chunk flags converted to a bitfield
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3e0455358a
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3003386670
@ -374,7 +374,7 @@ void WorldRegions::put(Chunk* chunk){
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chunk->encode(), CHUNK_DATA_LEN, true);
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// Writing lights cache
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if (doWriteLights && chunk->isLighted()) {
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if (doWriteLights && chunk->flags.lighted) {
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put(chunk->x, chunk->z, REGION_LAYER_LIGHTS,
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chunk->lightmap.encode(), LIGHTMAP_DATA_LEN, true);
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}
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@ -333,7 +333,7 @@ void Hud::openInventory(
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if (blockinv == nullptr) {
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blockinv = level->inventories->createVirtual(blockUI->getSlotsCount());
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}
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level->chunks->getChunkByVoxel(block.x, block.y, block.z)->setUnsaved(true);
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level->chunks->getChunkByVoxel(block.x, block.y, block.z)->flags.unsaved;
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blockUI->bind(blockinv, content);
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blockPos = block;
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currentblockid = level->chunks->get(block.x, block.y, block.z)->id;
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@ -56,19 +56,16 @@ ChunksRenderer::~ChunksRenderer() {
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}
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std::shared_ptr<Mesh> ChunksRenderer::render(std::shared_ptr<Chunk> chunk, bool important) {
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chunk->setModified(false);
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chunk->flags.modified = false;
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if (important) {
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auto mesh = renderer->render(chunk.get(), level->chunksStorage.get());
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meshes[glm::ivec2(chunk->x, chunk->z)] = mesh;
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return mesh;
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}
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glm::ivec2 key(chunk->x, chunk->z);
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if (inwork.find(key) != inwork.end()) {
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return nullptr;
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}
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inwork[key] = true;
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threadPool.enqueueJob(chunk);
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return nullptr;
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@ -86,7 +83,7 @@ std::shared_ptr<Mesh> ChunksRenderer::getOrRender(std::shared_ptr<Chunk> chunk,
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if (found == meshes.end()) {
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return render(chunk, important);
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}
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if (chunk->isModified()) {
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if (chunk->flags.modified) {
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render(chunk, important);
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}
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return found->second;
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@ -79,7 +79,7 @@ bool WorldRenderer::drawChunk(
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bool culling
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){
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auto chunk = level->chunks->chunks[index];
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if (!chunk->isLighted()) {
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if (!chunk->flags.lighted) {
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return false;
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}
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float distance = glm::distance(
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@ -21,7 +21,7 @@ void LightSolver::add(int x, int y, int z, int emission) {
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addqueue.push(lightentry {x, y, z, ubyte(emission)});
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Chunk* chunk = chunks->getChunkByVoxel(x, y, z);
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chunk->setModified(true);
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chunk->flags.modified = true;
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chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission);
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}
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@ -67,7 +67,7 @@ void LightSolver::solve(){
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if (chunk) {
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int lx = x - chunk->x * CHUNK_W;
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int lz = z - chunk->z * CHUNK_D;
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chunk->setModified(true);
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chunk->flags.modified = true;
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ubyte light = chunk->lightmap.get(lx,y,lz, channel);
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if (light != 0 && light == entry.light-1){
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@ -96,7 +96,7 @@ void LightSolver::solve(){
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if (chunk) {
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int lx = x - chunk->x * CHUNK_W;
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int lz = z - chunk->z * CHUNK_D;
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chunk->setModified(true);
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chunk->flags.modified = true;
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ubyte light = chunk->lightmap.get(lx, y, lz, channel);
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voxel& v = chunk->voxels[vox_index(lx, y, lz)];
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@ -132,7 +132,7 @@ void BlocksController::randomTick(int tickid, int parts) {
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if ((index + tickid) % parts != 0)
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continue;
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auto& chunk = chunks->chunks[index];
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if (chunk == nullptr || !chunk->isLighted())
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if (chunk == nullptr || !chunk->flags.lighted)
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continue;
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for (int s = 0; s < segments; s++) {
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for (int i = 0; i < 4; i++) {
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@ -61,7 +61,7 @@ bool ChunksController::loadVisible(){
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int index = z * w + x;
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auto& chunk = chunks->chunks[index];
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if (chunk != nullptr){
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if (chunk->isLoaded() && !chunk->isLighted()) {
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if (chunk->flags.loaded && !chunk->flags.lighted) {
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if (buildLights(chunk)) {
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return true;
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}
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@ -99,12 +99,12 @@ bool ChunksController::buildLights(std::shared_ptr<Chunk> chunk) {
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}
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}
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if (surrounding == MIN_SURROUNDING) {
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bool lightsCache = chunk->isLoadedLights();
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bool lightsCache = chunk->flags.loadedLights;
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if (!lightsCache) {
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lighting->buildSkyLight(chunk->x, chunk->z);
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}
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lighting->onChunkLoaded(chunk->x, chunk->z, !lightsCache);
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chunk->setLighted(true);
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chunk->flags.lighted = true;
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return true;
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}
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return false;
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@ -114,20 +114,20 @@ void ChunksController::createChunk(int x, int z) {
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auto chunk = level->chunksStorage->create(x, z);
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chunks->putChunk(chunk);
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if (!chunk->isLoaded()) {
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if (!chunk->flags.loaded) {
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generator->generate(
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chunk->voxels, x, z,
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level->getWorld()->getSeed()
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);
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chunk->setUnsaved(true);
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chunk->flags.unsaved = true;
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}
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chunk->updateHeights();
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if (!chunk->isLoadedLights()) {
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if (!chunk->flags.loadedLights) {
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Lighting::prebuildSkyLight(
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chunk.get(), level->content->getIndices()
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);
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}
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chunk->setLoaded(true);
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chunk->setReady(true);
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chunk->flags.loaded = true;
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chunk->flags.ready = true;
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}
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@ -42,12 +42,12 @@ void Chunk::updateHeights() {
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void Chunk::addBlockInventory(std::shared_ptr<Inventory> inventory,
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uint x, uint y, uint z) {
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inventories[vox_index(x, y, z)] = inventory;
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setUnsaved(true);
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flags.unsaved = true;
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}
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void Chunk::removeBlockInventory(uint x, uint y, uint z) {
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if (inventories.erase(vox_index(x, y, z))) {
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setUnsaved(true);
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flags.unsaved = true;
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}
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}
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@ -9,14 +9,6 @@
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#include "voxel.hpp"
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#include "../lighting/Lightmap.hpp"
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struct ChunkFlag {
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static const int MODIFIED = 0x1;
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static const int READY = 0x2;
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static const int LOADED = 0x4;
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static const int LIGHTED = 0x8;
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static const int UNSAVED = 0x10;
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static const int LOADED_LIGHTS = 0x20;
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};
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inline constexpr int CHUNK_DATA_LEN = CHUNK_VOL*4;
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class Lightmap;
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@ -31,7 +23,14 @@ public:
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int bottom, top;
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voxel voxels[CHUNK_VOL] {};
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Lightmap lightmap;
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int flags = 0;
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struct {
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bool modified: 1;
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bool ready: 1;
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bool loaded: 1;
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bool lighted: 1;
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bool unsaved: 1;
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bool loadedLights: 1;
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} flags {};
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/* Block inventories map where key is index of block in voxels array */
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chunk_inventories_map inventories;
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@ -45,14 +44,6 @@ public:
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// unused
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std::unique_ptr<Chunk> clone() const;
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// flags getters/setters below
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inline void setFlags(int mask, bool value){
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if (value)
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flags |= mask;
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else
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flags &= ~(mask);
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}
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/* Creates new block inventory given size
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@return inventory id or 0 if block does not exists */
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void addBlockInventory(std::shared_ptr<Inventory> inventory,
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@ -63,35 +54,11 @@ public:
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/* @return inventory bound to the given block or nullptr */
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std::shared_ptr<Inventory> getBlockInventory(uint x, uint y, uint z) const;
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inline bool isUnsaved() const {return flags & ChunkFlag::UNSAVED;}
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inline bool isModified() const {return flags & ChunkFlag::MODIFIED;}
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inline bool isLighted() const {return flags & ChunkFlag::LIGHTED;}
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inline bool isLoaded() const {return flags & ChunkFlag::LOADED;}
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inline bool isLoadedLights() const {return flags & ChunkFlag::LOADED_LIGHTS;}
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inline bool isReady() const {return flags & ChunkFlag::READY;}
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inline void setUnsaved(bool newState) {setFlags(ChunkFlag::UNSAVED, newState);}
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inline void setModified(bool newState) {setFlags(ChunkFlag::MODIFIED, newState);}
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inline void setModifiedAndUnsaved() {
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setModified(true);
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setUnsaved(true);
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flags.modified = true;
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flags.unsaved = true;
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}
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inline void setLoaded(bool newState) {setFlags(ChunkFlag::LOADED, newState);}
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inline void setLoadedLights(bool newState) {setFlags(ChunkFlag::LOADED_LIGHTS, newState);}
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inline void setLighted(bool newState) {setFlags(ChunkFlag::LIGHTED, newState);}
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inline void setReady(bool newState) {setFlags(ChunkFlag::READY, newState);}
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std::unique_ptr<ubyte[]> encode() const;
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/**
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@ -186,14 +186,14 @@ void Chunks::set(int32_t x, int32_t y, int32_t z, uint32_t id, blockstate state)
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else if (id == 0) chunk->updateHeights();
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if (lx == 0 && (chunk = getChunk(cx+ox-1, cz+oz)))
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chunk->setModified(true);
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chunk->flags.modified = true;
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if (lz == 0 && (chunk = getChunk(cx+ox, cz+oz-1)))
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chunk->setModified(true);
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chunk->flags.modified = true;
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if (lx == CHUNK_W-1 && (chunk = getChunk(cx+ox+1, cz+oz)))
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chunk->setModified(true);
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chunk->flags.modified = true;
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if (lz == CHUNK_D-1 && (chunk = getChunk(cx+ox, cz+oz+1)))
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chunk->setModified(true);
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chunk->flags.modified = true;
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}
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voxel* Chunks::rayCast(
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@ -497,12 +497,12 @@ void Chunks::saveAndClear(){
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for (size_t i = 0; i < volume; i++){
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Chunk* chunk = chunks[i].get();
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chunks[i] = nullptr;
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if (chunk == nullptr || !chunk->isLighted())
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if (chunk == nullptr || !chunk->flags.lighted)
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continue;
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bool lightsUnsaved = !chunk->isLoadedLights() &&
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bool lightsUnsaved = !chunk->flags.loadedLights &&
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worldFiles->doesWriteLights();
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if (!chunk->isUnsaved() && !lightsUnsaved)
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if (!chunk->flags.unsaved && !lightsUnsaved)
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continue;
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regions.put(chunk);
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}
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@ -61,7 +61,7 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
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chunk->decode(data.get());
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auto invs = regions.fetchInventories(chunk->x, chunk->z);
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chunk->setBlockInventories(std::move(invs));
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chunk->setLoaded(true);
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chunk->flags.loaded = true;
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for(auto& entry : chunk->inventories) {
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level->inventories->store(entry.second);
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}
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@ -71,7 +71,7 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
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auto lights = regions.getLights(chunk->x, chunk->z);
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if (lights) {
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chunk->lightmap.set(lights.get());
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chunk->setLoadedLights(true);
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chunk->flags.loadedLights = true;
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}
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return chunk;
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}
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@ -57,11 +57,11 @@ void World::write(Level* level) {
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for (size_t i = 0; i < chunks->volume; i++) {
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auto chunk = chunks->chunks[i];
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if (chunk == nullptr || !chunk->isLighted())
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if (chunk == nullptr || !chunk->flags.lighted)
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continue;
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bool lightsUnsaved = !chunk->isLoadedLights() &&
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bool lightsUnsaved = !chunk->flags.loadedLights &&
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settings.debug.doWriteLights.get();
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if (!chunk->isUnsaved() && !lightsUnsaved)
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if (!chunk->flags.unsaved && !lightsUnsaved)
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continue;
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regions.put(chunk.get());
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}
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