This commit is contained in:
MihailRis 2025-06-15 02:14:39 +03:00
parent 021cfd8a1e
commit 3e66ff5924
4 changed files with 9 additions and 5 deletions

View File

@ -7,7 +7,7 @@ uniform samplerCube u_skybox;
void main(){
vec3 dir = normalize(v_coord);
f_position = vec4(0.0, 0.0, 0.0, 0.0);
f_position = vec4(0.0, 0.0, -1e9, 1.0);
f_normal = vec4(0.0);
f_color = texture(u_skybox, dir);
}

View File

@ -1,6 +1,6 @@
#param vec3 u_ssaoSamples[64]
#param int u_kernelSize = 16
#param float u_radius = 0.2
#param float u_radius = 0.4
#param float u_bias = 0.006
vec4 effect() {
@ -32,5 +32,5 @@ vec4 effect() {
float z = -position.z * 0.01;
z = max(0.0, 1.0 - z);
return vec4(occlusion, 0.0, 0.0, 1.0);
return vec4(mix(1.0, occlusion, z), 0.0, 0.0, 1.0);
}

View File

@ -155,7 +155,6 @@ void GBuffer::bind() {
void GBuffer::bindSSAO() const {
glBindFramebuffer(GL_FRAMEBUFFER, ssaoFbo);
glClear(GL_COLOR_BUFFER_BIT);
}
void GBuffer::unbind() {

View File

@ -378,7 +378,12 @@ void WorldRenderer::generateShadowsMap(
t += 1.0f;
}
t = fmod(t, 0.5f);
float sunAngle = glm::radians(90.0f - (((int)(t*1000)) / 1000.0f + 0.25f) * 360.0f);
float sunCycleStep = 1.0f / 1000.0f;
float sunAngle = glm::radians(
90.0f -
((static_cast<int>(t / sunCycleStep)) * sunCycleStep + 0.25f) * 360.0f
);
shadowCamera.rotate(
sunAngle,
glm::radians(-45.0f),