commit
5aa0cc9c3e
@ -416,19 +416,20 @@ void ContentLoader::load() {
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template <class T>
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static void load_script(const Content& content, T& def) {
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const auto& name = def.name;
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size_t pos = name.find(':');
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const auto& scriptName = def.scriptFile;
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if (scriptName.empty()) return;
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size_t pos = scriptName.find(':');
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if (pos == std::string::npos) {
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throw std::runtime_error("invalid content unit name");
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}
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const auto runtime = content.getPackRuntime(name.substr(0, pos));
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const auto runtime = content.getPackRuntime(scriptName.substr(0, pos));
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const auto& pack = runtime->getInfo();
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const auto& folder = pack.folder;
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auto scriptfile = folder / ("scripts/" + def.scriptName + ".lua");
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if (io::is_regular_file(scriptfile)) {
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scripting::load_content_script(
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runtime->getEnvironment(),
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name,
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def.name,
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scriptfile,
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def.scriptFile,
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def.rt.funcsset
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