feat: canvas from texture atlas element
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497160a5b9
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@ -49,6 +49,14 @@ ImageData* Atlas::getImage() const {
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return image.get();
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}
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std::shared_ptr<Texture> Atlas::shareTexture() const {
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return texture;
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}
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std::shared_ptr<ImageData> Atlas::shareImageData() const {
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return image;
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}
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void AtlasBuilder::add(const std::string& name, std::unique_ptr<ImageData> image) {
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entries.push_back(atlasentry{name, std::shared_ptr<ImageData>(image.release())});
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names.insert(name);
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@ -14,8 +14,8 @@ class ImageData;
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class Texture;
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class Atlas {
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std::unique_ptr<Texture> texture;
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std::unique_ptr<ImageData> image;
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std::shared_ptr<Texture> texture;
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std::shared_ptr<ImageData> image;
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std::unordered_map<std::string, UVRegion> regions;
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public:
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/// @param image atlas raster
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@ -36,6 +36,9 @@ public:
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Texture* getTexture() const;
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ImageData* getImage() const;
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std::shared_ptr<Texture> shareTexture() const;
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std::shared_ptr<ImageData> shareImageData() const;
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};
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struct atlasentry {
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@ -95,6 +95,17 @@ void ImageData::blit(const ImageData& image, int x, int y) {
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throw std::runtime_error("mismatching format");
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}
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std::unique_ptr<ImageData> ImageData::cropped(int x, int y, int width, int height) const {
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width = std::min<int>(width, this->width - x);
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height = std::min<int>(height, this->height - y);
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if (width <= 0 || height <= 0) {
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throw std::runtime_error("invalid crop dimensions");
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}
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auto subImage = std::make_unique<ImageData>(format, width, height);
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subImage->blitMatchingFormat(*this, -x, -y);
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return subImage;
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}
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static bool clip_line(int& x1, int& y1, int& x2, int& y2, int width, int height) {
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const int left = 0;
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const int right = width;
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@ -33,6 +33,8 @@ public:
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void extrude(int x, int y, int w, int h);
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void fixAlphaColor();
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std::unique_ptr<ImageData> cropped(int x, int y, int width, int height) const;
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ubyte* getData() const {
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return data.get();
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}
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@ -54,6 +54,12 @@ void Texture::reload(const ubyte* data) {
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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void Texture::reloadPartial(const ImageData& image, uint x, uint y, uint w, uint h) {
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glBindTexture(GL_TEXTURE_2D, id);
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, image.getData());
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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std::unique_ptr<ImageData> Texture::readData() {
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auto data = std::make_unique<ubyte[]>(width * height * 4);
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glBindTexture(GL_TEXTURE_2D, id);
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@ -19,6 +19,7 @@ public:
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virtual void bind() const;
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virtual void unbind() const;
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void reload(const ubyte* data);
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void reloadPartial(const ImageData& image, uint x, uint y, uint w, uint h);
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void setNearestFilter();
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@ -7,7 +7,9 @@
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#include "engine/Engine.hpp"
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#include "graphics/commons/Model.hpp"
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#include "graphics/core/Texture.hpp"
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#include "graphics/core/Atlas.hpp"
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#include "util/Buffer.hpp"
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#include "../lua_custom_types.hpp"
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using namespace scripting;
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@ -64,8 +66,37 @@ static int l_parse_model(lua::State* L) {
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return 0;
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}
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static int l_to_canvas(lua::State* L) {
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auto alias = lua::require_lstring(L, 1);
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size_t sep = alias.rfind(':');
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if (sep == std::string::npos) {
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return 0;
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}
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auto atlasName = alias.substr(0, sep);
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auto& assets = *engine->getAssets();
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if (auto atlas = assets.get<Atlas>(std::string(atlasName))) {
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auto textureName = std::string(alias.substr(sep + 1));
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auto image = atlas->shareImageData();
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auto texture = atlas->shareTexture();
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if (auto region = atlas->getIf(textureName)) {
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UVRegion uvRegion = *region;
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int atlasWidth = static_cast<int>(image->getWidth());
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int atlasHeight = static_cast<int>(image->getHeight());
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int x = static_cast<int>(uvRegion.u1 * atlasWidth);
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int y = static_cast<int>(uvRegion.v1 * atlasHeight);
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int w = static_cast<int>(uvRegion.getWidth() * atlasWidth);
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int h = static_cast<int>(uvRegion.getHeight() * atlasHeight);
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return lua::newuserdata<lua::LuaCanvas>(
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L, std::move(texture), image->cropped(x, y, w, h), uvRegion
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);
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}
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}
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return 0;
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}
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const luaL_Reg assetslib[] = {
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{"load_texture", lua::wrap<l_load_texture>},
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{"parse_model", lua::wrap<l_parse_model>},
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{"to_canvas", lua::wrap<l_to_canvas>},
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{nullptr, nullptr}
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};
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@ -6,6 +6,7 @@
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#include <random>
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#include "lua_commons.hpp"
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#include "maths/UVRegion.hpp"
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struct fnl_state;
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class Heightmap;
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@ -81,8 +82,9 @@ namespace lua {
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class LuaCanvas : public Userdata {
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public:
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explicit LuaCanvas(
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std::shared_ptr<Texture> inTexture,
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std::shared_ptr<ImageData> inData
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std::shared_ptr<Texture> texture,
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std::shared_ptr<ImageData> data,
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UVRegion region = UVRegion(0, 0, 1, 1)
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);
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~LuaCanvas() override = default;
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@ -90,29 +92,32 @@ namespace lua {
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return TYPENAME;
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}
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[[nodiscard]] auto& texture() const {
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return *mTexture;
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[[nodiscard]] auto& getTexture() const {
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return *texture;
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}
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[[nodiscard]] auto& data() const {
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return *mData;
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[[nodiscard]] auto& getData() const {
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return *data;
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}
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[[nodiscard]] bool hasTexture() const {
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return mTexture != nullptr;
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return texture != nullptr;
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}
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auto shareTexture() const {
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return mTexture;
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return texture;
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}
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void update();
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void createTexture();
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static int createMetatable(lua::State*);
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inline static std::string TYPENAME = "Canvas";
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private:
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std::shared_ptr<Texture> mTexture; // nullable
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std::shared_ptr<ImageData> mData;
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std::shared_ptr<Texture> texture; // nullable
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std::shared_ptr<ImageData> data;
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UVRegion region;
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};
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static_assert(!std::is_abstract<LuaCanvas>());
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@ -10,14 +10,42 @@
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using namespace lua;
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LuaCanvas::LuaCanvas(
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std::shared_ptr<Texture> inTexture, std::shared_ptr<ImageData> inData
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std::shared_ptr<Texture> texture,
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std::shared_ptr<ImageData> data,
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UVRegion region
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)
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: mTexture(std::move(inTexture)), mData(std::move(inData)) {
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: texture(std::move(texture)),
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data(std::move(data)),
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region(std::move(region)) {
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}
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void LuaCanvas::update() {
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if (!hasTexture()) {
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return;
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}
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if (region.isFull()) {
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texture->reload(*data);
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} else {
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uint texWidth = texture->getWidth();
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uint texHeight = texture->getHeight();
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uint imgWidth = data->getWidth();
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uint imgHeight = data->getHeight();
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uint x = static_cast<uint>(region.u1 * texWidth);
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uint y = static_cast<uint>(region.v1 * texHeight);
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uint w = static_cast<uint>((region.u2 - region.u1) * texWidth);
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uint h = static_cast<uint>((region.v2 - region.v1) * texHeight);
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w = std::min<uint>(w, imgWidth);
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h = std::min<uint>(h, imgHeight);
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texture->reloadPartial(*data, x, y, w, h);
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}
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}
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void LuaCanvas::createTexture() {
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mTexture = Texture::from(mData.get());
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mTexture->setMipMapping(false, true);
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texture = Texture::from(data.get());
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texture->setMipMapping(false, true);
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}
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union RGBA {
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@ -41,7 +69,7 @@ static RGBA* get_at(const ImageData& data, uint x, uint y) {
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static RGBA* get_at(State* L, uint x, uint y) {
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if (auto canvas = touserdata<LuaCanvas>(L, 1)) {
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return get_at(canvas->data(), x, y);
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return get_at(canvas->getData(), x, y);
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}
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return nullptr;
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}
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@ -97,7 +125,7 @@ static LuaCanvas& require_canvas(State* L, int idx) {
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static int l_clear(State* L) {
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auto& canvas = require_canvas(L, 1);
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auto& image = canvas.data();
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auto& image = canvas.getData();
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ubyte* data = image.getData();
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RGBA rgba {};
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if (gettop(L) == 1) {
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@ -122,7 +150,7 @@ static int l_line(State* L) {
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RGBA rgba = get_rgba(L, 6);
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if (auto canvas = touserdata<LuaCanvas>(L, 1)) {
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auto& image = canvas->data();
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auto& image = canvas->getData();
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image.drawLine(
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x1, y1, x2, y2, glm::ivec4 {rgba.r, rgba.g, rgba.b, rgba.a}
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);
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@ -135,13 +163,13 @@ static int l_blit(State* L) {
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auto& src = require_canvas(L, 2);
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int dst_x = tointeger(L, 3);
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int dst_y = tointeger(L, 4);
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dst.data().blit(src.data(), dst_x, dst_y);
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dst.getData().blit(src.getData(), dst_x, dst_y);
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return 0;
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}
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static int l_set_data(State* L) {
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auto& canvas = require_canvas(L, 1);
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auto& image = canvas.data();
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auto& image = canvas.getData();
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auto data = image.getData();
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if (lua::isstring(L, 2)) {
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@ -166,9 +194,7 @@ static int l_set_data(State* L) {
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static int l_update(State* L) {
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if (auto canvas = touserdata<LuaCanvas>(L, 1)) {
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if (canvas->hasTexture()) {
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canvas->texture().reload(canvas->data());
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}
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canvas->update();
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}
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return 0;
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}
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@ -202,7 +228,7 @@ static int l_meta_index(State* L) {
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if (texture == nullptr) {
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return 0;
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}
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auto& data = texture->data();
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auto& data = texture->getData();
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if (isnumber(L, 2)) {
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if (auto pixel = get_at(data, static_cast<uint>(tointeger(L, 2)))) {
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return pushinteger(L, pixel->rgba);
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@ -231,7 +257,7 @@ static int l_meta_newindex(State* L) {
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if (texture == nullptr) {
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return 0;
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}
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auto& data = texture->data();
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auto& data = texture->getData();
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if (isnumber(L, 2) && isnumber(L, 3)) {
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if (auto pixel = get_at(data, static_cast<uint>(tointeger(L, 2)))) {
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pixel->rgba = static_cast<uint>(tointeger(L, 3));
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@ -1,8 +1,7 @@
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#pragma once
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#include <cmath>
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#include <glm/vec2.hpp>
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#include <glm/vec4.hpp>
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#include <glm/glm.hpp>
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struct UVRegion {
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float u1;
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@ -69,4 +68,10 @@ struct UVRegion {
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copy.scale(scale);
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return copy;
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}
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bool isFull() const {
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const auto e = 1e-7;
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return glm::abs(u1 - 0.0) < e && glm::abs(v1 - 0.0) < e &&
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glm::abs(u2 - 1.0) < e && glm::abs(v2 - 1.0) < e;
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}
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};
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