Fog range changed to 0..1

This commit is contained in:
MihailRis 2023-12-03 23:53:37 +03:00
parent 4d9e43bf03
commit b89ee052c5
2 changed files with 4 additions and 8 deletions

View File

@ -248,24 +248,20 @@ uniform float u_fog;
#include <commons>
void main() {
vec3 camera_position = vec3(0.0f, PLANET_RADIUS+1.0f, 0.0f);
vec3 camera_vector = normalize(u_xaxis * v_coord.x*1.005 +
u_yaxis * -v_coord.y*1.005 -
u_zaxis);
camera_vector = mix(camera_vector, vec3(0, 1, 0), min(1.0, u_fog-1.0));
float fog = 1.0f / u_fog;
camera_vector = mix(camera_vector, vec3(0, 1, 0), min(1.0, u_fog));
float fog = 1.0f / (u_fog + 1.0);
// hide darkness at horizon
camera_vector.y = max(0.01, camera_vector.y)*(1.0-u_mie*0.08) + 0.08*u_mie;
camera_vector = normalize(camera_vector);
// the color of this pixel
vec3 col = vec3(0.0);//scene.xyz;
// get the atmosphere color
col += calculate_scattering(
camera_position, // the position of the camera

View File

@ -86,7 +86,7 @@ void Skybox::refresh(float t, float mie, uint quality) {
shader->uniform1i("u_quality", quality);
shader->uniform1f("u_mie", mie);
shader->uniform1f("u_fog", mie);
shader->uniform1f("u_fog", mie - 1.0f);
shader->uniform3f("u_lightDir", glm::normalize(vec3(sin(t), -cos(t), -0.7f)));
for (uint face = 0; face < 6; face++) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, cubemap, 0);