add gfx.text3d OOP wrapper

This commit is contained in:
MihailRis 2024-11-14 21:49:43 +03:00
parent 4a74e56eda
commit 3a1e90f517
3 changed files with 26 additions and 3 deletions

View File

@ -1,7 +1,7 @@
local DROP_FORCE = 8
local DROP_INIT_VEL = {0, 3, 0}
local textid
local note
function on_hud_open()
input.add_callback("player.drop", function ()
@ -27,7 +27,7 @@ function on_hud_open()
drop.rigidbody:set_vel(velocity)
end)
textid = gfx.text3d.show({0.5, 99.5, 0.0015}, "Segmentation fault", {
note = gfx.text3d.new({0.5, 99.5, 0.0015}, "Segmentation fault", {
scale=0.005,
color={0, 0, 0, 1},
displayMode="static_billboard"
@ -35,7 +35,7 @@ function on_hud_open()
end
function on_hud_render()
gfx.text3d.update_settings(textid, {
note:update_settings({
color={math.sin(time.uptime() * 12) * 0.5 + 0.5, 0, 0, 1}
})
end

View File

@ -0,0 +1,13 @@
local Text3D = {__index={
hide=function(self) return gfx.text3d.hide(self.id) end,
get_pos=function(self) return gfx.text3d.get_pos(self.id) end,
set_pos=function(self, v) return gfx.text3d.set_pos(self.id, v) end,
get_text=function(self) return gfx.text3d.get_text(self.id) end,
set_text=function(self, s) return gfx.text3d.set_text(self.id, s) end,
update_settings=function(self, t) return gfx.text3d.update_settings(self.id, t) end,
}}
gfx.text3d.new = function(pos, text, preset, extension)
local id = gfx.text3d.show(pos, text, preset, extension)
return setmetatable({id=id}, Text3D)
end

View File

@ -17,6 +17,14 @@ static debug::Logger logger("scripting-hud");
Hud* scripting::hud = nullptr;
WorldRenderer* scripting::renderer = nullptr;
static void load_script(const std::string& name) {
auto file = engine->getPaths()->getResourcesFolder() / "scripts" / name;
std::string src = files::read_string(file);
logger.info() << "loading script " << file.u8string();
lua::execute(lua::get_main_state(), 0, src, file.u8string());
}
void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
scripting::hud = hud;
scripting::renderer = renderer;
@ -27,6 +35,8 @@ void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
lua::openlib(L, "gfx", "particles", particleslib);
lua::openlib(L, "gfx", "text3d", text3dlib);
load_script("hud_classes.lua");
if (lua::getglobal(L, "__vc_create_hud_rules")) {
lua::call_nothrow(L, 0, 0);
}