Merge branch 'main' of https://github.com/MihailRis/VoxelEngine-Cpp
This commit is contained in:
commit
89eb354e5d
@ -143,6 +143,8 @@ Block is not a physical obstacle if **false**
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An array of 6 numbers describing an offset an size of a block hitbox.
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The numbers are specified in the range [0.0, 1.0] - i.e. within the block (in the case of an extended block, the hitbox can be larger than one, but must not go beyond the "size" property).
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Array *\[0.25, 0.0, 0.5, 0.75, 0.4, 0.3\]* describes hitbox width:
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- offset 0.25m east
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- offset 0.0m up
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@ -151,6 +153,15 @@ Array *\[0.25, 0.0, 0.5, 0.75, 0.4, 0.3\]* describes hitbox width:
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- 0.4m height
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- 0.3m length (from south to north)
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For composite hitboxes, the *hitboxes* property is used - an array of hitboxes, for example:
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```json
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"hitboxes": [
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[0, 0, 0, 1, 0.625, 1],
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[0, 0.6875, 0, 1, 0.3125, 1]
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]
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```
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### *grounded*
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Is block may only be set on a solid block and destructs on below block destruction.
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@ -152,7 +152,7 @@
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Массив из 6 чисел описывающих смещение и размер хитбокса блока.
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Числа указываются в диапазоне [0.0, 1.0] - т.е в пределах блока.
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Числа указываются в диапазоне [0.0, 1.0] - т.е в пределах блока (в случае расширенного блока хитбокс может быть больше единицы, но не должен выходить за пределы size).
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Массив `[0.25, 0.0, 0.5, 0.75, 0.4, 0.3]` описывает хитбокс:
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- смещен на 0.25 м на запад
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@ -162,6 +162,15 @@
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- высотой 0.4 м
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- длиной (с юга на север) 0.3 м
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Для составных хитбоксов используется свойство *hitboxes* - массив хитбоксов, например:
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```json
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"hitboxes": [
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[0, 0, 0, 1, 0.625, 1],
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[0, 0.6875, 0, 1, 0.3125, 1]
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]
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```
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### Приземленность - *grounded*
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Блок может быть установлен только на полный блок.
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69
flake.nix
69
flake.nix
@ -1,16 +1,69 @@
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{
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description = "VoxelCore – voxel game engine in C++";
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inputs = {
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nixpkgs.url = "github:NixOS/nixpkgs/nixpkgs-unstable";
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flake-utils.url = "github:numtide/flake-utils";
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};
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outputs = { self, nixpkgs, flake-utils }:
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flake-utils.lib.eachDefaultSystem (system: {
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devShells.default = with nixpkgs.legacyPackages.${system}; mkShell {
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nativeBuildInputs = [ cmake pkg-config ];
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buildInputs = [ glm glfw glew zlib libpng libvorbis openal luajit curl ]; # libglvnd
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packages = [ glfw mesa freeglut entt ];
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LD_LIBRARY_PATH = "${wayland}/lib:$LD_LIBRARY_PATH";
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outputs =
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{
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self,
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nixpkgs,
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flake-utils,
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}:
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flake-utils.lib.eachDefaultSystem (
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system:
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let
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pkgs = import nixpkgs { inherit system; };
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voxel-core = pkgs.stdenv.mkDerivation {
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name = "voxel-core";
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src = ./.;
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nativeBuildInputs = with pkgs; [
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cmake
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pkg-config
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];
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buildInputs = with pkgs; [
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glm
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glfw
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glew
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zlib
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libpng
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libvorbis
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openal
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luajit
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curl
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entt
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mesa
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freeglut
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]; # libglvnd
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packages = with pkgs; [
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glfw
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mesa
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freeglut
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entt
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];
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cmakeFlags = [
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"-DCMAKE_PREFIX_PATH=${pkgs.entt}"
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"-DCMAKE_INCLUDE_PATH=${pkgs.entt}/include"
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];
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installPhase = ''
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mkdir -p $out/bin
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cp VoxelEngine $out/bin/
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'';
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};
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});
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in
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{
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packages.default = voxel-core;
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apps.default = {
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type = "app";
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program = "${voxel-core}/bin/VoxelCore";
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};
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}
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);
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}
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@ -538,6 +538,7 @@ void Hud::closeInventory() {
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exchangeSlotInv = nullptr;
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inventoryOpen = false;
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inventoryView = nullptr;
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secondInvView = nullptr;
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secondUI = nullptr;
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for (auto& element : elements) {
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@ -597,6 +598,9 @@ void Hud::remove(const std::shared_ptr<UINode>& node) {
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}
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}
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cleanup();
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if (node == secondUI) {
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closeInventory();
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}
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}
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void Hud::setDebug(bool flag) {
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@ -126,7 +126,15 @@ void Batch3D::sprite(
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float scale = 1.0f / static_cast<float>(atlasRes);
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float u = (index % atlasRes) * scale;
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float v = 1.0f - ((index / atlasRes) * scale) - scale;
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sprite(pos, up, right, w, h, UVRegion(u, v, u+scale, v+scale), tint);
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sprite(
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pos + right * w + up * h, // revert centering
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up,
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right,
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w,
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h,
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UVRegion(u, v, u + scale, v + scale),
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tint
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);
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}
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void Batch3D::sprite(
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@ -51,6 +51,7 @@ void TextsRenderer::renderNote(
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glm::vec3 yvec = note.getAxisY();
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int width = font.calcWidth(text, text.length());
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int height = font.getLineHeight();
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if (preset.displayMode == NoteDisplayMode::Y_FREE_BILLBOARD ||
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preset.displayMode == NoteDisplayMode::XY_FREE_BILLBOARD) {
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xvec = camera.position - pos;
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@ -96,8 +97,11 @@ void TextsRenderer::renderNote(
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pos = screenPos / screenPos.w;
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}
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} else if (!frustum.isBoxVisible(pos - xvec * (width * 0.5f * preset.scale),
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pos + xvec * (width * 0.5f * preset.scale))) {
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} else if (!frustum.isBoxVisible(
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pos - xvec * (width * 0.5f) * preset.scale,
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pos + xvec * (width * 0.5f) * preset.scale +
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yvec * static_cast<float>(height) * preset.scale
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)) {
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return;
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}
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auto color = preset.color;
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@ -46,7 +46,7 @@ static int l_open(lua::State* L) {
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}
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return lua::pushinteger(L, hud->openInventory(
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layout,
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level->inventories->get(invid),
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lua::isnoneornil(L, 3) ? nullptr : level->inventories->get(invid),
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playerInventory
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)->getId());
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}
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