feat: canvas from texture atlas element

This commit is contained in:
MihailRis 2025-11-05 00:20:58 +03:00
parent 497160a5b9
commit d9f2d54bf0
10 changed files with 126 additions and 28 deletions

View File

@ -49,6 +49,14 @@ ImageData* Atlas::getImage() const {
return image.get();
}
std::shared_ptr<Texture> Atlas::shareTexture() const {
return texture;
}
std::shared_ptr<ImageData> Atlas::shareImageData() const {
return image;
}
void AtlasBuilder::add(const std::string& name, std::unique_ptr<ImageData> image) {
entries.push_back(atlasentry{name, std::shared_ptr<ImageData>(image.release())});
names.insert(name);

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@ -14,8 +14,8 @@ class ImageData;
class Texture;
class Atlas {
std::unique_ptr<Texture> texture;
std::unique_ptr<ImageData> image;
std::shared_ptr<Texture> texture;
std::shared_ptr<ImageData> image;
std::unordered_map<std::string, UVRegion> regions;
public:
/// @param image atlas raster
@ -36,6 +36,9 @@ public:
Texture* getTexture() const;
ImageData* getImage() const;
std::shared_ptr<Texture> shareTexture() const;
std::shared_ptr<ImageData> shareImageData() const;
};
struct atlasentry {

View File

@ -95,6 +95,17 @@ void ImageData::blit(const ImageData& image, int x, int y) {
throw std::runtime_error("mismatching format");
}
std::unique_ptr<ImageData> ImageData::cropped(int x, int y, int width, int height) const {
width = std::min<int>(width, this->width - x);
height = std::min<int>(height, this->height - y);
if (width <= 0 || height <= 0) {
throw std::runtime_error("invalid crop dimensions");
}
auto subImage = std::make_unique<ImageData>(format, width, height);
subImage->blitMatchingFormat(*this, -x, -y);
return subImage;
}
static bool clip_line(int& x1, int& y1, int& x2, int& y2, int width, int height) {
const int left = 0;
const int right = width;

View File

@ -33,6 +33,8 @@ public:
void extrude(int x, int y, int w, int h);
void fixAlphaColor();
std::unique_ptr<ImageData> cropped(int x, int y, int width, int height) const;
ubyte* getData() const {
return data.get();
}

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@ -54,6 +54,12 @@ void Texture::reload(const ubyte* data) {
glBindTexture(GL_TEXTURE_2D, 0);
}
void Texture::reloadPartial(const ImageData& image, uint x, uint y, uint w, uint h) {
glBindTexture(GL_TEXTURE_2D, id);
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, image.getData());
glBindTexture(GL_TEXTURE_2D, 0);
}
std::unique_ptr<ImageData> Texture::readData() {
auto data = std::make_unique<ubyte[]>(width * height * 4);
glBindTexture(GL_TEXTURE_2D, id);

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@ -19,6 +19,7 @@ public:
virtual void bind() const;
virtual void unbind() const;
void reload(const ubyte* data);
void reloadPartial(const ImageData& image, uint x, uint y, uint w, uint h);
void setNearestFilter();

View File

@ -7,7 +7,9 @@
#include "engine/Engine.hpp"
#include "graphics/commons/Model.hpp"
#include "graphics/core/Texture.hpp"
#include "graphics/core/Atlas.hpp"
#include "util/Buffer.hpp"
#include "../lua_custom_types.hpp"
using namespace scripting;
@ -64,8 +66,37 @@ static int l_parse_model(lua::State* L) {
return 0;
}
static int l_to_canvas(lua::State* L) {
auto alias = lua::require_lstring(L, 1);
size_t sep = alias.rfind(':');
if (sep == std::string::npos) {
return 0;
}
auto atlasName = alias.substr(0, sep);
auto& assets = *engine->getAssets();
if (auto atlas = assets.get<Atlas>(std::string(atlasName))) {
auto textureName = std::string(alias.substr(sep + 1));
auto image = atlas->shareImageData();
auto texture = atlas->shareTexture();
if (auto region = atlas->getIf(textureName)) {
UVRegion uvRegion = *region;
int atlasWidth = static_cast<int>(image->getWidth());
int atlasHeight = static_cast<int>(image->getHeight());
int x = static_cast<int>(uvRegion.u1 * atlasWidth);
int y = static_cast<int>(uvRegion.v1 * atlasHeight);
int w = static_cast<int>(uvRegion.getWidth() * atlasWidth);
int h = static_cast<int>(uvRegion.getHeight() * atlasHeight);
return lua::newuserdata<lua::LuaCanvas>(
L, std::move(texture), image->cropped(x, y, w, h), uvRegion
);
}
}
return 0;
}
const luaL_Reg assetslib[] = {
{"load_texture", lua::wrap<l_load_texture>},
{"parse_model", lua::wrap<l_parse_model>},
{"to_canvas", lua::wrap<l_to_canvas>},
{nullptr, nullptr}
};

View File

@ -6,6 +6,7 @@
#include <random>
#include "lua_commons.hpp"
#include "maths/UVRegion.hpp"
struct fnl_state;
class Heightmap;
@ -81,8 +82,9 @@ namespace lua {
class LuaCanvas : public Userdata {
public:
explicit LuaCanvas(
std::shared_ptr<Texture> inTexture,
std::shared_ptr<ImageData> inData
std::shared_ptr<Texture> texture,
std::shared_ptr<ImageData> data,
UVRegion region = UVRegion(0, 0, 1, 1)
);
~LuaCanvas() override = default;
@ -90,29 +92,32 @@ namespace lua {
return TYPENAME;
}
[[nodiscard]] auto& texture() const {
return *mTexture;
[[nodiscard]] auto& getTexture() const {
return *texture;
}
[[nodiscard]] auto& data() const {
return *mData;
[[nodiscard]] auto& getData() const {
return *data;
}
[[nodiscard]] bool hasTexture() const {
return mTexture != nullptr;
return texture != nullptr;
}
auto shareTexture() const {
return mTexture;
return texture;
}
void update();
void createTexture();
static int createMetatable(lua::State*);
inline static std::string TYPENAME = "Canvas";
private:
std::shared_ptr<Texture> mTexture; // nullable
std::shared_ptr<ImageData> mData;
std::shared_ptr<Texture> texture; // nullable
std::shared_ptr<ImageData> data;
UVRegion region;
};
static_assert(!std::is_abstract<LuaCanvas>());

View File

@ -10,14 +10,42 @@
using namespace lua;
LuaCanvas::LuaCanvas(
std::shared_ptr<Texture> inTexture, std::shared_ptr<ImageData> inData
std::shared_ptr<Texture> texture,
std::shared_ptr<ImageData> data,
UVRegion region
)
: mTexture(std::move(inTexture)), mData(std::move(inData)) {
: texture(std::move(texture)),
data(std::move(data)),
region(std::move(region)) {
}
void LuaCanvas::update() {
if (!hasTexture()) {
return;
}
if (region.isFull()) {
texture->reload(*data);
} else {
uint texWidth = texture->getWidth();
uint texHeight = texture->getHeight();
uint imgWidth = data->getWidth();
uint imgHeight = data->getHeight();
uint x = static_cast<uint>(region.u1 * texWidth);
uint y = static_cast<uint>(region.v1 * texHeight);
uint w = static_cast<uint>((region.u2 - region.u1) * texWidth);
uint h = static_cast<uint>((region.v2 - region.v1) * texHeight);
w = std::min<uint>(w, imgWidth);
h = std::min<uint>(h, imgHeight);
texture->reloadPartial(*data, x, y, w, h);
}
}
void LuaCanvas::createTexture() {
mTexture = Texture::from(mData.get());
mTexture->setMipMapping(false, true);
texture = Texture::from(data.get());
texture->setMipMapping(false, true);
}
union RGBA {
@ -41,7 +69,7 @@ static RGBA* get_at(const ImageData& data, uint x, uint y) {
static RGBA* get_at(State* L, uint x, uint y) {
if (auto canvas = touserdata<LuaCanvas>(L, 1)) {
return get_at(canvas->data(), x, y);
return get_at(canvas->getData(), x, y);
}
return nullptr;
}
@ -97,7 +125,7 @@ static LuaCanvas& require_canvas(State* L, int idx) {
static int l_clear(State* L) {
auto& canvas = require_canvas(L, 1);
auto& image = canvas.data();
auto& image = canvas.getData();
ubyte* data = image.getData();
RGBA rgba {};
if (gettop(L) == 1) {
@ -122,7 +150,7 @@ static int l_line(State* L) {
RGBA rgba = get_rgba(L, 6);
if (auto canvas = touserdata<LuaCanvas>(L, 1)) {
auto& image = canvas->data();
auto& image = canvas->getData();
image.drawLine(
x1, y1, x2, y2, glm::ivec4 {rgba.r, rgba.g, rgba.b, rgba.a}
);
@ -135,13 +163,13 @@ static int l_blit(State* L) {
auto& src = require_canvas(L, 2);
int dst_x = tointeger(L, 3);
int dst_y = tointeger(L, 4);
dst.data().blit(src.data(), dst_x, dst_y);
dst.getData().blit(src.getData(), dst_x, dst_y);
return 0;
}
static int l_set_data(State* L) {
auto& canvas = require_canvas(L, 1);
auto& image = canvas.data();
auto& image = canvas.getData();
auto data = image.getData();
if (lua::isstring(L, 2)) {
@ -166,9 +194,7 @@ static int l_set_data(State* L) {
static int l_update(State* L) {
if (auto canvas = touserdata<LuaCanvas>(L, 1)) {
if (canvas->hasTexture()) {
canvas->texture().reload(canvas->data());
}
canvas->update();
}
return 0;
}
@ -202,7 +228,7 @@ static int l_meta_index(State* L) {
if (texture == nullptr) {
return 0;
}
auto& data = texture->data();
auto& data = texture->getData();
if (isnumber(L, 2)) {
if (auto pixel = get_at(data, static_cast<uint>(tointeger(L, 2)))) {
return pushinteger(L, pixel->rgba);
@ -231,7 +257,7 @@ static int l_meta_newindex(State* L) {
if (texture == nullptr) {
return 0;
}
auto& data = texture->data();
auto& data = texture->getData();
if (isnumber(L, 2) && isnumber(L, 3)) {
if (auto pixel = get_at(data, static_cast<uint>(tointeger(L, 2)))) {
pixel->rgba = static_cast<uint>(tointeger(L, 3));

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@ -1,8 +1,7 @@
#pragma once
#include <cmath>
#include <glm/vec2.hpp>
#include <glm/vec4.hpp>
#include <glm/glm.hpp>
struct UVRegion {
float u1;
@ -69,4 +68,10 @@ struct UVRegion {
copy.scale(scale);
return copy;
}
bool isFull() const {
const auto e = 1e-7;
return glm::abs(u1 - 0.0) < e && glm::abs(v1 - 0.0) < e &&
glm::abs(u2 - 1.0) < e && glm::abs(v2 - 1.0) < e;
}
};