add entity.despawn(...)
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parent
6d7f950410
commit
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@ -40,6 +40,7 @@ void LevelController::update(float delta, bool input, bool pause) {
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level->objects.end()
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);
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level->entities->clean();
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if (!pause) {
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// update all objects that needed
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for (const auto& obj : level->objects) {
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@ -31,6 +31,13 @@ static int l_spawn(lua::State* L) {
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return lua::pushinteger(L, id);
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}
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static int l_despawn(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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entity->destroy();
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}
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return 0;
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}
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static int l_get_pos(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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return lua::pushvec3_arr(L, entity->getTransform().pos);
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@ -87,8 +94,16 @@ static int l_set_enabled(lua::State* L) {
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return 0;
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}
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static int l_get_size(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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return lua::pushvec3(L, entity->getRigidbody().hitbox.halfsize * 2.0f);
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}
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return 0;
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}
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const luaL_Reg entitylib [] = {
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{"spawn", lua::wrap<l_spawn>},
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{"despawn", lua::wrap<l_despawn>},
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{NULL, NULL}
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};
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@ -105,5 +120,6 @@ const luaL_Reg rigidbodylib [] = {
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{"set_enabled", lua::wrap<l_set_enabled>},
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{"get_vel", lua::wrap<l_get_vel>},
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{"set_vel", lua::wrap<l_set_vel>},
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{"get_size", lua::wrap<l_get_size>},
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{NULL, NULL}
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};
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@ -33,6 +33,16 @@ entityid_t Entities::spawn(EntityDef& def, glm::vec3 pos) {
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return id;
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}
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void Entities::clean() {
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for (auto it = entities.begin(); it != entities.end(); ++it) {
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if (registry.valid(it->second)) {
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++it;
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} else {
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it = entities.erase(it);
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}
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}
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}
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void Entities::updatePhysics(float delta){
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auto view = registry.view<Transform, Rigidbody>();
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auto physics = level->physics.get();
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@ -36,11 +36,16 @@ class Rig;
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struct EntityDef;
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class Entity {
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entityid_t id;
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entt::registry& registry;
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const entt::entity entity;
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public:
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Entity(entt::registry& registry, const entt::entity entity)
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: registry(registry), entity(entity) {}
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Entity(entityid_t id, entt::registry& registry, const entt::entity entity)
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: id(id), registry(registry), entity(entity) {}
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entityid_t getID() const {
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return id;
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}
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bool isValid() const {
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return registry.valid(entity);
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@ -57,6 +62,10 @@ public:
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entityid_t getUID() const {
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return registry.get<EntityId>(entity).uid;
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}
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void destroy() {
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registry.destroy(entity);
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}
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};
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class Entities {
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@ -66,6 +75,7 @@ class Entities {
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entityid_t nextID = 1;
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public:
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Entities(Level* level);
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void clean();
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void updatePhysics(float delta);
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void renderDebug(LineBatch& batch);
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@ -76,7 +86,7 @@ public:
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std::optional<Entity> get(entityid_t id) {
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const auto& found = entities.find(id);
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if (found != entities.end()) {
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return Entity(registry, found->second);
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return Entity(id, registry, found->second);
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}
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return std::nullopt;
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}
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