add gfx.text3d OOP wrapper
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4a74e56eda
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@ -1,7 +1,7 @@
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local DROP_FORCE = 8
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local DROP_INIT_VEL = {0, 3, 0}
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local textid
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local note
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function on_hud_open()
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input.add_callback("player.drop", function ()
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@ -27,7 +27,7 @@ function on_hud_open()
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drop.rigidbody:set_vel(velocity)
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end)
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textid = gfx.text3d.show({0.5, 99.5, 0.0015}, "Segmentation fault", {
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note = gfx.text3d.new({0.5, 99.5, 0.0015}, "Segmentation fault", {
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scale=0.005,
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color={0, 0, 0, 1},
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displayMode="static_billboard"
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@ -35,7 +35,7 @@ function on_hud_open()
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end
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function on_hud_render()
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gfx.text3d.update_settings(textid, {
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note:update_settings({
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color={math.sin(time.uptime() * 12) * 0.5 + 0.5, 0, 0, 1}
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})
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end
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13
res/scripts/hud_classes.lua
Normal file
13
res/scripts/hud_classes.lua
Normal file
@ -0,0 +1,13 @@
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local Text3D = {__index={
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hide=function(self) return gfx.text3d.hide(self.id) end,
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get_pos=function(self) return gfx.text3d.get_pos(self.id) end,
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set_pos=function(self, v) return gfx.text3d.set_pos(self.id, v) end,
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get_text=function(self) return gfx.text3d.get_text(self.id) end,
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set_text=function(self, s) return gfx.text3d.set_text(self.id, s) end,
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update_settings=function(self, t) return gfx.text3d.update_settings(self.id, t) end,
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}}
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gfx.text3d.new = function(pos, text, preset, extension)
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local id = gfx.text3d.show(pos, text, preset, extension)
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return setmetatable({id=id}, Text3D)
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end
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@ -17,6 +17,14 @@ static debug::Logger logger("scripting-hud");
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Hud* scripting::hud = nullptr;
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WorldRenderer* scripting::renderer = nullptr;
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static void load_script(const std::string& name) {
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auto file = engine->getPaths()->getResourcesFolder() / "scripts" / name;
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std::string src = files::read_string(file);
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logger.info() << "loading script " << file.u8string();
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lua::execute(lua::get_main_state(), 0, src, file.u8string());
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}
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void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
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scripting::hud = hud;
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scripting::renderer = renderer;
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@ -27,6 +35,8 @@ void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
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lua::openlib(L, "gfx", "particles", particleslib);
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lua::openlib(L, "gfx", "text3d", text3dlib);
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load_script("hud_classes.lua");
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if (lua::getglobal(L, "__vc_create_hud_rules")) {
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lua::call_nothrow(L, 0, 0);
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}
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