Added inventory scroll + minor refactor
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ee691f8c3f
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@ -4,8 +4,6 @@
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#include <limits>
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#include <stdexcept>
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using std::string;
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void BinaryWriter::put(ubyte b) {
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buffer.push_back(b);
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}
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@ -18,7 +16,7 @@ void BinaryWriter::putCStr(const char* str) {
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}
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}
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void BinaryWriter::put(const string& s) {
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void BinaryWriter::put(const std::string& s) {
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size_t len = s.length();
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if (len > INT16_MAX) {
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throw std::domain_error("length > INT16_MAX");
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@ -27,7 +25,7 @@ void BinaryWriter::put(const string& s) {
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put((const ubyte*)s.data(), len);
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}
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void BinaryWriter::putShortStr(const string& s) {
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void BinaryWriter::putShortStr(const std::string& s) {
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size_t len = s.length();
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if (len > 255) {
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throw std::domain_error("length > 255");
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@ -144,22 +142,22 @@ float BinaryReader::getFloat32() {
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return value.valfloat;
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}
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string BinaryReader::getString() {
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std::string BinaryReader::getString() {
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uint16_t length = (uint16_t)getInt16();
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if (pos+length > size) {
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throw std::underflow_error("unexpected end");
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}
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pos += length;
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return string((const char*)(data+pos-length), length);
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return std::string((const char*)(data+pos-length), length);
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}
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string BinaryReader::getShortString() {
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std::string BinaryReader::getShortString() {
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ubyte length = get();
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if (pos+length > size) {
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throw std::underflow_error("unexpected end");
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}
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pos += length;
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return string((const char*)(data+pos-length), length);
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return std::string((const char*)(data+pos-length), length);
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}
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bool BinaryReader::hasNext() const {
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@ -9,8 +9,6 @@
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#include "../coders/toml.h"
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#include "../coders/json.h"
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using std::string;
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toml::Wrapper* create_wrapper(EngineSettings& settings) {
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std::unique_ptr<toml::Wrapper> wrapper (new toml::Wrapper());
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toml::Section& display = wrapper->add("display");
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@ -47,7 +45,7 @@ toml::Wrapper* create_wrapper(EngineSettings& settings) {
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return wrapper.release();
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}
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string write_controls() {
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std::string write_controls() {
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json::JObject* obj = new json::JObject();
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for (auto& entry : Events::bindings) {
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const auto& binding = entry.second;
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@ -64,7 +62,7 @@ string write_controls() {
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return json::stringify(obj, true, " ");
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}
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void load_controls(string filename, string source) {
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void load_controls(std::string filename, std::string source) {
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json::JObject* obj = json::parse(filename, source);
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for (auto& entry : Events::bindings) {
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auto& binding = entry.second;
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@ -73,7 +71,7 @@ void load_controls(string filename, string source) {
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if (jentry == nullptr)
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continue;
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inputtype type;
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string typestr;
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std::string typestr;
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jentry->str("type", typestr);
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if (typestr == "keyboard") {
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@ -87,4 +85,4 @@ void load_controls(string filename, string source) {
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binding.type = type;
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jentry->num("code", binding.code);
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}
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}
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}
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@ -11,9 +11,6 @@
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#include "../voxels/Block.h"
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#include "ContentGfxCache.h"
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using glm::vec4;
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using glm::vec3;
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BlocksPreview::BlocksPreview(Shader* shader,
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Atlas* atlas,
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const ContentGfxCache* cache)
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@ -31,19 +28,21 @@ void BlocksPreview::begin(const Viewport* viewport) {
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glm::ortho(0.0f, float(viewport->getWidth()),
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0.0f, float(viewport->getHeight()),
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-1000.0f, 1000.0f) *
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glm::lookAt(vec3(2, 2, 2), vec3(0.0f), vec3(0, 1, 0)));
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glm::lookAt(glm::vec3(2, 2, 2), glm::vec3(0.0f), glm::vec3(0, 1, 0)));
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atlas->getTexture()->bind();
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}
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/* Draw one block preview at given screen position */
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void BlocksPreview::draw(const Block* def, int x, int y, int size, vec4 tint) {
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void BlocksPreview::draw(const Block* def, int x, int y, int size, glm::vec4 tint) {
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uint width = viewport->getWidth();
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uint height = viewport->getHeight();
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y = height - y - 1;
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x += 2;
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y -= 35;
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shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), vec3(x/float(width) * 2, y/float(height) * 2, 0.0f)));
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glm::vec3 offset (x/float(width) * 2, y/float(height) * 2, 0.0f);
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shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
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blockid_t id = def->rt.id;
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const UVRegion texfaces[6]{ cache->getRegion(id, 0), cache->getRegion(id, 1),
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cache->getRegion(id, 2), cache->getRegion(id, 3),
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@ -54,15 +53,20 @@ void BlocksPreview::draw(const Block* def, int x, int y, int size, vec4 tint) {
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// something went wrong...
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break;
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case BlockModel::block:
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batch->blockCube(vec3(size * 0.63f), texfaces, tint, !def->rt.emissive);
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batch->blockCube(glm::vec3(size * 0.63f), texfaces, tint, !def->rt.emissive);
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break;
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case BlockModel::aabb:
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batch->blockCube(def->hitbox.size() * vec3(size * 0.63f), texfaces, tint, !def->rt.emissive);
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batch->blockCube(def->hitbox.size() * glm::vec3(size * 0.63f),
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texfaces, tint, !def->rt.emissive);
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break;
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case BlockModel::xsprite: {
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//batch->xSprite(size, size, texfaces[0], tint, !def->rt.emissive);
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vec3 right = glm::normalize(vec3(1.f, 0.f, -1.f));
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batch->sprite(right*float(size)*0.43f+vec3(0, size*0.4f, 0), vec3(0.f, 1.f, 0.f), right, size*0.5f, size*0.6f, texfaces[0], tint);
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glm::vec3 right = glm::normalize(glm::vec3(1.f, 0.f, -1.f));
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batch->sprite(right*float(size)*0.43f+glm::vec3(0, size*0.4f, 0),
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glm::vec3(0.f, 1.f, 0.f),
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right,
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size*0.5f, size*0.6f,
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texfaces[0],
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tint);
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break;
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}
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}
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@ -7,8 +7,6 @@
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#include "../graphics/Atlas.h"
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#include "../voxels/Block.h"
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using std::string;
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ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets) {
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const ContentIndices* contentIds = content->indices;
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sideregions = new UVRegion[contentIds->countBlockDefs() * 6];
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@ -17,7 +15,7 @@ ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets) {
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for (uint i = 0; i < contentIds->countBlockDefs(); i++) {
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Block* def = contentIds->getBlockDef(i);
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for (uint side = 0; side < 6; side++) {
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string tex = def->textureFaces[side];
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std::string tex = def->textureFaces[side];
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if (atlas->has(tex)) {
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sideregions[i * 6 + side] = atlas->get(tex);
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} else {
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@ -28,7 +26,6 @@ ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets) {
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}
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}
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ContentGfxCache::~ContentGfxCache()
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{
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ContentGfxCache::~ContentGfxCache() {
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delete[] sideregions;
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}
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@ -239,6 +239,11 @@ void HudRenderer::drawContentAccess(const GfxContext& ctx, Player* player) {
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batch->render();
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// blocks & items
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if (Events::scroll) {
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inventoryScroll -= Events::scroll * (icon_size+interval);
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}
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inventoryScroll = std::min(inventoryScroll, int(inv_h-viewport.getHeight()));
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inventoryScroll = std::max(inventoryScroll, 0);
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blocksPreview->begin(&ctx.getViewport());
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{
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Window::clearDepth();
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@ -253,7 +258,7 @@ void HudRenderer::drawContentAccess(const GfxContext& ctx, Player* player) {
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if (cblock->hidden)
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continue;
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int x = xs + (icon_size+interval) * (index % inv_cols);
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int y = ys + (icon_size+interval) * (index / inv_cols);
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int y = ys + (icon_size+interval) * (index / inv_cols) - inventoryScroll;
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if (mx > x && mx < x + (int)icon_size && my > y && my < y + (int)icon_size) {
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tint.r *= 1.2f;
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tint.g *= 1.2f;
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@ -37,6 +37,7 @@ class HudRenderer {
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int fpsMax = 60;
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std::wstring fpsString;
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bool inventoryOpen = false;
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int inventoryScroll = 0;
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bool pause = false;
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std::shared_ptr<gui::UINode> debugPanel;
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