small fixes
This commit is contained in:
parent
c5ab5996a3
commit
f5b5130e8b
@ -93,8 +93,8 @@ namespace gui {
|
||||
void back();
|
||||
void clearHistory();
|
||||
void reset();
|
||||
//comment or erase pragma if you hate notes..
|
||||
#pragma message("gui::PagesControl::current() returns Page by-value! (can initiate unexpected behaviour)")
|
||||
|
||||
//FIXME "gui::PagesControl::current() returns Page by-value! (can initiate unexpected behaviour)")
|
||||
Page current();
|
||||
};
|
||||
}
|
||||
|
||||
@ -110,7 +110,7 @@ void CameraControl::update(PlayerInput& input, float delta) {
|
||||
|
||||
vec3 PlayerController::selectedBlockPosition;
|
||||
vec3 PlayerController::selectedPointPosition;
|
||||
vec3 PlayerController::selectedBlockNormal;
|
||||
ivec3 PlayerController::selectedBlockNormal;
|
||||
int PlayerController::selectedBlockId = -1;
|
||||
int PlayerController::selectedBlockStates = 0;
|
||||
|
||||
@ -192,7 +192,8 @@ void PlayerController::updateInteraction(){
|
||||
Lighting* lighting = level->lighting;
|
||||
Camera* camera = player->camera;
|
||||
vec3 end;
|
||||
vec3 norm;
|
||||
ivec3 iend;
|
||||
ivec3 norm;
|
||||
|
||||
bool xkey = Events::pressed(keycode::X);
|
||||
bool lclick = Events::jactive(BIND_PLAYER_ATTACK) ||
|
||||
@ -203,7 +204,7 @@ void PlayerController::updateInteraction(){
|
||||
if (xkey) {
|
||||
maxDistance *= 20.0f;
|
||||
}
|
||||
vec3 iend;
|
||||
|
||||
voxel* vox = chunks->rayCast(camera->position,
|
||||
camera->front,
|
||||
maxDistance,
|
||||
@ -215,9 +216,9 @@ void PlayerController::updateInteraction(){
|
||||
selectedBlockPosition = iend;
|
||||
selectedPointPosition = end;
|
||||
selectedBlockNormal = norm;
|
||||
int x = (int)iend.x;
|
||||
int y = (int)iend.y;
|
||||
int z = (int)iend.z;
|
||||
int x = iend.x;
|
||||
int y = iend.y;
|
||||
int z = iend.z;
|
||||
uint8_t states = 0;
|
||||
|
||||
Block* def = contentIds->getBlockDef(player->choosenBlock);
|
||||
@ -250,9 +251,9 @@ void PlayerController::updateInteraction(){
|
||||
}
|
||||
if (rclick){
|
||||
if (block->model != BlockModel::xsprite){
|
||||
x = (int)(iend.x)+(int)(norm.x);
|
||||
y = (int)(iend.y)+(int)(norm.y);
|
||||
z = (int)(iend.z)+(int)(norm.z);
|
||||
x = (iend.x)+(norm.x);
|
||||
y = (iend.y)+(norm.y);
|
||||
z = (iend.z)+(norm.z);
|
||||
}
|
||||
vox = chunks->get(x, y, z);
|
||||
if (vox && (block = contentIds->getBlockDef(vox->id))->replaceable) {
|
||||
|
||||
@ -37,7 +37,7 @@ class PlayerController {
|
||||
void updateInteraction();
|
||||
public:
|
||||
static glm::vec3 selectedBlockPosition;
|
||||
static glm::vec3 selectedBlockNormal;
|
||||
static glm::ivec3 selectedBlockNormal;
|
||||
static glm::vec3 selectedPointPosition;
|
||||
static int selectedBlockId;
|
||||
static int selectedBlockStates;
|
||||
|
||||
@ -4,22 +4,18 @@
|
||||
|
||||
#include "glm/glm.hpp"
|
||||
|
||||
constexpr std::array<AAFaceKind,AABBFACES_COUNT> AABBFACES_KINDS_ORDER = {
|
||||
AAFaceKind::Xperp, AAFaceKind::Xperp,
|
||||
AAFaceKind::Yperp, AAFaceKind::Yperp,
|
||||
AAFaceKind::Zperp, AAFaceKind::Zperp};
|
||||
std::unordered_map<rayvec3, AABBFaces> Rays::raysBoxCache_ = {};
|
||||
const rayvec3 X_AXIS = rayvec3(1,0,0), Y_AXIS = rayvec3(0,1,0), Z_AXIS = rayvec3(0,0,1);
|
||||
|
||||
//make edges from AABB
|
||||
//make faces from AABB
|
||||
AABBFaces::AABBFaces(const rayvec3& parentBoxPos, const AABB& parentBox){
|
||||
rayvec3 pbMin = parentBox.min(),
|
||||
rayvec3 pbMin = parentBox.min(), // every face is min-point and opposite corner point
|
||||
pbMax = parentBox.max(),
|
||||
pbRealPos = parentBoxPos + pbMin;
|
||||
rayvec2 yzMax = rayvec2(parentBoxPos.y + pbMax.y, parentBoxPos.z + pbMax.z ),
|
||||
xzMax = rayvec2(parentBoxPos.x + pbMax.x, parentBoxPos.z + pbMax.z ),
|
||||
xyMax = rayvec2(parentBoxPos.x + pbMax.x, parentBoxPos.y + pbMax.y );
|
||||
faces[0] = {pbRealPos, yzMax};
|
||||
faces[0] = {pbRealPos, yzMax}; //in order of AABBFaces::KINDS_ORDER!
|
||||
|
||||
faces[1] = {parentBoxPos + rayvec3(pbMax.x, pbMin.y, pbMin.z), yzMax};
|
||||
|
||||
@ -41,9 +37,6 @@ RayRelation Rays::rayIntersectAAFace<AAFaceKind::Xperp>(
|
||||
rayvec3& intersectPoint_ret
|
||||
){
|
||||
if (fabs(glm::dot(rayDir, X_AXIS)) < 1.0E-8){ //precision
|
||||
if (rayOrigin.x == faceMin.x) {
|
||||
return RayRelation::Embed; // there can be check of hit, but not necessarily
|
||||
}
|
||||
return RayRelation::Parallel;
|
||||
}
|
||||
|
||||
@ -80,9 +73,6 @@ RayRelation Rays::rayIntersectAAFace<AAFaceKind::Yperp>(
|
||||
rayvec3& intersectPoint_ret
|
||||
){
|
||||
if (fabs(glm::dot(rayDir, Y_AXIS)) < 1.0E-8){ //precision
|
||||
if (rayOrigin.y == faceMin.y) {
|
||||
return RayRelation::Embed; // there can be check of hit, but not necessarily
|
||||
}
|
||||
return RayRelation::Parallel;
|
||||
}
|
||||
|
||||
@ -119,9 +109,6 @@ RayRelation Rays::rayIntersectAAFace<AAFaceKind::Zperp>(
|
||||
rayvec3& intersectPoint_ret
|
||||
){
|
||||
if (fabs(glm::dot(rayDir, Z_AXIS)) < 1.0E-8){ //precision
|
||||
if (rayOrigin.z == faceMin.z) {
|
||||
return RayRelation::Embed; // there can be check of hit, but not necessarily
|
||||
}
|
||||
return RayRelation::Parallel;
|
||||
}
|
||||
|
||||
@ -154,12 +141,10 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Xperp>(
|
||||
const rayvec3& rayOrigin,
|
||||
const rayvec3& rayDir,
|
||||
const rayvec3& faceMin,
|
||||
const rayvec2& faceOppositeCorner
|
||||
const rayvec2& faceOppositeCorner,
|
||||
glm::ivec3& normal_ret
|
||||
){
|
||||
if (fabs(glm::dot(rayDir, X_AXIS)) < 1.0E-8){ //precision of "parallelity"
|
||||
if (rayOrigin.x == faceMin.x) {
|
||||
return RayRelation::Embed; // there can be check of hit, but not necessarily
|
||||
}
|
||||
return RayRelation::Parallel;
|
||||
}
|
||||
|
||||
@ -192,12 +177,10 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Yperp>(
|
||||
const rayvec3& rayOrigin,
|
||||
const rayvec3& rayDir,
|
||||
const rayvec3& faceMin,
|
||||
const rayvec2& faceOppositeCorner
|
||||
const rayvec2& faceOppositeCorner,
|
||||
glm::ivec3& normal_ret
|
||||
){
|
||||
if (fabs(glm::dot(rayDir, Y_AXIS)) < 1.0E-8){ //precision
|
||||
if (rayOrigin.y == faceMin.y) {
|
||||
return RayRelation::Embed; // there can be check of hit, but not necessarily
|
||||
}
|
||||
if (fabs(glm::dot(rayDir, Y_AXIS)) < 1.0E-8){ //precision of "parallelity"
|
||||
return RayRelation::Parallel;
|
||||
}
|
||||
|
||||
@ -230,12 +213,10 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Zperp>(
|
||||
const rayvec3& rayOrigin,
|
||||
const rayvec3& rayDir,
|
||||
const rayvec3& faceMin,
|
||||
const rayvec2& faceOppositeCorner
|
||||
const rayvec2& faceOppositeCorner,
|
||||
glm::ivec3& normal_ret
|
||||
){
|
||||
if (fabs(glm::dot(rayDir, Z_AXIS)) < 1.0E-8){ //precision
|
||||
if (rayOrigin.z == faceMin.z) {
|
||||
return RayRelation::Embed; // there can be check of hit, but not necessarily
|
||||
}
|
||||
if (fabs(glm::dot(rayDir, Z_AXIS)) < 1.0E-8){ //precision of "parallelity"
|
||||
return RayRelation::Parallel;
|
||||
}
|
||||
|
||||
@ -295,39 +276,51 @@ RayRelation Rays::rayIntersectAABBFaces(
|
||||
const AABBFaces& boxFaces,
|
||||
rayvec3& pointIn_ret,
|
||||
rayvec3& pointOut_ret,
|
||||
glm::ivec3& normal_ret){//TODO: refs update
|
||||
glm::ivec3& normal_ret){//TODO: points returning
|
||||
RayRelation rel;
|
||||
unsigned char intersectedCount = 0;
|
||||
rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[0]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[0].first, boxFaces.faces[0].second
|
||||
);
|
||||
intersectedCount+= (bool)rel;
|
||||
unsigned char intersectedCount = 0; //this code is very uncomfortable, DONT LEARN IT!
|
||||
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[0]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[0].first, boxFaces.faces[0].second, normal_ret
|
||||
);
|
||||
if (rel > RayRelation::None){
|
||||
++intersectedCount;
|
||||
}
|
||||
|
||||
rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[1]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[1].first, boxFaces.faces[1].second
|
||||
);
|
||||
intersectedCount+= (bool)rel;
|
||||
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[1]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[1].first, boxFaces.faces[1].second, normal_ret
|
||||
);
|
||||
if (rel > RayRelation::None){
|
||||
++intersectedCount;
|
||||
}
|
||||
|
||||
rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[2]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[2].first, boxFaces.faces[2].second
|
||||
);
|
||||
intersectedCount+= (bool)rel;
|
||||
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[2]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[2].first, boxFaces.faces[2].second, normal_ret
|
||||
);
|
||||
if (rel > RayRelation::None){
|
||||
++intersectedCount;
|
||||
}
|
||||
|
||||
rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[3]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[3].first, boxFaces.faces[3].second
|
||||
);
|
||||
intersectedCount+= (bool)rel;
|
||||
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[3]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[3].first, boxFaces.faces[3].second, normal_ret
|
||||
);
|
||||
if (rel > RayRelation::None){
|
||||
++intersectedCount;
|
||||
}
|
||||
|
||||
rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[4]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[4].first, boxFaces.faces[4].second
|
||||
);
|
||||
intersectedCount+= (bool)rel;
|
||||
|
||||
rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[5]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[5].first, boxFaces.faces[5].second
|
||||
);
|
||||
intersectedCount+= (bool)rel;
|
||||
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[4]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[4].first, boxFaces.faces[4].second, normal_ret
|
||||
);
|
||||
if (rel > RayRelation::None){
|
||||
++intersectedCount;
|
||||
}
|
||||
|
||||
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[5]>(
|
||||
rayOrigin, rayDir, boxFaces.faces[5].first, boxFaces.faces[5].second, normal_ret
|
||||
);
|
||||
if (rel > RayRelation::None){
|
||||
++intersectedCount;
|
||||
}
|
||||
|
||||
if (intersectedCount > 0) return RayRelation::Intersect;
|
||||
return RayRelation::None;
|
||||
}
|
||||
@ -23,6 +23,11 @@ class AABBFaces{
|
||||
public:
|
||||
std::array<std::pair<rayvec3, rayvec2>, AABBFACES_COUNT> faces; // every face is min-point and opposite corner point
|
||||
|
||||
static constexpr std::array<AAFaceKind,AABBFACES_COUNT> KINDS_ORDER = {
|
||||
AAFaceKind::Xperp, AAFaceKind::Xperp,
|
||||
AAFaceKind::Yperp, AAFaceKind::Yperp,
|
||||
AAFaceKind::Zperp, AAFaceKind::Zperp};
|
||||
|
||||
AABBFaces(){};
|
||||
AABBFaces(const rayvec3& parentBoxPos, const AABB& parentBox);
|
||||
|
||||
@ -57,7 +62,8 @@ static RayRelation isRayIntersectsAAFace(
|
||||
const rayvec3& rayOrigin,
|
||||
const rayvec3& rayDir,
|
||||
const rayvec3& faceMin,
|
||||
const rayvec2& faceOppositeCorner
|
||||
const rayvec2& faceOppositeCorner,
|
||||
glm::ivec3& normal_ret
|
||||
);
|
||||
|
||||
static RayRelation rayIntersectAABB(
|
||||
|
||||
@ -16,7 +16,7 @@ int64_t timeutil::Timer::stop() {
|
||||
timeutil::ScopeLogTimer::ScopeLogTimer(long long id) : scopeid_(id) {}
|
||||
|
||||
timeutil::ScopeLogTimer::~ScopeLogTimer() {
|
||||
std::cout << "Scope "<< scopeid_ <<" finished in "<< ScopeLogTimer::stop() << " micros."<<std::endl;
|
||||
std::cout << "Scope "<< scopeid_ <<" finished in "<< ScopeLogTimer::stop() << " micros. \n";
|
||||
}
|
||||
|
||||
float timeutil::time_value(float hour, float minute, float second) {
|
||||
|
||||
@ -17,6 +17,7 @@
|
||||
#include <limits.h>
|
||||
|
||||
using glm::vec3;
|
||||
using glm::ivec3;
|
||||
using std::shared_ptr;
|
||||
|
||||
Chunks::Chunks(int w, int d,
|
||||
@ -177,13 +178,12 @@ void Chunks::set(int x, int y, int z, int id, uint8_t states){
|
||||
chunk->setModified(true);
|
||||
}
|
||||
#include "../util/timeutil.h"
|
||||
#include <iostream>
|
||||
voxel* Chunks::rayCast(vec3 start,
|
||||
vec3 dir,
|
||||
float maxDist,
|
||||
vec3& end,
|
||||
vec3& norm,
|
||||
vec3& iend) {
|
||||
ivec3& norm,
|
||||
ivec3& iend) {
|
||||
float px = start.x;
|
||||
float py = start.y;
|
||||
float pz = start.z;
|
||||
@ -197,9 +197,9 @@ voxel* Chunks::rayCast(vec3 start,
|
||||
int iy = floor(py);
|
||||
int iz = floor(pz);
|
||||
|
||||
float stepx = (dx > 0.0f) ? 1.0f : -1.0f;
|
||||
float stepy = (dy > 0.0f) ? 1.0f : -1.0f;
|
||||
float stepz = (dz > 0.0f) ? 1.0f : -1.0f;
|
||||
int stepx = (dx > 0.0f) ? 1 : -1;
|
||||
int stepy = (dy > 0.0f) ? 1 : -1;
|
||||
int stepz = (dz > 0.0f) ? 1 : -1;
|
||||
|
||||
constexpr float infinity = std::numeric_limits<float>::infinity();
|
||||
|
||||
@ -223,7 +223,7 @@ voxel* Chunks::rayCast(vec3 start,
|
||||
|
||||
const Block* def = contentIds->getBlockDef(voxel->id);
|
||||
if (def->selectable){
|
||||
timeutil::ScopeLogTimer lg((long long)def);
|
||||
//timeutil::ScopeLogTimer lg((long long)def);
|
||||
end.x = px + t * dx;
|
||||
end.y = py + t * dy;
|
||||
end.z = pz + t * dz;
|
||||
@ -231,61 +231,12 @@ voxel* Chunks::rayCast(vec3 start,
|
||||
iend.y = iy;
|
||||
iend.z = iz;
|
||||
|
||||
if (def && !def->rt.solid) {
|
||||
const int gridSize = BLOCK_AABB_GRID * 2;
|
||||
if (!def->rt.solid) {
|
||||
const AABB& box = def->rotatable
|
||||
? def->rt.hitboxes[voxel->rotation()]
|
||||
: def->hitbox;
|
||||
/*const int subs = gridSize;
|
||||
iend = vec3(ix, iy, iz);
|
||||
end -= iend; // in-block coordinates
|
||||
int six = end.x * gridSize;
|
||||
int siy = end.y * gridSize;
|
||||
int siz = end.z * gridSize;
|
||||
float stxMax = (txDelta < infinity) ? txDelta * xdist : infinity;
|
||||
float styMax = (tyDelta < infinity) ? tyDelta * ydist : infinity;
|
||||
float stzMax = (tzDelta < infinity) ? tzDelta * zdist : infinity;
|
||||
for (int i = 0; i < subs*3; i++) {
|
||||
end.x = six / float(gridSize);
|
||||
end.y = siy / float(gridSize);
|
||||
end.z = siz / float(gridSize);
|
||||
if (box.inside(end)) {
|
||||
end += iend;
|
||||
norm.x = norm.y = norm.z = 0.0f;
|
||||
if (steppedIndex == 0) norm.x = -stepx;
|
||||
if (steppedIndex == 1) norm.y = -stepy;
|
||||
if (steppedIndex == 2) norm.z = -stepz;
|
||||
return voxel;
|
||||
}
|
||||
if (stxMax < styMax) {
|
||||
if (stxMax < stzMax) {
|
||||
six += stepx;
|
||||
stxMax += txDelta;
|
||||
steppedIndex = 0;
|
||||
} else {
|
||||
siz += stepz;
|
||||
stzMax += tzDelta;
|
||||
steppedIndex = 2;
|
||||
}
|
||||
} else {
|
||||
if (styMax < stzMax) {
|
||||
siy += stepy;
|
||||
styMax += tyDelta;
|
||||
steppedIndex = 1;
|
||||
} else {
|
||||
siz += stepz;
|
||||
stzMax += tzDelta;
|
||||
steppedIndex = 2;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
rayvec3 in, out;
|
||||
glm::ivec3 normal;
|
||||
if ((bool)Rays::rayIntersectAABB(start, dir, iend, box, in, out, normal)){
|
||||
norm.x = norm.y = norm.z = 0.0f;
|
||||
if (steppedIndex == 0) norm.x = -stepx;
|
||||
if (steppedIndex == 1) norm.y = -stepy;
|
||||
if (steppedIndex == 2) norm.z = -stepz;
|
||||
rayvec3 in, out; // <- now not used, but for future...
|
||||
if (Rays::rayIntersectAABB(start, dir, iend, box, in, out, norm) > RayRelation::None){
|
||||
return voxel;
|
||||
}
|
||||
|
||||
@ -294,7 +245,7 @@ voxel* Chunks::rayCast(vec3 start,
|
||||
iend.y = iy;
|
||||
iend.z = iz;
|
||||
|
||||
norm.x = norm.y = norm.z = 0.0f;
|
||||
norm.x = norm.y = norm.z = 0;
|
||||
if (steppedIndex == 0) norm.x = -stepx;
|
||||
if (steppedIndex == 1) norm.y = -stepy;
|
||||
if (steppedIndex == 2) norm.z = -stepz;
|
||||
@ -334,7 +285,7 @@ voxel* Chunks::rayCast(vec3 start,
|
||||
end.x = px + t * dx;
|
||||
end.y = py + t * dy;
|
||||
end.z = pz + t * dz;
|
||||
norm.x = norm.y = norm.z = 0.0f;
|
||||
norm.x = norm.y = norm.z = 0;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
@ -48,8 +48,8 @@ public:
|
||||
glm::vec3 dir,
|
||||
float maxLength,
|
||||
glm::vec3& end,
|
||||
glm::vec3& norm,
|
||||
glm::vec3& iend);
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend);
|
||||
|
||||
const AABB* isObstacle(float x, float y, float z);
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user