get_block_y(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return lua::pushivec3(L, 0, 1, 0);
}
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
if (!def->rotatable) {
return lua::pushivec3(L, 0, 1, 0);
} else {
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
return lua::pushivec3(L, rot.axisY.x, rot.axisY.y, rot.axisY.z);
}
}
int l_get_block_z(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return lua::pushivec3(L, 0, 0, 1);
}
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
if (!def->rotatable) {
return lua::pushivec3(L, 0, 0, 1);
} else {
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
return lua::pushivec3(L, rot.axisZ.x, rot.axisZ.y, rot.axisZ.z);
}
}
int l_get_block_rotation(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
int rotation = vox == nullptr ? 0 : vox->rotation();
lua_pushinteger(L, rotation);
return 1;
}
int l_set_block_rotation(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
lua::luaint value = lua_tointeger(L, 4);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return 0;
}
vox->setRotation(value);
scripting::level->chunks->getChunkByVoxel(x, y, z)->setModified(true);
return 0;
}
int l_get_block_states(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
voxel* vox = scripting::level->chunks->get(x, y, z);
int states = vox == nullptr ? 0 : vox->states;
lua_pushinteger(L, states);
return 1;
}
int l_set_block_states(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
lua::luaint states = lua_tointeger(L, 4);
Chunk* chunk = scripting::level->chunks->getChunkByVoxel(x, y, z);
if (chunk == nullptr) {
return 0;
}
voxel* vox = scripting::level->chunks->get(x, y, z);
vox->states = states;
chunk->setModified(true);
return 0;
}
int l_get_block_user_bits(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
lua::luaint offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
lua::luaint bits = lua_tointeger(L, 5);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
lua_pushinteger(L, 0);
return 1;
}
uint mask = ((1 << bits) - 1) << offset;
uint data = (vox->states & mask) >> offset;
lua_pushinteger(L, data);
return 1;
}
int l_set_block_user_bits(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
lua::luaint offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
lua::luaint bits = lua_tointeger(L, 5);
uint mask = ((1 << bits) - 1) << offset;
lua::luaint value = (lua_tointeger(L, 6) << offset) & mask;
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return 0;
}
vox->states = (vox->states & (~mask)) | value;
return 0;
}
int l_is_replaceable_at(lua_State* L) {
int x = lua_tointeger(L, 1);
int y = lua_tointeger(L, 2);
int z = lua_tointeger(L, 3);
lua_pushboolean(L, scripting::level->chunks->isReplaceableBlock(x, y, z));
return 1;
}
const luaL_Reg blocklib [] = {
{"index", lua_wrap_errors<l_block_index>},
{"name", lua_wrap_errors<l_block_name>},
{"defs_count", lua_wrap_errors<l_blocks_count>},
{"is_solid_at", lua_wrap_errors<l_is_solid_at>},
{"is_replaceable_at", lua_wrap_errors<l_is_replaceable_at>},
{"set", lua_wrap_errors<l_set_block>},
{"get", lua_wrap_errors<l_get_block>},
{"get_X", lua_wrap_errors<l_get_block_x>},
{"get_Y", lua_wrap_errors<l_get_block_y>},
{"get_Z", lua_wrap_errors<l_get_block_z>},
{"get_states", lua_wrap_errors<l_get_block_states>},
{"set_states", lua_wrap_errors<l_set_block_states>},
{"get_user_bits", lua_wrap_errors<l_get_block_user_bits>},
{"set_user_bits", lua_wrap_errors<l_set_block_user_bits>},
{NULL, NULL}
};

View File

@ -0,0 +1,163 @@
#include "lua_commons.h"
#include "api_lua.h"
#include "../scripting.h"
#include "../../../engine.h"
#include "../../../files/files.h"
#include "../../../files/engine_paths.h"
#include <string>
#include <filesystem>
namespace fs = std::filesystem;
static fs::path resolve_path(lua_State* L, const std::string& path) {
try {
return scripting::engine->getPaths()->resolve(path);
} catch (const files_access_error& err) {
luaL_error(L, err.what());
abort(); // unreachable
}
}
static int l_file_resolve(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
lua_pushstring(L, path.u8string().c_str());
return 1;
}
static int l_file_read(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
if (fs::is_regular_file(path)) {
lua_pushstring(L, files::read_string(path).c_str());
return 1;
}
return luaL_error(L, "file does not exists '%s'", path.u8string().c_str());
}
static int l_file_write(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
const char* text = lua_tostring(L, 2);
files::write_string(path, text);
return 1;
}
static int l_file_exists(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
lua_pushboolean(L, fs::exists(path));
return 1;
}
static int l_file_isfile(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
lua_pushboolean(L, fs::is_regular_file(path));
return 1;
}
static int l_file_isdir(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
lua_pushboolean(L, fs::is_directory(path));
return 1;
}
static int l_file_length(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
if (fs::exists(path)){
lua_pushinteger(L, fs::file_size(path));
} else {
lua_pushinteger(L, -1);
}
return 1;
}
static int l_file_mkdir(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
lua_pushboolean(L, fs::create_directory(path));
return 1;
}
static int l_file_mkdirs(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
lua_pushboolean(L, fs::create_directories(path));
return 1;
}
static int l_file_read_bytes(lua_State* L) {
fs::path path = resolve_path(L, lua_tostring(L, 1));
if (fs::is_regular_file(path)) {
size_t length = (size_t) fs::file_size(path);
ubyte* bytes = files::read_bytes(path, length);
lua_createtable(L, length, 0);
int newTable = lua_gettop(L);
for(size_t i = 0; i < length; i++) {
lua_pushnumber(L, bytes[i]);
lua_rawseti(L, newTable, i+1);
}
return 1;
}
return luaL_error(L, "file does not exists '%s'", path.u8string().c_str());
}
static int l_file_write_bytes(lua_State* L) {
int pathIndex = 1;
if(!lua_isstring(L, pathIndex)) {
return luaL_error(L, "string expected");
}
fs::path path = resolve_path(L, lua_tostring(L, pathIndex));
std::vector<ubyte> bytes;
size_t len = lua_objlen(L, 2);
int bytesIndex = -1;
if(!lua_istable(L, bytesIndex)) {
return luaL_error(L, "table expected");
} else {
lua_pushnil(L);
bytesIndex--;
size_t i = 1;
while(lua_next(L, bytesIndex) != 0) {
if(i >= len) {
break;
}
const int byte = lua_tointeger(L, -1);
if(byte < 0 || byte > 255) {
return luaL_error(L, "byte '%i' at index '%i' is less than 0 or greater than 255", byte, i);
}
bytes.push_back(byte);
lua_pop(L, 1);
i++;
}
lua_pushboolean(L, files::write_bytes(path, &bytes[0], len));
return 1;
}
}
const luaL_Reg filelib [] = {
{"resolve", lua_wrap_errors<l_file_resolve>},
{"read", lua_wrap_errors<l_file_read>},
{"write", lua_wrap_errors<l_file_write>},
{"exists", lua_wrap_errors<l_file_exists>},
{"isfile", lua_wrap_errors<l_file_isfile>},
{"isdir", lua_wrap_errors<l_file_isdir>},
{"length", lua_wrap_errors<l_file_length>},
{"mkdir", lua_wrap_errors<l_file_mkdir>},
{"mkdirs", lua_wrap_errors<l_file_mkdirs>},
{"read_bytes", lua_wrap_errors<l_file_read_bytes>},
{"write_bytes", lua_wrap_errors<l_file_write_bytes>},
{NULL, NULL}
};

View File

@ -1,4 +1,5 @@
#include "libgui.h"
#include "lua_commons.h"
#include "api_lua.h"
#include <iostream>
#include "../scripting.h"
@ -161,7 +162,7 @@ static bool setattr(lua_State* L, gui::Label* label, const std::string& attr) {
return false;
}
int l_gui_getattr(lua_State* L) {
static int l_gui_getattr(lua_State* L) {
auto docname = lua_tostring(L, 1);
auto element = lua_tostring(L, 2);
const std::string attr = lua_tostring(L, 3);
@ -197,12 +198,12 @@ int l_gui_getattr(lua_State* L) {
return 0;
}
int l_gui_getviewport(lua_State* L) {
static int l_gui_getviewport(lua_State* L) {
lua::pushvec2_arr(L, scripting::engine->getGUI()->getContainer()->getSize());
return 1;
}
int l_gui_setattr(lua_State* L) {
static int l_gui_setattr(lua_State* L) {
auto docname = lua_tostring(L, 1);
auto element = lua_tostring(L, 2);
const std::string attr = lua_tostring(L, 3);
@ -235,7 +236,7 @@ int l_gui_setattr(lua_State* L) {
return 0;
}
int l_gui_get_env(lua_State* L) {
static int l_gui_get_env(lua_State* L) {
auto name = lua_tostring(L, 1);
auto doc = scripting::engine->getAssets()->getLayout(name);
if (doc == nullptr) {
@ -244,3 +245,11 @@ int l_gui_get_env(lua_State* L) {
lua_getglobal(L, lua::LuaState::envName(doc->getEnvironment()).c_str());
return 1;
}
const luaL_Reg guilib [] = {
{"get_viewport", lua_wrap_errors<l_gui_getviewport>},
{"getattr", lua_wrap_errors<l_gui_getattr>},
{"setattr", lua_wrap_errors<l_gui_setattr>},
{"get_env", lua_wrap_errors<l_gui_get_env>},
{NULL, NULL}
};

View File

@ -1,19 +0,0 @@
#ifndef LOGIC_SCRIPTING_API_LIBGUI_H_
#define LOGIC_SCRIPTING_API_LIBGUI_H_
#include "lua_commons.h"
extern int l_gui_getviewport(lua_State* L);
extern int l_gui_getattr(lua_State* L);
extern int l_gui_setattr(lua_State* L);
extern int l_gui_get_env(lua_State* L);
static const luaL_Reg guilib [] = {
{"get_viewport", lua_wrap_errors<l_gui_getviewport>},
{"getattr", lua_wrap_errors<l_gui_getattr>},
{"setattr", lua_wrap_errors<l_gui_setattr>},
{"get_env", lua_wrap_errors<l_gui_get_env>},
{NULL, NULL}
};
#endif // LOGIC_SCRIPTING_API_LIBGUI_H_

View File

@ -1,4 +1,5 @@
#include "libhud.h"
#include "lua_commons.h"
#include "api_lua.h"
#include "LuaState.h"
#include <iostream>
@ -22,21 +23,21 @@ namespace scripting {
extern Hud* hud;
}
int l_hud_open_inventory(lua_State* L) {
static int l_hud_open_inventory(lua_State* L) {
if (!scripting::hud->isInventoryOpen()) {
scripting::hud->openInventory();
}
return 0;
}
int l_hud_close_inventory(lua_State* L) {
static int l_hud_close_inventory(lua_State* L) {
if (scripting::hud->isInventoryOpen()) {
scripting::hud->closeInventory();
}
return 0;
}
int l_hud_open_block(lua_State* L) {
static int l_hud_open_block(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
@ -64,7 +65,7 @@ int l_hud_open_block(lua_State* L) {
return 2;
}
UiDocument* require_layout(lua_State* L, const char* name) {
static UiDocument* require_layout(lua_State* L, const char* name) {
auto assets = scripting::engine->getAssets();
auto layout = assets->getLayout(name);
if (layout == nullptr) {
@ -73,14 +74,23 @@ UiDocument* require_layout(lua_State* L, const char* name) {
return layout;
}
int l_hud_open_permanent(lua_State* L) {
static int l_hud_open_permanent(lua_State* L) {
auto layout = require_layout(L, lua_tostring(L, 1));
scripting::hud->openPermanent(layout);
return 0;
}
int l_hud_close(lua_State* L) {
static int l_hud_close(lua_State* L) {
auto layout = require_layout(L, lua_tostring(L, 1));
scripting::hud->remove(layout->getRoot());
return 0;
}
const luaL_Reg hudlib [] = {
{"open_inventory", lua_wrap_errors<l_hud_open_inventory>},
{"close_inventory", lua_wrap_errors<l_hud_close_inventory>},
{"open_block", lua_wrap_errors<l_hud_open_block>},
{"open_permanent", lua_wrap_errors<l_hud_open_permanent>},
{"close", lua_wrap_errors<l_hud_close>},
{NULL, NULL}
};

View File

@ -1,21 +0,0 @@
#ifndef LOGIC_SCRIPTING_API_LIBHUD_H_
#define LOGIC_SCRIPTING_API_LIBHUD_H_
#include "lua_commons.h"
extern int l_hud_open_inventory(lua_State* L);
extern int l_hud_close_inventory(lua_State* L);
extern int l_hud_open_block(lua_State* L);
extern int l_hud_open_permanent(lua_State* L);
extern int l_hud_close(lua_State* L);
static const luaL_Reg hudlib [] = {
{"open_inventory", lua_wrap_errors<l_hud_open_inventory>},
{"close_inventory", lua_wrap_errors<l_hud_close_inventory>},
{"open_block", lua_wrap_errors<l_hud_open_block>},
{"open_permanent", lua_wrap_errors<l_hud_open_permanent>},
{"close", lua_wrap_errors<l_hud_close>},
{NULL, NULL}
};
#endif // LOGIC_SCRIPTING_API_LIBHUD_H_

View File

@ -1,4 +1,5 @@
#include "libinventory.h"
#include "lua_commons.h"
#include "api_lua.h"
#include "lua_util.h"
#include "../scripting.h"
@ -14,8 +15,7 @@ static void validate_itemid(lua_State* L, itemid_t id) {
}
}
/* == inventory library == */
int l_inventory_get(lua_State* L) {
static int l_inventory_get(lua_State* L) {
lua::luaint invid = lua_tointeger(L, 1);
lua::luaint slotid = lua_tointeger(L, 2);
auto inv = scripting::level->inventories->get(invid);
@ -31,7 +31,7 @@ int l_inventory_get(lua_State* L) {
return 2;
}
int l_inventory_set(lua_State* L) {
static int l_inventory_set(lua_State* L) {
lua::luaint invid = lua_tointeger(L, 1);
lua::luaint slotid = lua_tointeger(L, 2);
lua::luaint itemid = lua_tointeger(L, 3);
@ -50,7 +50,7 @@ int l_inventory_set(lua_State* L) {
return 0;
}
int l_inventory_size(lua_State* L) {
static int l_inventory_size(lua_State* L) {
lua::luaint invid = lua_tointeger(L, 1);
auto inv = scripting::level->inventories->get(invid);
if (inv == nullptr) {
@ -60,7 +60,7 @@ int l_inventory_size(lua_State* L) {
return 1;
}
int l_inventory_add(lua_State* L) {
static int l_inventory_add(lua_State* L) {
lua::luaint invid = lua_tointeger(L, 1);
lua::luaint itemid = lua_tointeger(L, 2);
lua::luaint count = lua_tointeger(L, 3);
@ -76,7 +76,7 @@ int l_inventory_add(lua_State* L) {
return 1;
}
int l_inventory_get_block(lua_State* L) {
static int l_inventory_get_block(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
@ -85,7 +85,7 @@ int l_inventory_get_block(lua_State* L) {
return 1;
}
int l_inventory_bind_block(lua_State* L) {
static int l_inventory_bind_block(lua_State* L) {
lua::luaint id = lua_tointeger(L, 1);
lua::luaint x = lua_tointeger(L, 2);
lua::luaint y = lua_tointeger(L, 3);
@ -94,7 +94,7 @@ int l_inventory_bind_block(lua_State* L) {
return 0;
}
int l_inventory_unbind_block(lua_State* L) {
static int l_inventory_unbind_block(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
@ -102,7 +102,7 @@ int l_inventory_unbind_block(lua_State* L) {
return 0;
}
int l_inventory_clone(lua_State* L) {
static int l_inventory_clone(lua_State* L) {
lua::luaint id = lua_tointeger(L, 1);
auto clone = scripting::level->inventories->clone(id);
if (clone == nullptr) {
@ -112,3 +112,16 @@ int l_inventory_clone(lua_State* L) {
lua_pushinteger(L, clone->getId());
return 1;
}
const luaL_Reg inventorylib [] = {
{"get", lua_wrap_errors<l_inventory_get>},
{"set", lua_wrap_errors<l_inventory_set>},
{"size", lua_wrap_errors<l_inventory_size>},
{"add", lua_wrap_errors<l_inventory_add>},
{"get_block", lua_wrap_errors<l_inventory_get_block>},
{"bind_block", lua_wrap_errors<l_inventory_bind_block>},
{"unbind_block", lua_wrap_errors<l_inventory_unbind_block>},
{"clone", lua_wrap_errors<l_inventory_clone>},
{NULL, NULL}
};

View File

@ -1,27 +0,0 @@
#ifndef LOGIC_SCRIPTING_API_LIBINVENTORY_H_
#define LOGIC_SCRIPTING_API_LIBINVENTORY_H_
#include "lua_commons.h"
extern int l_inventory_get(lua_State* L);
extern int l_inventory_set(lua_State* L);
extern int l_inventory_size(lua_State* L);
extern int l_inventory_add(lua_State* L);
extern int l_inventory_get_block(lua_State* L);
extern int l_inventory_bind_block(lua_State* L);
extern int l_inventory_unbind_block(lua_State* L);
extern int l_inventory_clone(lua_State* L);
static const luaL_Reg inventorylib [] = {
{"get", lua_wrap_errors<l_inventory_get>},
{"set", lua_wrap_errors<l_inventory_set>},
{"size", lua_wrap_errors<l_inventory_size>},
{"add", lua_wrap_errors<l_inventory_add>},
{"get_block", lua_wrap_errors<l_inventory_get_block>},
{"bind_block", lua_wrap_errors<l_inventory_bind_block>},
{"unbind_block", lua_wrap_errors<l_inventory_unbind_block>},
{"clone", lua_wrap_errors<l_inventory_clone>},
{NULL, NULL}
};
#endif // LOGIC_SCRIPTING_API_LIBINVENTORY_H_

View File

@ -0,0 +1,46 @@
#include "lua_commons.h"
#include "api_lua.h"
#include "../scripting.h"
#include "../../../content/Content.h"
#include "../../../items/ItemDef.h"
static int l_item_name(lua_State* L) {
auto indices = scripting::content->getIndices();
lua::luaint id = lua_tointeger(L, 1);
if (id < 0 || size_t(id) >= indices->countItemDefs()) {
return 0;
}
auto def = indices->getItemDef(id);
lua_pushstring(L, def->name.c_str());
return 1;
}
static int l_item_index(lua_State* L) {
auto name = lua_tostring(L, 1);
lua_pushinteger(L, scripting::content->requireItem(name).rt.id);
return 1;
}
static int l_item_stack_size(lua_State* L) {
auto indices = scripting::content->getIndices();
lua::luaint id = lua_tointeger(L, 1);
if (id < 0 || size_t(id) >= indices->countItemDefs()) {
return 0;
}
auto def = indices->getItemDef(id);
lua_pushinteger(L, def->stackSize);
return 1;
}
static int l_item_defs_count(lua_State* L) {
lua_pushinteger(L, scripting::indices->countItemDefs());
return 1;
}
const luaL_Reg itemlib [] = {
{"index", lua_wrap_errors<l_item_index>},
{"name", lua_wrap_errors<l_item_name>},
{"stack_size", lua_wrap_errors<l_item_stack_size>},
{"defs_count", lua_wrap_errors<l_item_defs_count>},
{NULL, NULL}
};

View File

@ -0,0 +1,31 @@
#include "api_lua.h"
#include "lua_commons.h"
#include "../scripting.h"
#include "../../../engine.h"
#include "../../../files/engine_paths.h"
#include <string>
#include <filesystem>
static int l_pack_get_folder(lua_State* L) {
std::string packName = lua_tostring(L, 1);
if (packName == "core") {
auto folder = scripting::engine->getPaths()
->getResources().u8string()+"/";
lua_pushstring(L, folder.c_str());
return 1;
}
for (auto& pack : scripting::engine->getContentPacks()) {
if (pack.id == packName) {
lua_pushstring(L, (pack.folder.u8string()+"/").c_str());
return 1;
}
}
lua_pushstring(L, "");
return 1;
}
const luaL_Reg packlib [] = {
{"get_folder", lua_wrap_errors<l_pack_get_folder>},
{NULL, NULL}
};

View File

@ -1,4 +1,5 @@
#include "libplayer.h"
#include "lua_commons.h"
#include "api_lua.h"
#include "../scripting.h"
#include "../../../world/Level.h"
#include "../../../objects/Player.h"
@ -8,8 +9,7 @@
#include <glm/glm.hpp>
/* == player library ==*/
int l_player_get_pos(lua_State* L) {
static int l_player_get_pos(lua_State* L) {
int playerid = lua_tointeger(L, 1);
auto player = scripting::level->getObject<Player>(playerid);
if (!player) return 0;
@ -20,7 +20,7 @@ int l_player_get_pos(lua_State* L) {
return 3;
}
int l_player_set_pos(lua_State* L) {
static int l_player_set_pos(lua_State* L) {
int playerid = lua_tointeger(L, 1);
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
@ -30,7 +30,7 @@ int l_player_set_pos(lua_State* L) {
return 0;
}
int l_player_get_vel(lua_State* L) {
static int l_player_get_vel(lua_State* L) {
int playerid = lua_tointeger(L, 1);
auto player = scripting::level->getObject<Player>(playerid);
if (!player) return 0;
@ -41,7 +41,7 @@ int l_player_get_vel(lua_State* L) {
return 3;
}
int l_player_set_vel(lua_State* L) {
static int l_player_set_vel(lua_State* L) {
int playerid = lua_tointeger(L, 1);
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
@ -51,7 +51,7 @@ int l_player_set_vel(lua_State* L) {
return 0;
}
int l_player_get_rot(lua_State* L) {
static int l_player_get_rot(lua_State* L) {
int playerid = lua_tointeger(L, 1);
auto player = scripting::level->getObject<Player>(playerid);
if (!player) return 0;
@ -61,7 +61,7 @@ int l_player_get_rot(lua_State* L) {
return 2;
}
int l_player_set_rot(lua_State* L) {
static int l_player_set_rot(lua_State* L) {
int playerid = lua_tointeger(L, 1);
auto player = scripting::level->getObject<Player>(playerid);
if (!player) return 0;
@ -73,7 +73,7 @@ int l_player_set_rot(lua_State* L) {
return 0;
}
int l_player_get_inv(lua_State* L) {
static int l_player_get_inv(lua_State* L) {
int playerid = lua_tointeger(L, 1);
auto player = scripting::level->getObject<Player>(playerid);
if (!player) return 0;
@ -81,3 +81,14 @@ int l_player_get_inv(lua_State* L) {
lua_pushinteger(L, player->getChosenSlot());
return 2;
}
const luaL_Reg playerlib [] = {
{"get_pos", lua_wrap_errors<l_player_get_pos>},
{"set_pos", lua_wrap_errors<l_player_set_pos>},
{"get_vel", lua_wrap_errors<l_player_get_vel>},
{"set_vel", lua_wrap_errors<l_player_set_vel>},
{"get_rot", lua_wrap_errors<l_player_get_rot>},
{"set_rot", lua_wrap_errors<l_player_set_rot>},
{"get_inventory", lua_wrap_errors<l_player_get_inv>},
{NULL, NULL}
};

View File

@ -1,26 +0,0 @@
#ifndef LOGIC_SCRIPTING_LUA_LIBPLAYER_H_
#define LOGIC_SCRIPTING_LUA_LIBPLAYER_H_
#include "lua_commons.h"
/* == player library ==*/
extern int l_player_get_pos(lua_State* L);
extern int l_player_set_pos(lua_State* L);
extern int l_player_get_vel(lua_State* L);
extern int l_player_set_vel(lua_State* L);
extern int l_player_get_rot(lua_State* L);
extern int l_player_set_rot(lua_State* L);
extern int l_player_get_inv(lua_State* L);
static const luaL_Reg playerlib [] = {
{"get_pos", lua_wrap_errors<l_player_get_pos>},
{"set_pos", lua_wrap_errors<l_player_set_pos>},
{"get_vel", lua_wrap_errors<l_player_get_vel>},
{"set_vel", lua_wrap_errors<l_player_set_vel>},
{"get_rot", lua_wrap_errors<l_player_get_rot>},
{"set_rot", lua_wrap_errors<l_player_set_rot>},
{"get_inventory", lua_wrap_errors<l_player_get_inv>},
{NULL, NULL}
};
#endif // LOGIC_SCRIPTING_LUA_LIBPLAYER_H_

View File

@ -0,0 +1,21 @@
#include "api_lua.h"
#include "lua_commons.h"
#include "../scripting.h"
#include "../../../engine.h"
#include "../../../window/Window.h"
static int l_time_uptime(lua_State* L) {
lua_pushnumber(L, Window::time());
return 1;
}
static int l_time_delta(lua_State* L) {
lua_pushnumber(L, scripting::engine->getDelta());
return 1;
}
const luaL_Reg timelib [] = {
{"uptime", lua_wrap_errors<l_time_uptime>},
{"delta", lua_wrap_errors<l_time_delta>},
{NULL, NULL}
};

View File

@ -0,0 +1,36 @@
#include "lua_commons.h"
#include "api_lua.h"
#include "../scripting.h"
#include "../../../world/Level.h"
#include "../../../world/World.h"
#include <cmath>
static int l_world_get_total_time(lua_State* L) {
lua_pushnumber(L, scripting::level->world->totalTime);
return 1;
}
static int l_world_get_day_time(lua_State* L) {
lua_pushnumber(L, scripting::level->world->daytime);
return 1;
}
static int l_world_set_day_time(lua_State* L) {
double value = lua_tonumber(L, 1);
scripting::level->world->daytime = fmod(value, 1.0);
return 0;
}
static int l_world_get_seed(lua_State* L) {
lua_pushinteger(L, scripting::level->world->getSeed());
return 1;
}
const luaL_Reg worldlib [] = {
{"get_total_time", lua_wrap_errors<l_world_get_total_time>},
{"get_day_time", lua_wrap_errors<l_world_get_day_time>},
{"set_day_time", lua_wrap_errors<l_world_set_day_time>},
{"get_seed", lua_wrap_errors<l_world_get_seed>},
{NULL, NULL}
};

View File

@ -0,0 +1,26 @@
#include "api_lua.h"
#include "lua_commons.h"
#include <iostream>
/// @brief Modified version of luaB_print from lbaselib.c
int l_print(lua_State* L) {
int n = lua_gettop(L); /* number of arguments */
lua_getglobal(L, "tostring");
for (int i=1; i<=n; i++) {
lua_pushvalue(L, -1); /* function to be called */
lua_pushvalue(L, i); /* value to print */
lua_call(L, 1, 1);
const char* s = lua_tostring(L, -1); /* get result */
if (s == NULL)
return luaL_error(L, LUA_QL("tostring") " must return a string to "
LUA_QL("print"));
if (i > 1)
std::cout << "\t";
std::cout << s;
lua_pop(L, 1); /* pop result */
}
std::cout << std::endl;
return 0;
}

View File

@ -1,7 +1,7 @@
#include "scripting_frontend.h"
#include "scripting.h"
#include "lua/libhud.h"
#include "lua/api_lua.h"
#include "lua/LuaState.h"
#include "../../frontend/hud.h"