Update assetload_funcs.cpp
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@ -33,8 +33,8 @@ bool assetload::shader(Assets* assets,
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const ResPaths* paths,
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const std::string filename,
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const std::string name) {
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fs::path vertexFile = paths->find(filename+".glslv");
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fs::path fragmentFile = paths->find(filename+".glslf");
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fs::path vertexFile = paths->find(filename+".glslv");
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fs::path fragmentFile = paths->find(filename+".glslf");
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std::string vertexSource = files::read_string(vertexFile);
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std::string fragmentSource = files::read_string(fragmentFile);
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