Merge branch 'model3dview' into update-gfx-pipeline
This commit is contained in:
commit
32bb30ff83
4
res/devtools/syntax/xml.toml
Normal file
4
res/devtools/syntax/xml.toml
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
language = "XML"
|
||||||
|
extensions = ["xml"]
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||||||
|
multiline-comment-start = "<!--"
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||||||
|
multiline-comment-end = "-->"
|
||||||
@ -1,12 +1,6 @@
|
|||||||
<splitbox id="editorRoot" orientation="horizontal" split-pos="0.3">
|
<splitbox id="editorRoot" orientation="horizontal" split-pos="0.3">
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||||||
<splitbox split-pos="0.75">
|
<splitbox split-pos="0.75">
|
||||||
<panel interval="2" color="0" padding="2">
|
<iframe src="core:files_panel"></iframe>
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||||||
<textbox pos="2" padding="4,0,4,0" sub-consumer="filter_files" hint="@Filter"></textbox>
|
|
||||||
<panel id="filesList" color="#00000030" interval="6" padding="4"
|
|
||||||
size-func="-1,-45" pos="2,38">
|
|
||||||
<!-- content is generated in script -->
|
|
||||||
</panel>
|
|
||||||
</panel>
|
|
||||||
<panel id="problemsLog"
|
<panel id="problemsLog"
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||||||
color="#00000030"
|
color="#00000030"
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||||||
padding="5,15,5,15">
|
padding="5,15,5,15">
|
||||||
@ -53,6 +47,7 @@
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|||||||
text-wrap='false'
|
text-wrap='false'
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||||||
scroll-step='50'
|
scroll-step='50'
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||||||
></textbox>
|
></textbox>
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||||||
|
<modelviewer size="480" model="stairs" center="0.5,0.5,0.5" cam-rotation="45,-45,0" gravity="top-right"/>
|
||||||
</container>
|
</container>
|
||||||
<splitbox orientation="horizontal" split-pos="0.4">
|
<splitbox orientation="horizontal" split-pos="0.4">
|
||||||
<panel id="traceback" padding="4" color="#000000A0">
|
<panel id="traceback" padding="4" color="#000000A0">
|
||||||
|
|||||||
@ -1,6 +1,5 @@
|
|||||||
local writeables = {}
|
local writeables = {}
|
||||||
local registry
|
local registry
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||||||
local filenames
|
|
||||||
|
|
||||||
local current_file = {
|
local current_file = {
|
||||||
filename = "",
|
filename = "",
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||||||
@ -49,6 +48,10 @@ events.on("core:error", function (msg, traceback)
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|||||||
table.insert(errors_all, full)
|
table.insert(errors_all, full)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
events.on("core:open_in_editor", function(filename, linenum)
|
||||||
|
open_file_in_editor(filename, linenum)
|
||||||
|
end)
|
||||||
|
|
||||||
local function find_mutable(filename)
|
local function find_mutable(filename)
|
||||||
local packid = file.prefix(filename)
|
local packid = file.prefix(filename)
|
||||||
if packid == "core" then
|
if packid == "core" then
|
||||||
@ -80,16 +83,6 @@ local function refresh_file_title()
|
|||||||
..(edited and ' *' or '')
|
..(edited and ' *' or '')
|
||||||
end
|
end
|
||||||
|
|
||||||
function filter_files(text)
|
|
||||||
local filtered = {}
|
|
||||||
for _, filename in ipairs(filenames) do
|
|
||||||
if filename:find(text) then
|
|
||||||
table.insert(filtered, filename)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
build_files_list(filtered, text)
|
|
||||||
end
|
|
||||||
|
|
||||||
function on_control_combination(keycode)
|
function on_control_combination(keycode)
|
||||||
if keycode == input.keycode("s") then
|
if keycode == input.keycode("s") then
|
||||||
save_current_file()
|
save_current_file()
|
||||||
@ -229,43 +222,11 @@ function open_file_in_editor(filename, line, mutable)
|
|||||||
document.saveIcon.enabled = current_file.modified
|
document.saveIcon.enabled = current_file.modified
|
||||||
end
|
end
|
||||||
|
|
||||||
function build_files_list(filenames, selected)
|
|
||||||
local files_list = document.filesList
|
|
||||||
files_list.scroll = 0
|
|
||||||
files_list:clear()
|
|
||||||
|
|
||||||
for _, actual_filename in ipairs(filenames) do
|
|
||||||
local filename = actual_filename
|
|
||||||
if selected then
|
|
||||||
filename = filename:gsub(selected, "**"..selected.."**")
|
|
||||||
end
|
|
||||||
local parent = file.parent(filename)
|
|
||||||
local info = registry.get_info(actual_filename)
|
|
||||||
local icon = "file"
|
|
||||||
if info then
|
|
||||||
icon = info.type == "component" and "entity" or info.type
|
|
||||||
end
|
|
||||||
files_list:add(gui.template("script_file", {
|
|
||||||
path = parent .. (parent[#parent] == ':' and '' or '/'),
|
|
||||||
name = file.name(filename),
|
|
||||||
icon = icon,
|
|
||||||
unit = info and info.unit or '',
|
|
||||||
filename = actual_filename
|
|
||||||
}))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function on_open(mode)
|
function on_open(mode)
|
||||||
registry = require "core:internal/scripts_registry"
|
registry = require "core:internal/scripts_registry"
|
||||||
|
|
||||||
local files_list = document.filesList
|
|
||||||
|
|
||||||
document.editorContainer:setInterval(200, refresh_file_title)
|
document.editorContainer:setInterval(200, refresh_file_title)
|
||||||
|
|
||||||
clear_traceback()
|
clear_traceback()
|
||||||
clear_output()
|
clear_output()
|
||||||
|
|
||||||
filenames = registry.filenames
|
|
||||||
table.sort(filenames)
|
|
||||||
build_files_list(filenames)
|
|
||||||
end
|
end
|
||||||
|
|||||||
7
res/layouts/files_panel.xml
Normal file
7
res/layouts/files_panel.xml
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<panel interval="2" color="0" padding="2">
|
||||||
|
<textbox pos="2" padding="4,0,4,0" sub-consumer="filter_files" hint="@Filter"></textbox>
|
||||||
|
<panel id="filesList" color="#00000030" interval="6" padding="4"
|
||||||
|
size-func="-1,-45" pos="2,38">
|
||||||
|
<!-- content is generated in script -->
|
||||||
|
</panel>
|
||||||
|
</panel>
|
||||||
54
res/layouts/files_panel.xml.lua
Normal file
54
res/layouts/files_panel.xml.lua
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
local registry
|
||||||
|
local filenames
|
||||||
|
|
||||||
|
function filter_files(text)
|
||||||
|
local pattern_safe = text:pattern_safe();
|
||||||
|
local filtered = {}
|
||||||
|
for _, filename in ipairs(filenames) do
|
||||||
|
if filename:find(pattern_safe) then
|
||||||
|
table.insert(filtered, filename)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
build_files_list(filtered, pattern_safe)
|
||||||
|
end
|
||||||
|
|
||||||
|
function open_file_in_editor(filename, linenum)
|
||||||
|
events.emit("core:open_in_editor", filename, linenum)
|
||||||
|
end
|
||||||
|
|
||||||
|
function build_files_list(filenames, highlighted_part)
|
||||||
|
local files_list = document.filesList
|
||||||
|
files_list.scroll = 0
|
||||||
|
files_list:clear()
|
||||||
|
|
||||||
|
for _, actual_filename in ipairs(filenames) do
|
||||||
|
local filename = actual_filename
|
||||||
|
if highlighted_part then
|
||||||
|
filename = filename:gsub(highlighted_part, "**"..highlighted_part.."**")
|
||||||
|
end
|
||||||
|
local parent = file.parent(filename)
|
||||||
|
local info = registry.get_info(actual_filename)
|
||||||
|
local icon = "file"
|
||||||
|
if info then
|
||||||
|
icon = info.type == "component" and "entity" or info.type
|
||||||
|
end
|
||||||
|
files_list:add(gui.template("script_file", {
|
||||||
|
path = parent .. (parent[#parent] == ':' and '' or '/'),
|
||||||
|
name = file.name(filename),
|
||||||
|
icon = icon,
|
||||||
|
unit = info and info.unit or '',
|
||||||
|
filename = actual_filename,
|
||||||
|
open_func = "open_file_in_editor",
|
||||||
|
}))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function on_open(mode)
|
||||||
|
registry = require "core:internal/scripts_registry"
|
||||||
|
|
||||||
|
local files_list = document.filesList
|
||||||
|
|
||||||
|
filenames = registry.filenames
|
||||||
|
table.sort(filenames)
|
||||||
|
build_files_list(filenames)
|
||||||
|
end
|
||||||
@ -3,7 +3,7 @@
|
|||||||
<label hover-color='#30A0FF'
|
<label hover-color='#30A0FF'
|
||||||
pos="20,2"
|
pos="20,2"
|
||||||
interactive="true"
|
interactive="true"
|
||||||
onclick='open_file_in_editor("%{filename}")'
|
onclick='%{open_func}("%{filename}")'
|
||||||
markup='md'
|
markup='md'
|
||||||
tooltip='%{unit}'
|
tooltip='%{unit}'
|
||||||
sizefunc="-1,-1">
|
sizefunc="-1,-1">
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
<model>
|
<model>
|
||||||
<box from="0,0,0" to="1,0.5,1" delete="top,south"/>
|
<box from="0,0,0" to="1,0.5,1" delete="top,south"/>
|
||||||
<box from="0,0.5,0" to="1,1,0.5" delete="bottom,south"/>
|
<box from="0,0.5,0" to="1,1,0.5" delete="bottom,south"/>
|
||||||
<rect from="0,0.5,0.5" right="1,0,0" up="0,0,0.5"/>
|
<rect from="0,0.5,0.5" right="1,0,0" up="0,0,0.5" texture="$2"/>
|
||||||
<rect from="0,0,0" right="1,0,0" up="0,1,0"/>
|
<rect from="0,0,0" right="1,0,0" up="0,1,0" texture="$1"/>
|
||||||
</model>
|
</model>
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
local export = {
|
local export = {
|
||||||
filenames = {},
|
filenames = {},
|
||||||
classification = {}
|
registry = {}
|
||||||
}
|
}
|
||||||
|
|
||||||
local function collect_components(dirname, dest)
|
local function collect_components(dirname, dest)
|
||||||
@ -9,7 +9,7 @@ local function collect_components(dirname, dest)
|
|||||||
for i, filename in ipairs(files) do
|
for i, filename in ipairs(files) do
|
||||||
if file.ext(filename) == "lua" then
|
if file.ext(filename) == "lua" then
|
||||||
table.insert(dest, filename)
|
table.insert(dest, filename)
|
||||||
export.classification[filename] = {
|
export.registry[filename] = {
|
||||||
type="component",
|
type="component",
|
||||||
unit=file.prefix(filename)..":"..file.stem(filename)
|
unit=file.prefix(filename)..":"..file.stem(filename)
|
||||||
}
|
}
|
||||||
@ -33,13 +33,13 @@ local function collect_scripts(dirname, dest, ismodule)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function load_scripts_list()
|
local function load_scripts_list(packs)
|
||||||
local packs = pack.get_installed()
|
local registry = export.registry
|
||||||
for _, packid in ipairs(packs) do
|
for _, packid in ipairs(packs) do
|
||||||
collect_scripts(packid..":modules", export.filenames, true)
|
collect_scripts(packid..":modules", export.filenames, true)
|
||||||
end
|
end
|
||||||
for _, filename in ipairs(export.filenames) do
|
for _, filename in ipairs(export.filenames) do
|
||||||
export.classification[filename] = {
|
registry[filename] = {
|
||||||
type="module",
|
type="module",
|
||||||
unit=file.join(file.parent(file.prefix(filename)..":"..
|
unit=file.join(file.parent(file.prefix(filename)..":"..
|
||||||
filename:sub(filename:find("/")+1)),
|
filename:sub(filename:find("/")+1)),
|
||||||
@ -51,27 +51,39 @@ local function load_scripts_list()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function export.build_classification()
|
local function load_models_list(packs)
|
||||||
local classification = {}
|
local registry = export.registry
|
||||||
|
for _, filename in ipairs(file.list("models")) do
|
||||||
|
local ext = file.ext(filename)
|
||||||
|
if ext == "xml" then
|
||||||
|
registry[filename] = {type="model", unit=file.stem(filename)}
|
||||||
|
table.insert(export.filenames, filename)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function export.build_registry()
|
||||||
|
local registry = {}
|
||||||
for id, props in pairs(block.properties) do
|
for id, props in pairs(block.properties) do
|
||||||
classification[props["script-file"]] = {type="block", unit=block.name(id)}
|
registry[props["script-file"]] = {type="block", unit=block.name(id)}
|
||||||
end
|
end
|
||||||
for id, props in pairs(item.properties) do
|
for id, props in pairs(item.properties) do
|
||||||
classification[props["script-file"]] = {type="item", unit=item.name(id)}
|
registry[props["script-file"]] = {type="item", unit=item.name(id)}
|
||||||
end
|
end
|
||||||
local packs = pack.get_installed()
|
local packs = pack.get_installed()
|
||||||
for _, packid in ipairs(packs) do
|
for _, packid in ipairs(packs) do
|
||||||
classification[packid..":scripts/world.lua"] = {type="world", unit=packid}
|
registry[packid..":scripts/world.lua"] = {type="world", unit=packid}
|
||||||
classification[packid..":scripts/hud.lua"] = {type="hud", unit=packid}
|
registry[packid..":scripts/hud.lua"] = {type="hud", unit=packid}
|
||||||
end
|
end
|
||||||
export.classification = classification
|
export.registry = registry
|
||||||
export.filenames = {}
|
export.filenames = {}
|
||||||
|
|
||||||
load_scripts_list()
|
load_scripts_list(packs)
|
||||||
|
load_models_list(packs)
|
||||||
end
|
end
|
||||||
|
|
||||||
function export.get_info(filename)
|
function export.get_info(filename)
|
||||||
return export.classification[filename]
|
return export.registry[filename]
|
||||||
end
|
end
|
||||||
|
|
||||||
return export
|
return export
|
||||||
|
|||||||
@ -63,4 +63,4 @@ cache_names(block)
|
|||||||
cache_names(item)
|
cache_names(item)
|
||||||
|
|
||||||
local scripts_registry = require "core:internal/scripts_registry"
|
local scripts_registry = require "core:internal/scripts_registry"
|
||||||
scripts_registry.build_classification()
|
scripts_registry.build_registry()
|
||||||
|
|||||||
@ -523,9 +523,6 @@ function time.post_runnable(runnable)
|
|||||||
table.insert(__post_runnables, runnable)
|
table.insert(__post_runnables, runnable)
|
||||||
end
|
end
|
||||||
|
|
||||||
assets = {}
|
|
||||||
assets.load_texture = core.__load_texture
|
|
||||||
|
|
||||||
-- --------- Deprecated functions ------ --
|
-- --------- Deprecated functions ------ --
|
||||||
local function wrap_deprecated(func, name, alternatives)
|
local function wrap_deprecated(func, name, alternatives)
|
||||||
return function (...)
|
return function (...)
|
||||||
|
|||||||
@ -9,7 +9,11 @@ util::TextureRegion util::get_texture_region(
|
|||||||
) {
|
) {
|
||||||
size_t sep = name.find(':');
|
size_t sep = name.find(':');
|
||||||
if (sep == std::string::npos) {
|
if (sep == std::string::npos) {
|
||||||
return {assets.get<Texture>(name), UVRegion(0,0,1,1)};
|
auto texture = assets.get<Texture>(name);
|
||||||
|
if (texture == nullptr && !fallback.empty()) {
|
||||||
|
return util::get_texture_region(assets, fallback, "");
|
||||||
|
}
|
||||||
|
return {texture, UVRegion(0,0,1,1)};
|
||||||
} else {
|
} else {
|
||||||
auto atlas = assets.get<Atlas>(name.substr(0, sep));
|
auto atlas = assets.get<Atlas>(name.substr(0, sep));
|
||||||
if (atlas) {
|
if (atlas) {
|
||||||
|
|||||||
@ -14,8 +14,8 @@ static const std::unordered_map<std::string, int> side_indices {
|
|||||||
{"south", 1},
|
{"south", 1},
|
||||||
{"top", 2},
|
{"top", 2},
|
||||||
{"bottom", 3},
|
{"bottom", 3},
|
||||||
{"east", 4},
|
{"west", 4},
|
||||||
{"west", 5},
|
{"east", 5},
|
||||||
};
|
};
|
||||||
|
|
||||||
static void perform_rect(const xmlelement& root, model::Model& model) {
|
static void perform_rect(const xmlelement& root, model::Model& model) {
|
||||||
|
|||||||
@ -77,13 +77,13 @@ void Mesh::addBox(
|
|||||||
if (enabledSides[1]) // south
|
if (enabledSides[1]) // south
|
||||||
addPlane(pos-Z*size, -X*size, Y*size, -Z, uvs[1]);
|
addPlane(pos-Z*size, -X*size, Y*size, -Z, uvs[1]);
|
||||||
if (enabledSides[2]) // top
|
if (enabledSides[2]) // top
|
||||||
addPlane(pos+Y*size, X*size, -Z*size, Y, uvs[2]);
|
addPlane(pos+Y*size, X*size, -Z*size, Y, uvs[2] * glm::vec2(-1));
|
||||||
if (enabledSides[3]) // bottom
|
if (enabledSides[3]) // bottom
|
||||||
addPlane(pos-Y*size, X*size, Z*size, -Y, uvs[3]);
|
addPlane(pos-Y*size, X*size, Z*size, -Y, uvs[3] * glm::vec2(-1, 1));
|
||||||
if (enabledSides[4]) // west
|
if (enabledSides[4]) // west
|
||||||
addPlane(pos+X*size, -Z*size, Y*size, X, uvs[4]);
|
addPlane(pos+X*size, -Z*size, Y*size, X, uvs[4]);
|
||||||
if (enabledSides[5]) // east
|
if (enabledSides[5]) // east
|
||||||
addPlane(pos-X*size, Z*size, Y*size, -X, uvs[5]);
|
addPlane(pos-X*size, Z*size, Y*size, -X, uvs[5] * glm::vec2(-1, 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Mesh::scale(const glm::vec3& size) {
|
void Mesh::scale(const glm::vec3& size) {
|
||||||
|
|||||||
@ -6,6 +6,11 @@
|
|||||||
#include "typedefs.hpp"
|
#include "typedefs.hpp"
|
||||||
#include "maths/UVRegion.hpp"
|
#include "maths/UVRegion.hpp"
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
const glm::vec3 SUN_VECTOR(0.528265f, 0.833149f, -0.163704f);
|
||||||
|
const float DIRECTIONAL_LIGHT_FACTOR = 0.3f;
|
||||||
|
}
|
||||||
|
|
||||||
Batch3D::Batch3D(size_t capacity)
|
Batch3D::Batch3D(size_t capacity)
|
||||||
: capacity(capacity) {
|
: capacity(capacity) {
|
||||||
buffer = std::make_unique<Batch3DVertex[]>(capacity);
|
buffer = std::make_unique<Batch3DVertex[]>(capacity);
|
||||||
@ -29,20 +34,28 @@ void Batch3D::begin(){
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Batch3D::vertex(
|
void Batch3D::vertex(
|
||||||
float x, float y, float z, float u, float v,
|
float x,
|
||||||
float r, float g, float b, float a
|
float y,
|
||||||
|
float z,
|
||||||
|
float u,
|
||||||
|
float v,
|
||||||
|
float r,
|
||||||
|
float g,
|
||||||
|
float b,
|
||||||
|
float a
|
||||||
) {
|
) {
|
||||||
buffer[index].position = {x, y, z};
|
buffer[index].position = {x, y, z};
|
||||||
buffer[index].uv = {u, v};
|
buffer[index].uv = {
|
||||||
|
u * region.getWidth() + region.u1, v * region.getHeight() + region.v1};
|
||||||
buffer[index].color = {r, g, b, a};
|
buffer[index].color = {r, g, b, a};
|
||||||
index++;
|
index++;
|
||||||
}
|
}
|
||||||
void Batch3D::vertex(
|
void Batch3D::vertex(
|
||||||
glm::vec3 coord, float u, float v,
|
glm::vec3 coord, float u, float v, float r, float g, float b, float a
|
||||||
float r, float g, float b, float a
|
|
||||||
) {
|
) {
|
||||||
buffer[index].position = coord;
|
buffer[index].position = coord;
|
||||||
buffer[index].uv = {u, v};
|
buffer[index].uv = {
|
||||||
|
u * region.getWidth() + region.u1, v * region.getHeight() + region.v1};
|
||||||
buffer[index].color = {r, g, b, a};
|
buffer[index].color = {r, g, b, a};
|
||||||
index++;
|
index++;
|
||||||
}
|
}
|
||||||
@ -52,7 +65,9 @@ void Batch3D::vertex(
|
|||||||
float r, float g, float b, float a
|
float r, float g, float b, float a
|
||||||
) {
|
) {
|
||||||
buffer[index].position = point;
|
buffer[index].position = point;
|
||||||
buffer[index].uv = uvpoint;
|
buffer[index].uv = {
|
||||||
|
uvpoint.x * region.getWidth() + region.u1,
|
||||||
|
uvpoint.y * region.getHeight() + region.v1};
|
||||||
buffer[index].color = {r, g, b, a};
|
buffer[index].color = {r, g, b, a};
|
||||||
index++;
|
index++;
|
||||||
}
|
}
|
||||||
@ -84,14 +99,18 @@ void Batch3D::face(
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Batch3D::texture(const Texture* new_texture){
|
void Batch3D::texture(const Texture* new_texture){
|
||||||
if (currentTexture == new_texture)
|
if (currentTexture == new_texture) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
flush();
|
flush();
|
||||||
currentTexture = new_texture;
|
currentTexture = new_texture;
|
||||||
if (new_texture == nullptr)
|
if (new_texture == nullptr) {
|
||||||
blank->bind();
|
blank->bind();
|
||||||
else
|
region = blank->getUVRegion();
|
||||||
|
} else {
|
||||||
new_texture->bind();
|
new_texture->bind();
|
||||||
|
region = currentTexture->getUVRegion();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Batch3D::sprite(
|
void Batch3D::sprite(
|
||||||
@ -238,6 +257,16 @@ void Batch3D::blockCube(
|
|||||||
cube((1.0f - size) * -0.5f, size, texfaces, tint, shading);
|
cube((1.0f - size) * -0.5f, size, texfaces, tint, shading);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Batch3D::setRegion(UVRegion region) {
|
||||||
|
this->region = region;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Batch3D::vertex(const glm::vec3& pos, const glm::vec2& uv, const glm::vec3& norm) {
|
||||||
|
float d = glm::dot(glm::normalize(norm), SUN_VECTOR);
|
||||||
|
d = (1.0f - DIRECTIONAL_LIGHT_FACTOR) + d * DIRECTIONAL_LIGHT_FACTOR;
|
||||||
|
vertex(pos, uv, glm::vec4(d, d, d, 1.0f));
|
||||||
|
}
|
||||||
|
|
||||||
void Batch3D::vertex(
|
void Batch3D::vertex(
|
||||||
const glm::vec3& coord, const glm::vec2& uv, const glm::vec4& tint
|
const glm::vec3& coord, const glm::vec2& uv, const glm::vec4& tint
|
||||||
) {
|
) {
|
||||||
|
|||||||
@ -3,6 +3,7 @@
|
|||||||
#include "typedefs.hpp"
|
#include "typedefs.hpp"
|
||||||
#include "commons.hpp"
|
#include "commons.hpp"
|
||||||
#include "MeshData.hpp"
|
#include "MeshData.hpp"
|
||||||
|
#include "maths/UVRegion.hpp"
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
@ -32,8 +33,8 @@ class Batch3D : public Flushable {
|
|||||||
std::unique_ptr<Texture> blank;
|
std::unique_ptr<Texture> blank;
|
||||||
size_t index;
|
size_t index;
|
||||||
glm::vec4 tint {1.0f};
|
glm::vec4 tint {1.0f};
|
||||||
|
|
||||||
const Texture* currentTexture;
|
const Texture* currentTexture;
|
||||||
|
UVRegion region {0.0f, 0.0f, 1.0f, 1.0f};
|
||||||
|
|
||||||
void vertex(
|
void vertex(
|
||||||
float x, float y, float z,
|
float x, float y, float z,
|
||||||
@ -102,6 +103,8 @@ public:
|
|||||||
const glm::vec4& tint,
|
const glm::vec4& tint,
|
||||||
bool shading = true
|
bool shading = true
|
||||||
);
|
);
|
||||||
|
void setRegion(UVRegion region);
|
||||||
|
void vertex(const glm::vec3& pos, const glm::vec2& uv, const glm::vec3& norm);
|
||||||
void vertex(const glm::vec3& pos, const glm::vec2& uv, const glm::vec4& tint);
|
void vertex(const glm::vec3& pos, const glm::vec2& uv, const glm::vec4& tint);
|
||||||
void point(const glm::vec3& pos, const glm::vec4& tint);
|
void point(const glm::vec3& pos, const glm::vec4& tint);
|
||||||
void flush() override;
|
void flush() override;
|
||||||
|
|||||||
@ -34,7 +34,7 @@ public:
|
|||||||
Batch2D* getBatch2D() const;
|
Batch2D* getBatch2D() const;
|
||||||
|
|
||||||
const glm::uvec2& getViewport() const;
|
const glm::uvec2& getViewport() const;
|
||||||
DrawContext sub(Flushable* flushable=nullptr) const;
|
[[nodiscard]] DrawContext sub(Flushable* flushable=nullptr) const;
|
||||||
|
|
||||||
void setViewport(const glm::uvec2& viewport);
|
void setViewport(const glm::uvec2& viewport);
|
||||||
void setFramebuffer(Bindable* fbo);
|
void setFramebuffer(Bindable* fbo);
|
||||||
|
|||||||
@ -16,6 +16,7 @@
|
|||||||
namespace fs = std::filesystem;
|
namespace fs = std::filesystem;
|
||||||
|
|
||||||
GLSLExtension* Shader::preprocessor = new GLSLExtension();
|
GLSLExtension* Shader::preprocessor = new GLSLExtension();
|
||||||
|
Shader* Shader::used = nullptr;
|
||||||
|
|
||||||
Shader::Shader(uint id) : id(id){
|
Shader::Shader(uint id) : id(id){
|
||||||
}
|
}
|
||||||
@ -25,6 +26,7 @@ Shader::~Shader(){
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Shader::use(){
|
void Shader::use(){
|
||||||
|
used = this;
|
||||||
glUseProgram(id);
|
glUseProgram(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -131,3 +133,7 @@ std::unique_ptr<Shader> Shader::create(
|
|||||||
}
|
}
|
||||||
return std::make_unique<Shader>(id);
|
return std::make_unique<Shader>(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Shader& Shader::getUsed() {
|
||||||
|
return *used;
|
||||||
|
}
|
||||||
|
|||||||
@ -10,6 +10,7 @@
|
|||||||
class GLSLExtension;
|
class GLSLExtension;
|
||||||
|
|
||||||
class Shader {
|
class Shader {
|
||||||
|
static Shader* used;
|
||||||
uint id;
|
uint id;
|
||||||
std::unordered_map<std::string, uint> uniformLocations;
|
std::unordered_map<std::string, uint> uniformLocations;
|
||||||
|
|
||||||
@ -43,4 +44,6 @@ public:
|
|||||||
const std::string& vertexSource,
|
const std::string& vertexSource,
|
||||||
const std::string& fragmentSource
|
const std::string& fragmentSource
|
||||||
);
|
);
|
||||||
|
|
||||||
|
static Shader& getUsed();
|
||||||
};
|
};
|
||||||
|
|||||||
@ -98,7 +98,7 @@ model::Model ModelsGenerator::fromCustom(
|
|||||||
for (size_t i = 0; i < modelBoxes.size(); i++) {
|
for (size_t i = 0; i < modelBoxes.size(); i++) {
|
||||||
auto& mesh = model.addMesh("blocks:");
|
auto& mesh = model.addMesh("blocks:");
|
||||||
mesh.lighting = lighting;
|
mesh.lighting = lighting;
|
||||||
const UVRegion boxtexfaces[6] = {
|
UVRegion boxtexfaces[6] = {
|
||||||
get_region_for(modelTextures[i * 6 + 5], assets),
|
get_region_for(modelTextures[i * 6 + 5], assets),
|
||||||
get_region_for(modelTextures[i * 6 + 4], assets),
|
get_region_for(modelTextures[i * 6 + 4], assets),
|
||||||
get_region_for(modelTextures[i * 6 + 3], assets),
|
get_region_for(modelTextures[i * 6 + 3], assets),
|
||||||
@ -106,6 +106,9 @@ model::Model ModelsGenerator::fromCustom(
|
|||||||
get_region_for(modelTextures[i * 6 + 1], assets),
|
get_region_for(modelTextures[i * 6 + 1], assets),
|
||||||
get_region_for(modelTextures[i * 6 + 0], assets)
|
get_region_for(modelTextures[i * 6 + 0], assets)
|
||||||
};
|
};
|
||||||
|
boxtexfaces[2].scale(glm::vec2(-1));
|
||||||
|
boxtexfaces[5].scale(glm::vec2(-1, 1));
|
||||||
|
|
||||||
bool enabled[6] {1,1,1,1,1,1};
|
bool enabled[6] {1,1,1,1,1,1};
|
||||||
mesh.addBox(
|
mesh.addBox(
|
||||||
modelBoxes[i].center(),
|
modelBoxes[i].center(),
|
||||||
|
|||||||
@ -36,6 +36,7 @@ void InlineFrame::setDocument(const std::shared_ptr<UiDocument>& document) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void InlineFrame::act(float delta) {
|
void InlineFrame::act(float delta) {
|
||||||
|
Container::act(delta);
|
||||||
if (document || src.empty()) {
|
if (document || src.empty()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
151
src/graphics/ui/elements/ModelViewer.cpp
Normal file
151
src/graphics/ui/elements/ModelViewer.cpp
Normal file
@ -0,0 +1,151 @@
|
|||||||
|
#include <glm/ext.hpp>
|
||||||
|
#include "ModelViewer.hpp"
|
||||||
|
|
||||||
|
#include "assets/Assets.hpp"
|
||||||
|
#include "assets/assets_util.hpp"
|
||||||
|
#include "graphics/commons/Model.hpp"
|
||||||
|
#include "graphics/core/Batch2D.hpp"
|
||||||
|
#include "graphics/core/Batch3D.hpp"
|
||||||
|
#include "graphics/core/Shader.hpp"
|
||||||
|
#include "graphics/core/Framebuffer.hpp"
|
||||||
|
#include "graphics/core/DrawContext.hpp"
|
||||||
|
#include "window/Window.hpp"
|
||||||
|
#include "../GUI.hpp"
|
||||||
|
|
||||||
|
// TODO: remove
|
||||||
|
#include <GL/glew.h>
|
||||||
|
|
||||||
|
using namespace gui;
|
||||||
|
|
||||||
|
ModelViewer::ModelViewer(
|
||||||
|
GUI& gui, const glm::vec2& size, const std::string& modelName
|
||||||
|
)
|
||||||
|
: Container(gui, size),
|
||||||
|
modelName(modelName),
|
||||||
|
camera(),
|
||||||
|
batch(std::make_unique<Batch3D>(1024)),
|
||||||
|
fbo(std::make_unique<Framebuffer>(size.x, size.y)) {
|
||||||
|
camera.perspective = true;
|
||||||
|
camera.position = glm::vec3(2, 2, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
ModelViewer::~ModelViewer() = default;
|
||||||
|
|
||||||
|
void ModelViewer::setModel(const std::string& modelName) {
|
||||||
|
this->modelName = modelName;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::string& ModelViewer::getModel() const {
|
||||||
|
return modelName;
|
||||||
|
}
|
||||||
|
|
||||||
|
Camera& ModelViewer::getCamera() {
|
||||||
|
return camera;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Camera& ModelViewer::getCamera() const {
|
||||||
|
return camera;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ModelViewer::act(float delta) {
|
||||||
|
Container::act(delta);
|
||||||
|
|
||||||
|
auto& input = gui.getInput();
|
||||||
|
|
||||||
|
if (!grabbing && hover && input.jclicked(Mousecode::BUTTON_3)) {
|
||||||
|
grabbing = true;
|
||||||
|
}
|
||||||
|
if (grabbing && input.clicked(Mousecode::BUTTON_3)) {
|
||||||
|
auto cursor = input.getCursor();
|
||||||
|
if (input.pressed(Keycode::LEFT_SHIFT)) {
|
||||||
|
center -= camera.right * (cursor.delta.x / size.x) * distance;
|
||||||
|
center += camera.up * (cursor.delta.y / size.y) * distance;
|
||||||
|
} else {
|
||||||
|
rotation.x -= cursor.delta.x / size.x * glm::two_pi<float>();
|
||||||
|
rotation.y -= cursor.delta.y / size.y * glm::two_pi<float>();
|
||||||
|
rotation.y = glm::max(
|
||||||
|
-glm::half_pi<float>(), glm::min(glm::half_pi<float>(), rotation.y)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
} else if (grabbing) {
|
||||||
|
grabbing = false;
|
||||||
|
}
|
||||||
|
if (hover) {
|
||||||
|
distance *= 1.0f - 0.2f * input.getScroll();
|
||||||
|
}
|
||||||
|
camera.rotation = glm::mat4(1.0f);
|
||||||
|
camera.rotate(rotation.y, rotation.x, rotation.z);
|
||||||
|
camera.position = center - camera.front * distance;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ModelViewer::draw(const DrawContext& pctx, const Assets& assets) {
|
||||||
|
camera.setAspectRatio(size.x / size.y);
|
||||||
|
camera.updateVectors();
|
||||||
|
|
||||||
|
auto model = assets.get<model::Model>(modelName);
|
||||||
|
if (model == nullptr) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
auto& prevShader = Shader::getUsed();
|
||||||
|
|
||||||
|
fbo->resize(size.x, size.y);
|
||||||
|
{
|
||||||
|
glDisable(GL_SCISSOR_TEST);
|
||||||
|
auto ctx = pctx.sub();
|
||||||
|
ctx.setFramebuffer(fbo.get());
|
||||||
|
ctx.setViewport({size.x, size.y});
|
||||||
|
ctx.setDepthTest(true);
|
||||||
|
ctx.setCullFace(true);
|
||||||
|
display::clear();
|
||||||
|
|
||||||
|
auto& ui3dShader = assets.require<Shader>("ui3d");
|
||||||
|
ui3dShader.use();
|
||||||
|
ui3dShader.uniformMatrix("u_apply", glm::mat4(1.0f));
|
||||||
|
ui3dShader.uniformMatrix("u_projview", camera.getProjView());
|
||||||
|
batch->begin();
|
||||||
|
for (const auto& mesh : model->meshes) {
|
||||||
|
util::TextureRegion region;
|
||||||
|
if (!mesh.texture.empty() && mesh.texture[0] == '$') {
|
||||||
|
// todo: refactor
|
||||||
|
static std::array<std::string, 6> faces {
|
||||||
|
"blocks:dbg_north",
|
||||||
|
"blocks:dbg_south",
|
||||||
|
"blocks:dbg_top",
|
||||||
|
"blocks:dbg_bottom",
|
||||||
|
"blocks:dbg_west",
|
||||||
|
"blocks:dbg_east",
|
||||||
|
};
|
||||||
|
region = util::get_texture_region(
|
||||||
|
assets,
|
||||||
|
faces.at(mesh.texture.at(1) - '0'),
|
||||||
|
"blocks:notfound"
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
region = util::get_texture_region(assets, mesh.texture, "blocks:notfound");
|
||||||
|
}
|
||||||
|
batch->texture(region.texture);
|
||||||
|
batch->setRegion(region.region);
|
||||||
|
for (const auto& vertex : mesh.vertices) {
|
||||||
|
batch->vertex(vertex.coord, vertex.uv, vertex.normal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
batch->flush();
|
||||||
|
glEnable(GL_SCISSOR_TEST);
|
||||||
|
}
|
||||||
|
|
||||||
|
auto pos = calcPos();
|
||||||
|
prevShader.use();
|
||||||
|
auto& batch2d = *pctx.getBatch2D();
|
||||||
|
batch2d.texture(fbo->getTexture());
|
||||||
|
batch2d.rect(pos.x, pos.y, size.x, size.y, 0.0f, 0.0f, 0.0f, UVRegion {}, false, true, glm::vec4{1.0f});
|
||||||
|
|
||||||
|
Container::draw(pctx, assets);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ModelViewer::setCenter(const glm::vec3& center) {
|
||||||
|
this->center = center;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ModelViewer::setRotation(const glm::vec3& euler) {
|
||||||
|
this->rotation = euler;
|
||||||
|
}
|
||||||
40
src/graphics/ui/elements/ModelViewer.hpp
Normal file
40
src/graphics/ui/elements/ModelViewer.hpp
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include "Container.hpp"
|
||||||
|
#include "window/Camera.hpp"
|
||||||
|
|
||||||
|
class Batch3D;
|
||||||
|
class Framebuffer;
|
||||||
|
|
||||||
|
namespace gui {
|
||||||
|
class ModelViewer : public Container {
|
||||||
|
private:
|
||||||
|
std::string modelName;
|
||||||
|
Camera camera;
|
||||||
|
std::unique_ptr<Batch3D> batch;
|
||||||
|
std::unique_ptr<Framebuffer> fbo;
|
||||||
|
|
||||||
|
glm::vec3 rotation {};
|
||||||
|
glm::vec3 center {};
|
||||||
|
float distance = 4.0f;
|
||||||
|
bool grabbing = false;
|
||||||
|
public:
|
||||||
|
ModelViewer(GUI& gui, const glm::vec2& size, const std::string& modelName);
|
||||||
|
|
||||||
|
~ModelViewer();
|
||||||
|
|
||||||
|
void setModel(const std::string& modelName);
|
||||||
|
const std::string& getModel() const;
|
||||||
|
|
||||||
|
Camera& getCamera();
|
||||||
|
const Camera& getCamera() const;
|
||||||
|
|
||||||
|
void act(float delta) override;
|
||||||
|
void draw(const DrawContext& pctx, const Assets& assets) override;
|
||||||
|
|
||||||
|
void setRotation(const glm::vec3& euler);
|
||||||
|
void setCenter(const glm::vec3& center);
|
||||||
|
};
|
||||||
|
}
|
||||||
@ -19,6 +19,7 @@
|
|||||||
#include "elements/Panel.hpp"
|
#include "elements/Panel.hpp"
|
||||||
#include "elements/TextBox.hpp"
|
#include "elements/TextBox.hpp"
|
||||||
#include "elements/TrackBar.hpp"
|
#include "elements/TrackBar.hpp"
|
||||||
|
#include "elements/ModelViewer.hpp"
|
||||||
#include "engine/Engine.hpp"
|
#include "engine/Engine.hpp"
|
||||||
#include "frontend/locale.hpp"
|
#include "frontend/locale.hpp"
|
||||||
#include "frontend/menu.hpp"
|
#include "frontend/menu.hpp"
|
||||||
@ -368,6 +369,23 @@ static std::shared_ptr<UINode> read_split_box(
|
|||||||
return splitBox;
|
return splitBox;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static std::shared_ptr<UINode> read_model_viewer(
|
||||||
|
UiXmlReader& reader, const xml::xmlelement& element
|
||||||
|
) {
|
||||||
|
auto model = element.attr("model", "").getText();
|
||||||
|
auto viewer = std::make_shared<ModelViewer>(
|
||||||
|
reader.getGUI(), glm::vec2(), model
|
||||||
|
);
|
||||||
|
read_container_impl(reader, element, *viewer);
|
||||||
|
if (element.has("center")) {
|
||||||
|
viewer->setCenter(element.attr("center").asVec3());
|
||||||
|
}
|
||||||
|
if (element.has("cam-rotation")) {
|
||||||
|
viewer->setRotation(glm::radians(element.attr("cam-rotation").asVec3()));
|
||||||
|
}
|
||||||
|
return viewer;
|
||||||
|
}
|
||||||
|
|
||||||
static std::shared_ptr<UINode> read_panel(
|
static std::shared_ptr<UINode> read_panel(
|
||||||
UiXmlReader& reader, const xml::xmlelement& element
|
UiXmlReader& reader, const xml::xmlelement& element
|
||||||
) {
|
) {
|
||||||
@ -785,6 +803,7 @@ UiXmlReader::UiXmlReader(gui::GUI& gui, scriptenv&& env) : gui(gui), env(std::mo
|
|||||||
add("trackbar", read_track_bar);
|
add("trackbar", read_track_bar);
|
||||||
add("container", read_container);
|
add("container", read_container);
|
||||||
add("bindbox", read_input_bind_box);
|
add("bindbox", read_input_bind_box);
|
||||||
|
add("modelviewer", read_model_viewer);
|
||||||
add("inventory", read_inventory);
|
add("inventory", read_inventory);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -15,6 +15,7 @@
|
|||||||
|
|
||||||
// Libraries
|
// Libraries
|
||||||
extern const luaL_Reg applib[];
|
extern const luaL_Reg applib[];
|
||||||
|
extern const luaL_Reg assetslib[];
|
||||||
extern const luaL_Reg audiolib[];
|
extern const luaL_Reg audiolib[];
|
||||||
extern const luaL_Reg base64lib[];
|
extern const luaL_Reg base64lib[];
|
||||||
extern const luaL_Reg bjsonlib[];
|
extern const luaL_Reg bjsonlib[];
|
||||||
|
|||||||
66
src/logic/scripting/lua/libs/libassets.cpp
Normal file
66
src/logic/scripting/lua/libs/libassets.cpp
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
#include "api_lua.hpp"
|
||||||
|
|
||||||
|
#include "assets/Assets.hpp"
|
||||||
|
#include "coders/png.hpp"
|
||||||
|
#include "coders/vcm.hpp"
|
||||||
|
#include "debug/Logger.hpp"
|
||||||
|
#include "engine/Engine.hpp"
|
||||||
|
#include "graphics/commons/Model.hpp"
|
||||||
|
#include "graphics/core/Texture.hpp"
|
||||||
|
#include "util/Buffer.hpp"
|
||||||
|
|
||||||
|
using namespace scripting;
|
||||||
|
|
||||||
|
static void load_texture(
|
||||||
|
const ubyte* bytes, size_t size, const std::string& destname
|
||||||
|
) {
|
||||||
|
try {
|
||||||
|
engine->getAssets()->store(png::load_texture(bytes, size), destname);
|
||||||
|
} catch (const std::runtime_error& err) {
|
||||||
|
debug::Logger logger("lua.assetslib");
|
||||||
|
logger.error() << err.what();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static int l_load_texture(lua::State* L) {
|
||||||
|
if (lua::istable(L, 1)) {
|
||||||
|
lua::pushvalue(L, 1);
|
||||||
|
size_t size = lua::objlen(L, 1);
|
||||||
|
util::Buffer<ubyte> buffer(size);
|
||||||
|
for (size_t i = 0; i < size; i++) {
|
||||||
|
lua::rawgeti(L, i + 1);
|
||||||
|
buffer[i] = lua::tointeger(L, -1);
|
||||||
|
lua::pop(L);
|
||||||
|
}
|
||||||
|
lua::pop(L);
|
||||||
|
load_texture(buffer.data(), buffer.size(), lua::require_string(L, 2));
|
||||||
|
} else {
|
||||||
|
auto string = lua::bytearray_as_string(L, 1);
|
||||||
|
load_texture(
|
||||||
|
reinterpret_cast<const ubyte*>(string.data()),
|
||||||
|
string.size(),
|
||||||
|
lua::require_string(L, 2)
|
||||||
|
);
|
||||||
|
lua::pop(L);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int l_parse_model(lua::State* L) {
|
||||||
|
auto format = lua::require_lstring(L, 1);
|
||||||
|
auto string = lua::require_lstring(L, 2);
|
||||||
|
auto name = lua::require_string(L, 3);
|
||||||
|
|
||||||
|
if (format == "xml") {
|
||||||
|
engine->getAssets()->store(vcm::parse(name, string), name);
|
||||||
|
} else {
|
||||||
|
throw std::runtime_error("unknown format " + util::quote(std::string(format)));
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
const luaL_Reg assetslib[] = {
|
||||||
|
{"load_texture", lua::wrap<l_load_texture>},
|
||||||
|
{"parse_model", lua::wrap<l_parse_model>},
|
||||||
|
{NULL, NULL}
|
||||||
|
};
|
||||||
@ -2,12 +2,10 @@
|
|||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "api_lua.hpp"
|
#include "api_lua.hpp"
|
||||||
#include "coders/png.hpp"
|
|
||||||
#include "constants.hpp"
|
#include "constants.hpp"
|
||||||
#include "assets/Assets.hpp"
|
#include "assets/Assets.hpp"
|
||||||
#include "content/Content.hpp"
|
#include "content/Content.hpp"
|
||||||
#include "content/ContentControl.hpp"
|
#include "content/ContentControl.hpp"
|
||||||
#include "debug/Logger.hpp"
|
|
||||||
#include "engine/Engine.hpp"
|
#include "engine/Engine.hpp"
|
||||||
#include "io/engine_paths.hpp"
|
#include "io/engine_paths.hpp"
|
||||||
#include "io/io.hpp"
|
#include "io/io.hpp"
|
||||||
@ -225,41 +223,6 @@ static int l_get_setting_info(lua::State* L) {
|
|||||||
throw std::runtime_error("unsupported setting type");
|
throw std::runtime_error("unsupported setting type");
|
||||||
}
|
}
|
||||||
|
|
||||||
static void load_texture(
|
|
||||||
const ubyte* bytes, size_t size, const std::string& destname
|
|
||||||
) {
|
|
||||||
try {
|
|
||||||
engine->getAssets()->store(png::load_texture(bytes, size), destname);
|
|
||||||
} catch (const std::runtime_error& err) {
|
|
||||||
debug::Logger logger("lua.corelib");
|
|
||||||
logger.error() << err.what();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static int l_load_texture(lua::State* L) {
|
|
||||||
if (lua::istable(L, 1)) {
|
|
||||||
lua::pushvalue(L, 1);
|
|
||||||
size_t size = lua::objlen(L, 1);
|
|
||||||
util::Buffer<ubyte> buffer(size);
|
|
||||||
for (size_t i = 0; i < size; i++) {
|
|
||||||
lua::rawgeti(L, i + 1);
|
|
||||||
buffer[i] = lua::tointeger(L, -1);
|
|
||||||
lua::pop(L);
|
|
||||||
}
|
|
||||||
lua::pop(L);
|
|
||||||
load_texture(buffer.data(), buffer.size(), lua::require_string(L, 2));
|
|
||||||
} else {
|
|
||||||
auto string = lua::bytearray_as_string(L, 1);
|
|
||||||
load_texture(
|
|
||||||
reinterpret_cast<const ubyte*>(string.data()),
|
|
||||||
string.size(),
|
|
||||||
lua::require_string(L, 2)
|
|
||||||
);
|
|
||||||
lua::pop(L);
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int l_open_folder(lua::State* L) {
|
static int l_open_folder(lua::State* L) {
|
||||||
platform::open_folder(io::resolve(lua::require_string(L, 1)));
|
platform::open_folder(io::resolve(lua::require_string(L, 1)));
|
||||||
return 0;
|
return 0;
|
||||||
@ -322,6 +285,5 @@ const luaL_Reg corelib[] = {
|
|||||||
{"open_folder", lua::wrap<l_open_folder>},
|
{"open_folder", lua::wrap<l_open_folder>},
|
||||||
{"quit", lua::wrap<l_quit>},
|
{"quit", lua::wrap<l_quit>},
|
||||||
{"capture_output", lua::wrap<l_capture_output>},
|
{"capture_output", lua::wrap<l_capture_output>},
|
||||||
{"__load_texture", lua::wrap<l_load_texture>},
|
|
||||||
{NULL, NULL}
|
{NULL, NULL}
|
||||||
};
|
};
|
||||||
|
|||||||
@ -490,6 +490,12 @@ static int p_get_scroll(UINode* node, lua::State* L) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static int l_gui_getattr(lua::State* L) {
|
static int l_gui_getattr(lua::State* L) {
|
||||||
|
if (!lua::isstring(L, 1)) {
|
||||||
|
throw std::runtime_error("document name is not a string");
|
||||||
|
}
|
||||||
|
if (!lua::isstring(L, 2)) {
|
||||||
|
throw std::runtime_error("element id is not a string");
|
||||||
|
}
|
||||||
auto docname = lua::require_string(L, 1);
|
auto docname = lua::require_string(L, 1);
|
||||||
auto element = lua::require_string(L, 2);
|
auto element = lua::require_string(L, 2);
|
||||||
if (lua::isnumber(L, 3)) {
|
if (lua::isnumber(L, 3)) {
|
||||||
@ -507,6 +513,9 @@ static int l_gui_getattr(lua::State* L) {
|
|||||||
const auto& id = request_node_id(DocumentNode {docnode.document, node});
|
const auto& id = request_node_id(DocumentNode {docnode.document, node});
|
||||||
return push_document_node(L, id);
|
return push_document_node(L, id);
|
||||||
}
|
}
|
||||||
|
if (!lua::isstring(L, 3)) {
|
||||||
|
throw std::runtime_error("attribute name is not a string");
|
||||||
|
}
|
||||||
auto attr = lua::require_string(L, 3);
|
auto attr = lua::require_string(L, 3);
|
||||||
|
|
||||||
static const std::unordered_map<
|
static const std::unordered_map<
|
||||||
@ -755,6 +764,15 @@ static int p_set_scroll(UINode* node, lua::State* L, int idx) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static int l_gui_setattr(lua::State* L) {
|
static int l_gui_setattr(lua::State* L) {
|
||||||
|
if (!lua::isstring(L, 1)) {
|
||||||
|
throw std::runtime_error("document name is not a string");
|
||||||
|
}
|
||||||
|
if (!lua::isstring(L, 2)) {
|
||||||
|
throw std::runtime_error("element id is not a string");
|
||||||
|
}
|
||||||
|
if (!lua::isstring(L, 3)) {
|
||||||
|
throw std::runtime_error("attribute name is not a string");
|
||||||
|
}
|
||||||
auto docname = lua::require_string(L, 1);
|
auto docname = lua::require_string(L, 1);
|
||||||
auto element = lua::require_string(L, 2);
|
auto element = lua::require_string(L, 2);
|
||||||
auto attr = lua::require_string(L, 3);
|
auto attr = lua::require_string(L, 3);
|
||||||
|
|||||||
@ -64,6 +64,7 @@ static void create_libs(State* L, StateType stateType) {
|
|||||||
openlib(L, "__vc_app", applib);
|
openlib(L, "__vc_app", applib);
|
||||||
}
|
}
|
||||||
if (stateType == StateType::BASE || stateType == StateType::SCRIPT) {
|
if (stateType == StateType::BASE || stateType == StateType::SCRIPT) {
|
||||||
|
openlib(L, "assets", assetslib);
|
||||||
openlib(L, "audio", audiolib);
|
openlib(L, "audio", audiolib);
|
||||||
openlib(L, "console", consolelib);
|
openlib(L, "console", consolelib);
|
||||||
openlib(L, "core", corelib);
|
openlib(L, "core", corelib);
|
||||||
|
|||||||
@ -43,8 +43,8 @@ struct UVRegion {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void scale(float x, float y) {
|
void scale(float x, float y) {
|
||||||
float w = getWidth();
|
float w = u2 - u1;
|
||||||
float h = getHeight();
|
float h = v2 - v1;
|
||||||
float cx = (u1 + u2) * 0.5f;
|
float cx = (u1 + u2) * 0.5f;
|
||||||
float cy = (v1 + v2) * 0.5f;
|
float cy = (v1 + v2) * 0.5f;
|
||||||
u1 = cx - w * 0.5f * x;
|
u1 = cx - w * 0.5f * x;
|
||||||
@ -63,4 +63,10 @@ struct UVRegion {
|
|||||||
u2 = vec.z;
|
u2 = vec.z;
|
||||||
v2 = vec.w;
|
v2 = vec.w;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
UVRegion operator*(const glm::vec2& scale) const {
|
||||||
|
auto copy = UVRegion(*this);
|
||||||
|
copy.scale(scale);
|
||||||
|
return copy;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user