fix destroyed entities validation

This commit is contained in:
MihailRis 2024-06-27 15:53:51 +03:00
parent e11760a5e4
commit 4df0f4e1e4
2 changed files with 2 additions and 2 deletions

View File

@ -34,7 +34,7 @@ entityid_t Entities::spawn(EntityDef& def, glm::vec3 pos) {
}
void Entities::clean() {
for (auto it = entities.begin(); it != entities.end(); ++it) {
for (auto it = entities.begin(); it != entities.end();) {
if (registry.valid(it->second)) {
++it;
} else {

View File

@ -85,7 +85,7 @@ public:
std::optional<Entity> get(entityid_t id) {
const auto& found = entities.find(id);
if (found != entities.end()) {
if (found != entities.end() && registry.valid(found->second)) {
return Entity(id, registry, found->second);
}
return std::nullopt;