normals finished
This commit is contained in:
parent
f5b5130e8b
commit
616057b2b9
@ -136,13 +136,27 @@ RayRelation Rays::rayIntersectAAFace<AAFaceKind::Zperp>(
|
||||
return RayRelation::None;
|
||||
}
|
||||
|
||||
double Rays::updateNormal(
|
||||
double newDistApprox,
|
||||
const glm::ivec3& newNormal,
|
||||
double currentDistApprox,
|
||||
glm::ivec3& normal_ret
|
||||
){
|
||||
if (newDistApprox < currentDistApprox){
|
||||
currentDistApprox = newDistApprox;
|
||||
normal_ret = newNormal;
|
||||
}
|
||||
return currentDistApprox;
|
||||
}
|
||||
|
||||
template <>
|
||||
RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Xperp>(
|
||||
const rayvec3& rayOrigin,
|
||||
const rayvec3& rayDir,
|
||||
const rayvec3& faceMin,
|
||||
const rayvec2& faceOppositeCorner,
|
||||
glm::ivec3& normal_ret
|
||||
glm::ivec3& normal_ret,
|
||||
double& currentDistApprox
|
||||
){
|
||||
if (fabs(glm::dot(rayDir, X_AXIS)) < 1.0E-8){ //precision of "parallelity"
|
||||
return RayRelation::Parallel;
|
||||
@ -158,6 +172,7 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Xperp>(
|
||||
&& intersectPointMult.y <= faceOppositeCorner[0] * rayDir.x
|
||||
&& intersectPointMult.z >= faceMin.z * rayDir.x
|
||||
&& intersectPointMult.z <= faceOppositeCorner[1] * rayDir.x){
|
||||
currentDistApprox = updateNormal(fabs(rayCoef * rayDir.y * rayDir.z), -X_AXIS, currentDistApprox, normal_ret);
|
||||
return RayRelation::Intersect;
|
||||
}
|
||||
}
|
||||
@ -166,6 +181,7 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Xperp>(
|
||||
&& intersectPointMult.y >= faceOppositeCorner[0] * rayDir.x
|
||||
&& intersectPointMult.z <= faceMin.z * rayDir.x
|
||||
&& intersectPointMult.z >= faceOppositeCorner[1] * rayDir.x){
|
||||
currentDistApprox = updateNormal(fabs(rayCoef * rayDir.y * rayDir.z), X_AXIS, currentDistApprox, normal_ret);
|
||||
return RayRelation::Intersect;
|
||||
}
|
||||
}
|
||||
@ -178,7 +194,8 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Yperp>(
|
||||
const rayvec3& rayDir,
|
||||
const rayvec3& faceMin,
|
||||
const rayvec2& faceOppositeCorner,
|
||||
glm::ivec3& normal_ret
|
||||
glm::ivec3& normal_ret,
|
||||
double& currentDistApprox
|
||||
){
|
||||
if (fabs(glm::dot(rayDir, Y_AXIS)) < 1.0E-8){ //precision of "parallelity"
|
||||
return RayRelation::Parallel;
|
||||
@ -194,6 +211,7 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Yperp>(
|
||||
&& intersectPointMult.x <= faceOppositeCorner[0] * rayDir.y
|
||||
&& intersectPointMult.z >= faceMin.z * rayDir.y
|
||||
&& intersectPointMult.z <= faceOppositeCorner[1] * rayDir.y){
|
||||
currentDistApprox = updateNormal(fabs(rayCoef * rayDir.x * rayDir.z), -Y_AXIS, currentDistApprox, normal_ret);
|
||||
return RayRelation::Intersect;
|
||||
}
|
||||
}
|
||||
@ -202,6 +220,7 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Yperp>(
|
||||
&& intersectPointMult.x >= faceOppositeCorner[0] * rayDir.y
|
||||
&& intersectPointMult.z <= faceMin.z * rayDir.y
|
||||
&& intersectPointMult.z >= faceOppositeCorner[1] * rayDir.y){
|
||||
currentDistApprox = updateNormal(fabs(rayCoef * rayDir.x * rayDir.z), Y_AXIS, currentDistApprox, normal_ret);
|
||||
return RayRelation::Intersect;
|
||||
}
|
||||
}
|
||||
@ -214,7 +233,8 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Zperp>(
|
||||
const rayvec3& rayDir,
|
||||
const rayvec3& faceMin,
|
||||
const rayvec2& faceOppositeCorner,
|
||||
glm::ivec3& normal_ret
|
||||
glm::ivec3& normal_ret,
|
||||
double& currentDistApprox
|
||||
){
|
||||
if (fabs(glm::dot(rayDir, Z_AXIS)) < 1.0E-8){ //precision of "parallelity"
|
||||
return RayRelation::Parallel;
|
||||
@ -230,6 +250,7 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Zperp>(
|
||||
&& intersectPointMult.x <= faceOppositeCorner[0] * rayDir.z
|
||||
&& intersectPointMult.y >= faceMin.y * rayDir.z
|
||||
&& intersectPointMult.y <= faceOppositeCorner[1] * rayDir.z){
|
||||
currentDistApprox = updateNormal(fabs(rayCoef * rayDir.x * rayDir.y), -Z_AXIS, currentDistApprox, normal_ret);
|
||||
return RayRelation::Intersect;
|
||||
}
|
||||
}
|
||||
@ -238,6 +259,7 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Zperp>(
|
||||
&& intersectPointMult.x >= faceOppositeCorner[0] * rayDir.z
|
||||
&& intersectPointMult.y <= faceMin.y * rayDir.z
|
||||
&& intersectPointMult.y >= faceOppositeCorner[1] * rayDir.z){
|
||||
currentDistApprox = updateNormal(fabs(rayCoef * rayDir.x * rayDir.y), Z_AXIS, currentDistApprox, normal_ret);
|
||||
return RayRelation::Intersect;
|
||||
}
|
||||
}
|
||||
@ -249,6 +271,7 @@ RayRelation Rays::rayIntersectAABB(
|
||||
const rayvec3& rayDir,
|
||||
const rayvec3& boxPos,
|
||||
const AABB& box,
|
||||
float maxDist,
|
||||
rayvec3& pointIn_ret,
|
||||
rayvec3& pointOut_ret,
|
||||
glm::ivec3& normal_ret){
|
||||
@ -256,16 +279,16 @@ RayRelation Rays::rayIntersectAABB(
|
||||
|
||||
if (raysBoxCache_.find(boxPos) != raysBoxCache_.end()){
|
||||
const AABBFaces& boxFaces = raysBoxCache_[boxPos];
|
||||
return rayIntersectAABBFaces(rayOrigin, rayDir, boxFaces, pointIn_ret, pointOut_ret, normal_ret);
|
||||
return rayIntersectAABBFaces(rayOrigin, rayDir, boxFaces, maxDist, pointIn_ret, pointOut_ret, normal_ret);
|
||||
} else {
|
||||
const AABBFaces& boxFaces = AABBFaces(boxPos, box);
|
||||
raysBoxCache_[boxPos] = boxFaces;
|
||||
return rayIntersectAABBFaces(rayOrigin, rayDir, boxFaces, pointIn_ret, pointOut_ret, normal_ret);
|
||||
return rayIntersectAABBFaces(rayOrigin, rayDir, boxFaces, maxDist, pointIn_ret, pointOut_ret, normal_ret);
|
||||
}
|
||||
|
||||
} else {
|
||||
const AABBFaces& boxFaces = AABBFaces(boxPos, box);
|
||||
return rayIntersectAABBFaces(rayOrigin, rayDir, boxFaces, pointIn_ret, pointOut_ret, normal_ret);
|
||||
return rayIntersectAABBFaces(rayOrigin, rayDir, boxFaces, maxDist, pointIn_ret, pointOut_ret, normal_ret);
|
||||
}
|
||||
|
||||
}
|
||||
@ -274,48 +297,50 @@ RayRelation Rays::rayIntersectAABBFaces(
|
||||
const rayvec3& rayOrigin,
|
||||
const rayvec3& rayDir,
|
||||
const AABBFaces& boxFaces,
|
||||
float maxDist,
|
||||
rayvec3& pointIn_ret,
|
||||
rayvec3& pointOut_ret,
|
||||
glm::ivec3& normal_ret){//TODO: points returning
|
||||
RayRelation rel;
|
||||
double faceDistApprox = maxDist;
|
||||
unsigned char intersectedCount = 0; //this code is very uncomfortable, DONT LEARN IT!
|
||||
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[0]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[0].first, boxFaces.faces[0].second, normal_ret
|
||||
rayOrigin, rayDir, boxFaces.faces[0].first, boxFaces.faces[0].second, normal_ret, faceDistApprox
|
||||
);
|
||||
if (rel > RayRelation::None){
|
||||
++intersectedCount;
|
||||
}
|
||||
|
||||
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[1]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[1].first, boxFaces.faces[1].second, normal_ret
|
||||
rayOrigin, rayDir, boxFaces.faces[1].first, boxFaces.faces[1].second, normal_ret, faceDistApprox
|
||||
);
|
||||
if (rel > RayRelation::None){
|
||||
++intersectedCount;
|
||||
}
|
||||
|
||||
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[2]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[2].first, boxFaces.faces[2].second, normal_ret
|
||||
rayOrigin, rayDir, boxFaces.faces[2].first, boxFaces.faces[2].second, normal_ret, faceDistApprox
|
||||
);
|
||||
if (rel > RayRelation::None){
|
||||
++intersectedCount;
|
||||
}
|
||||
|
||||
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[3]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[3].first, boxFaces.faces[3].second, normal_ret
|
||||
rayOrigin, rayDir, boxFaces.faces[3].first, boxFaces.faces[3].second, normal_ret, faceDistApprox
|
||||
);
|
||||
if (rel > RayRelation::None){
|
||||
++intersectedCount;
|
||||
}
|
||||
|
||||
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[4]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[4].first, boxFaces.faces[4].second, normal_ret
|
||||
rayOrigin, rayDir, boxFaces.faces[4].first, boxFaces.faces[4].second, normal_ret, faceDistApprox
|
||||
);
|
||||
if (rel > RayRelation::None){
|
||||
++intersectedCount;
|
||||
}
|
||||
|
||||
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[5]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[5].first, boxFaces.faces[5].second, normal_ret
|
||||
rayOrigin, rayDir, boxFaces.faces[5].first, boxFaces.faces[5].second, normal_ret, faceDistApprox
|
||||
);
|
||||
if (rel > RayRelation::None){
|
||||
++intersectedCount;
|
||||
|
||||
@ -56,6 +56,13 @@ static RayRelation rayIntersectAAFace(
|
||||
rayvec3& intersectPoint_ret
|
||||
);
|
||||
|
||||
static double updateNormal(
|
||||
double newDistApprox,
|
||||
const glm::ivec3& newNormal,
|
||||
double currentDistApprox,
|
||||
glm::ivec3& normal_ret
|
||||
);
|
||||
|
||||
//optimized, not returns intersectPoint coordinates
|
||||
template <AAFaceKind faceKind>
|
||||
static RayRelation isRayIntersectsAAFace(
|
||||
@ -63,7 +70,8 @@ static RayRelation isRayIntersectsAAFace(
|
||||
const rayvec3& rayDir,
|
||||
const rayvec3& faceMin,
|
||||
const rayvec2& faceOppositeCorner,
|
||||
glm::ivec3& normal_ret
|
||||
glm::ivec3& normal_ret,
|
||||
double& currentDistApprox
|
||||
);
|
||||
|
||||
static RayRelation rayIntersectAABB(
|
||||
@ -71,6 +79,7 @@ static RayRelation rayIntersectAABB(
|
||||
const rayvec3& rayDir,
|
||||
const rayvec3& boxPos,
|
||||
const AABB& box,
|
||||
float maxDist,
|
||||
rayvec3& pointIn_ret,
|
||||
rayvec3& pointOut_ret,
|
||||
glm::ivec3& normal_ret);
|
||||
@ -79,6 +88,7 @@ static RayRelation rayIntersectAABBFaces(
|
||||
const rayvec3& rayOrigin,
|
||||
const rayvec3& rayDir,
|
||||
const AABBFaces& boxFaces,
|
||||
float maxDist,
|
||||
rayvec3& pointIn_ret,
|
||||
rayvec3& pointOut_ret,
|
||||
glm::ivec3& normal_ret);
|
||||
|
||||
@ -223,7 +223,7 @@ voxel* Chunks::rayCast(vec3 start,
|
||||
|
||||
const Block* def = contentIds->getBlockDef(voxel->id);
|
||||
if (def->selectable){
|
||||
//timeutil::ScopeLogTimer lg((long long)def);
|
||||
timeutil::ScopeLogTimer lg((long long)def);
|
||||
end.x = px + t * dx;
|
||||
end.y = py + t * dy;
|
||||
end.z = pz + t * dz;
|
||||
@ -236,7 +236,7 @@ voxel* Chunks::rayCast(vec3 start,
|
||||
? def->rt.hitboxes[voxel->rotation()]
|
||||
: def->hitbox;
|
||||
rayvec3 in, out; // <- now not used, but for future...
|
||||
if (Rays::rayIntersectAABB(start, dir, iend, box, in, out, norm) > RayRelation::None){
|
||||
if (Rays::rayIntersectAABB(start, dir, iend, box, maxDist, in, out, norm) > RayRelation::None){
|
||||
return voxel;
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user