diff --git a/src/assets/assetload_funcs.cpp b/src/assets/assetload_funcs.cpp index 824f1900..445b1f1a 100644 --- a/src/assets/assetload_funcs.cpp +++ b/src/assets/assetload_funcs.cpp @@ -33,8 +33,8 @@ bool assetload::shader(Assets* assets, const ResPaths* paths, const std::string filename, const std::string name) { - fs::path vertexFile = paths->find(filename+".glslv"); - fs::path fragmentFile = paths->find(filename+".glslf"); + fs::path vertexFile = paths->find(filename+".glslv"); + fs::path fragmentFile = paths->find(filename+".glslf"); std::string vertexSource = files::read_string(vertexFile); std::string fragmentSource = files::read_string(fragmentFile);