update base:demo component

This commit is contained in:
MihailRis 2025-02-11 23:50:32 +03:00
parent 6500f9b6f3
commit 4d3cc50edb

View File

@ -6,7 +6,8 @@ inair = true
target = -1
timer = 0.3
local dropitem = ARGS
local def_index = entity:def_index()
dropitem = ARGS
if dropitem then
timer = dropitem.pickup_delay or timer
end
@ -38,7 +39,7 @@ end
function on_grounded(force)
local matrix = mat4.idt()
mat4.rotate(matrix, {0, 1, 0}, math.random()*360, matrix)
mat4.rotate(matrix, {0, 1, 0}, math.random() * 360, matrix)
mat4.rotate(matrix, {1, 0, 0}, 90, matrix)
mat4.scale(matrix, scale, matrix)
rig:set_matrix(0, matrix)
@ -50,14 +51,34 @@ function on_fall()
end
function on_sensor_enter(index, oid)
local playerid = hud.get_player()
local playerentity = player.get_entity(playerid)
if timer < 0.0 and oid == playerentity and index == 0 then
entity:despawn()
inventory.add(player.get_inventory(playerid), dropitem.id, dropitem.count)
audio.play_sound_2d("events/pickup", 0.5, 0.8+math.random()*0.4, "regular")
local other = entities.get(oid)
if not other then
return
end
if index == 1 and oid == playerentity then
local pid = other:get_player()
if pid == -1 then
-- other is base:drop too
if index == 0 and other:def_index() == def_index then
local odrop = other:get_component("base:drop")
if odrop.dropitem.id == dropitem.id then
-- // TODO: replace combination logic with item.* function
local stack = item.stack_size(dropitem.id)
local sum = dropitem.count + odrop.dropitem.count
if sum <= stack then
dropitem.count = sum
other:despawn()
end
end
end
return
end
if timer < 0.0 and index == 0 then
entity:despawn()
inventory.add(player.get_inventory(pid), dropitem.id, dropitem.count)
audio.play_sound_2d("events/pickup", 0.5, 0.8 + math.random() * 0.4, "regular")
end
if index == 1 then
target = oid
end
end
@ -84,15 +105,18 @@ end
function on_update(tps)
timer = timer - 1.0/tps
if target ~= -1 then
if timer > 0.0 then
return
end
local dir = vec3.sub(entities.get(target).transform:get_pos(), tsf:get_pos())
vec3.normalize(dir, dir)
vec3.mul(dir, 10.0, dir)
body:set_vel(dir)
if timer > 0.0 or target == -1 then
return
end
local target_entity = entities.get(target)
if not target_entity then
return
end
local dir = vec3.sub(target_entity.transform:get_pos(), tsf:get_pos())
vec3.normalize(dir, dir)
vec3.mul(dir, 10.0, dir)
body:set_vel(dir)
end
function on_attacked(attacker, pid)