Removed extra clearColor for Skybox

This commit is contained in:
MihailRis 2023-12-03 23:55:57 +03:00
parent b89ee052c5
commit 53ca2affcb

View File

@ -90,8 +90,6 @@ void Skybox::refresh(float t, float mie, uint quality) {
shader->uniform3f("u_lightDir", glm::normalize(vec3(sin(t), -cos(t), -0.7f)));
for (uint face = 0; face < 6; face++) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, cubemap, 0);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
shader->uniform3f("u_xaxis", xaxs[face]);
shader->uniform3f("u_yaxis", yaxs[face]);
shader->uniform3f("u_zaxis", zaxs[face]);