Merge branch 'main' of https://github.com/MihailRis/VoxelEngine-Cpp into main
This commit is contained in:
commit
5309cbe67f
@ -34,7 +34,6 @@ void Assets::store(Shader* shader, std::string name){
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shaders.emplace(name, shader);
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}
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Font* Assets::getFont(std::string name) const {
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auto found = fonts.find(name);
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if (found == fonts.end())
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@ -18,6 +18,7 @@ AssetsLoader::AssetsLoader(Assets* assets, const ResPaths* paths)
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addLoader(ASSET_FONT, assetload::font);
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addLoader(ASSET_ATLAS, assetload::atlas);
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addLoader(ASSET_LAYOUT, assetload::layout);
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addLoader(ASSET_SOUND, assetload::sound);
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}
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void AssetsLoader::addLoader(int tag, aloader_func func) {
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@ -52,6 +52,12 @@ class AssetsLoader {
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public:
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AssetsLoader(Assets* assets, const ResPaths* paths);
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void addLoader(int tag, aloader_func func);
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/// @brief Enqueue asset load
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/// @param tag asset type
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/// @param filename asset file path
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/// @param alias internal asset name
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/// @param settings asset loading settings (based on asset type)
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void add(
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int tag,
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const std::string filename,
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@ -59,10 +65,12 @@ public:
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std::shared_ptr<AssetCfg> settings=nullptr
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);
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bool hasNext() const;
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bool loadNext();
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/// @brief Enqueue core and content assets
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/// @param loader target loader
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/// @param content engine content
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static void addDefaults(AssetsLoader& loader, const Content* content);
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const ResPaths* getPaths() const;
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@ -20,6 +20,14 @@
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namespace fs = std::filesystem;
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static bool animation(
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Assets* assets,
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const ResPaths* paths,
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const std::string directory,
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const std::string name,
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Atlas* dstAtlas
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);
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bool assetload::texture(
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AssetsLoader&,
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Assets* assets,
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@ -102,7 +110,7 @@ bool assetload::atlas(
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Atlas* atlas = builder.build(2);
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assets->store(atlas, name);
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for (const auto& file : builder.getNames()) {
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assetload::animation(assets, paths, "textures", file, atlas);
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animation(assets, paths, "textures", file, atlas);
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}
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return true;
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}
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@ -152,7 +160,6 @@ bool assetload::layout(
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return false;
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}
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}
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bool assetload::sound(
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AssetsLoader& loader,
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Assets* assets,
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@ -162,17 +169,43 @@ bool assetload::sound(
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std::shared_ptr<AssetCfg> config
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) {
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auto cfg = dynamic_cast<SoundCfg*>(config.get());
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auto sound = audio::load_sound(paths->find(file), cfg->keepPCM);
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if (sound == nullptr) {
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std::cerr << "failed to load sound '" << name << "' from '";
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std::cerr << file << "'" << std::endl;
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bool keepPCM = cfg ? cfg->keepPCM : false;
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size_t lastindex = file.find_last_of(".");
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std::string extension = file.substr(lastindex);
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std::string extensionless = file.substr(0, lastindex);
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try {
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std::unique_ptr<audio::Sound> baseSound = nullptr;
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// looking for 'sound_name' as base sound
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auto soundFile = paths->find(file);
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if (fs::exists(soundFile)) {
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baseSound.reset(audio::load_sound(soundFile, keepPCM));
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}
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// looking for 'sound_name_0' as base sound
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auto variantFile = paths->find(extensionless+"_0"+extension);
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if (fs::exists(variantFile)) {
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baseSound.reset(audio::load_sound(variantFile, keepPCM));
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}
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// loading sound variants
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for (uint i = 1; ; i++) {
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auto variantFile = paths->find(extensionless+"_"+std::to_string(i)+extension);
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if (!fs::exists(variantFile)) {
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break;
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}
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baseSound->variants.emplace_back(audio::load_sound(variantFile, keepPCM));
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}
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assets->store(baseSound.release(), name);
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}
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catch (std::runtime_error& err) {
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std::cerr << err.what() << std::endl;
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return false;
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}
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assets->store(sound, name);
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return true;
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}
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bool assetload::animation(
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static bool animation(
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Assets* assets,
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const ResPaths* paths,
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const std::string directory,
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@ -10,6 +10,7 @@ class AssetsLoader;
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class Atlas;
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struct AssetCfg;
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/// @brief see AssetsLoader.h: aloader_func
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namespace assetload {
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bool texture(
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AssetsLoader&,
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@ -60,14 +61,6 @@ namespace assetload {
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const std::string name,
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std::shared_ptr<AssetCfg> settings
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);
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bool animation(
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Assets*,
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const ResPaths* paths,
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const std::string directory,
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const std::string name,
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Atlas* dstAtlas
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);
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}
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#endif // ASSETS_ASSET_LOADERS_H_
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#endif // ASSETS_ASSET_LOADERS_H_
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@ -157,10 +157,6 @@ void audio::initialize(bool enabled) {
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backend = NoAudio::create();
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}
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create_channel("master");
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create_channel("regular");
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create_channel("music");
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create_channel("ambient");
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create_channel("ui");
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}
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PCM* audio::load_PCM(const fs::path& file, bool headerOnly) {
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@ -379,20 +375,32 @@ void audio::update(double delta) {
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}
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}
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void audio::reset() {
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void audio::reset_channel(int index) {
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auto channel = get_channel(index);
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if (channel == nullptr) {
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return;
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}
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for (auto& entry : speakers) {
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entry.second->stop();
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if (entry.second->getChannel() == index) {
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entry.second->stop();
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}
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}
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for (auto& entry : streams) {
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entry.second->update(0.0f);
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}
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for (auto& channel : channels) {
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if (channel->isPaused()) {
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channel->resume();
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for (auto it = speakers.begin(); it != speakers.end();) {
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auto speaker = it->second.get();
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int speakerChannel = speaker->getChannel();
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if (speakerChannel == index) {
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streams.erase(it->first);
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it = speakers.erase(it);
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} else {
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it++;
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}
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}
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streams.clear();
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speakers.clear();
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if (channel->isPaused()) {
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channel->resume();
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}
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}
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void audio::close() {
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@ -192,6 +192,9 @@ namespace audio {
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/// So it's audio data is stored in memory.
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class Sound {
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public:
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/// @brief Sound variants will be chosen randomly to play
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std::vector<std::shared_ptr<Sound>> variants;
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virtual ~Sound() {}
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/// @brief Get sound duration
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@ -474,8 +477,8 @@ namespace audio {
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/// @param delta time elapsed since the last update (seconds)
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extern void update(double delta);
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/// @brief Stop all playing audio, destroy all non-builtin channels
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extern void reset();
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/// @brief Stop all playing audio in channel, reset channel state
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extern void reset_channel(int channel);
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/// @brief Finalize audio system
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extern void close();
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@ -40,5 +40,6 @@ inline constexpr uint vox_index(uint x, uint y, uint z, uint w=CHUNK_W, uint d=C
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#define TEXTURES_FOLDER "textures"
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#define FONTS_FOLDER "fonts"
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#define LAYOUTS_FOLDER "layouts"
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#define SOUNDS_FOLDER "sounds"
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#endif // SRC_CONSTANTS_H_
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@ -9,7 +9,7 @@
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#include <set>
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#include "../typedefs.h"
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using DrawGroups = std::set<unsigned char>;
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using DrawGroups = std::set<ubyte>;
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class Block;
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class ItemDef;
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@ -134,4 +134,4 @@ public:
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const std::unordered_map<std::string, std::unique_ptr<ContentPackRuntime>>& getPacks() const;
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};
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#endif // CONTENT_CONTENT_H_
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#endif // CONTENT_CONTENT_H_
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@ -57,6 +57,10 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
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throw initialize_error("could not initialize window");
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}
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audio::initialize(true);
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audio::create_channel("regular");
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audio::create_channel("music");
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audio::create_channel("ambient");
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audio::create_channel("ui");
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auto resdir = paths->getResources();
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scripting::initialize(this);
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@ -147,9 +151,8 @@ Engine::~Engine() {
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std::cout << "-- shutting down" << std::endl;
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screen.reset();
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content.reset();
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audio::close();
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assets.reset();
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audio::close();
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scripting::close();
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Window::terminate();
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std::cout << "-- engine finished" << std::endl;
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@ -238,7 +241,8 @@ double Engine::getDelta() const {
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}
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void Engine::setScreen(std::shared_ptr<Screen> screen) {
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audio::reset();
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audio::reset_channel(audio::get_channel_index("regular"));
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audio::reset_channel(audio::get_channel_index("ambient"));
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this->screen = screen;
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}
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@ -17,18 +17,18 @@
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#include "../voxels/Chunk.h"
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const uint REGION_HEADER_SIZE = 10;
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inline constexpr uint REGION_HEADER_SIZE = 10;
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const uint REGION_LAYER_VOXELS = 0;
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const uint REGION_LAYER_LIGHTS = 1;
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const uint REGION_LAYER_INVENTORIES = 2;
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inline constexpr uint REGION_LAYER_VOXELS = 0;
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inline constexpr uint REGION_LAYER_LIGHTS = 1;
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inline constexpr uint REGION_LAYER_INVENTORIES = 2;
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const uint REGION_SIZE_BIT = 5;
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const uint REGION_SIZE = (1 << (REGION_SIZE_BIT));
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const uint REGION_CHUNKS_COUNT = ((REGION_SIZE) * (REGION_SIZE));
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const uint REGION_FORMAT_VERSION = 2;
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const uint WORLD_FORMAT_VERSION = 1;
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const uint MAX_OPEN_REGION_FILES = 16;
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inline constexpr uint REGION_SIZE_BIT = 5;
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inline constexpr uint REGION_SIZE = (1 << (REGION_SIZE_BIT));
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inline constexpr uint REGION_CHUNKS_COUNT = ((REGION_SIZE) * (REGION_SIZE));
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inline constexpr uint REGION_FORMAT_VERSION = 2;
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inline constexpr uint WORLD_FORMAT_VERSION = 1;
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inline constexpr uint MAX_OPEN_REGION_FILES = 16;
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#define REGION_FORMAT_MAGIC ".VOXREG"
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#define WORLD_FORMAT_MAGIC ".VOXWLD"
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@ -445,12 +445,12 @@ void TextBox::drawBackground(const GfxContext* pctx, Assets* assets) {
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if (isFocused() && multiline) {
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batch->setColor(glm::vec4(1, 1, 1, 0.1f));
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glm::vec2 lcoord = label->calcCoord();
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lcoord.y -= 4;
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lcoord.y -= 2;
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uint line = label->getLineByTextIndex(caret);
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int lineY = label->getLineYOffset(line);
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int lineHeight = font->getLineHeight() * label->getLineInterval();
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batch->rect(lcoord.x, lcoord.y+lineY, label->getSize().x, 1);
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batch->rect(lcoord.x, lcoord.y+lineY+lineHeight, label->getSize().x, 1);
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batch->rect(lcoord.x, lcoord.y+lineY+lineHeight-2, label->getSize().x, 1);
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}
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label->setColor(glm::vec4(input.empty() ? 0.5f : 1.0f));
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