refactor PostEffect.cpp

This commit is contained in:
MihailRis 2025-06-14 23:20:10 +03:00
parent e146740da8
commit 021cfd8a1e

View File

@ -20,6 +20,65 @@ PostEffect::PostEffect(
: advanced(advanced), shader(std::move(shader)), params(std::move(params)) {
}
static void apply_uniform_value(
const PostEffect::Param& param,
Shader& shader,
const std::string& name
) {
using Type = PostEffect::Param::Type;
switch (param.type) {
case Type::INT:
shader.uniform1i(name, std::get<int>(param.value));
break;
case Type::FLOAT:
shader.uniform1f(name, std::get<float>(param.value));
break;
case Type::VEC2:
shader.uniform2f(name, std::get<glm::vec2>(param.value));
break;
case Type::VEC3:
shader.uniform3f(name, std::get<glm::vec3>(param.value));
break;
case Type::VEC4:
shader.uniform4f(name, std::get<glm::vec4>(param.value));
break;
default:
assert(false);
}
}
static void apply_uniform_array(
const PostEffect::Param& param,
Shader& shader,
const std::string& name,
const std::vector<ubyte>& values
) {
size_t size = values.size();
auto ibuffer = reinterpret_cast<const int*>(values.data());
auto fbuffer = reinterpret_cast<const float*>(values.data());
using Type = PostEffect::Param::Type;
switch (param.type) {
case Type::INT:
shader.uniform1v(name, size / sizeof(int), ibuffer);
break;
case Type::FLOAT:
shader.uniform1v(name, size / sizeof(float), fbuffer);
break;
case Type::VEC2:
shader.uniform2v(name, size / sizeof(glm::vec2), fbuffer);
break;
case Type::VEC3:
shader.uniform3v(name, size / sizeof(glm::vec3), fbuffer);
break;
case Type::VEC4:
shader.uniform4v(name, size / sizeof(glm::vec4), fbuffer);
break;
default:
assert(false);
}
}
Shader& PostEffect::use() {
shader->use();
shader->uniform1f("u_intensity", intensity);
@ -32,48 +91,9 @@ Shader& PostEffect::use() {
if (found == arrayValues.end()) {
continue;
}
size_t size = found->second.size();
auto ibuffer = reinterpret_cast<const int*>(found->second.data());
auto fbuffer = reinterpret_cast<const float*>(found->second.data());
switch (param.type) {
case Param::Type::INT:
shader->uniform1v(name, size / sizeof(int), ibuffer);
break;
case Param::Type::FLOAT:
shader->uniform1v(name, size / sizeof(float), fbuffer);
break;
case Param::Type::VEC2:
shader->uniform2v(name, size / sizeof(glm::vec2), fbuffer);
break;
case Param::Type::VEC3:
shader->uniform3v(name, size / sizeof(glm::vec3), fbuffer);
break;
case Param::Type::VEC4:
shader->uniform4v(name, size / sizeof(glm::vec4), fbuffer);
break;
default:
assert(false);
}
apply_uniform_array(param, *shader, name, found->second);
} else {
switch (param.type) {
case Param::Type::INT:
shader->uniform1i(name, std::get<int>(param.value));
break;
case Param::Type::FLOAT:
shader->uniform1f(name, std::get<float>(param.value));
break;
case Param::Type::VEC2:
shader->uniform2f(name, std::get<glm::vec2>(param.value));
break;
case Param::Type::VEC3:
shader->uniform3f(name, std::get<glm::vec3>(param.value));
break;
case Param::Type::VEC4:
shader->uniform4f(name, std::get<glm::vec4>(param.value));
break;
default:
assert(false);
}
apply_uniform_value(param, *shader, name);
}
param.dirty = false;
}