feat: rebuild mip-maps on texture reload

This commit is contained in:
MihailRis 2025-11-05 01:30:47 +03:00
parent d9f2d54bf0
commit 643ae11d5c

View File

@ -51,12 +51,14 @@ void Texture::reload(const ubyte* data) {
glBindTexture(GL_TEXTURE_2D, id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, static_cast<const GLvoid*>(data));
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
}
void Texture::reloadPartial(const ImageData& image, uint x, uint y, uint w, uint h) {
glBindTexture(GL_TEXTURE_2D, id);
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, image.getData());
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
}