New world format, fixes
This commit is contained in:
parent
0c65b13f4e
commit
0cf8382e95
@ -6,9 +6,12 @@
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#define CHUNK_W 16
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#define CHUNK_W 16
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#define CHUNK_H 256
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#define CHUNK_H 256
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#define CHUNK_D 16
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#define CHUNK_D 16
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/* Chunk volume (count of voxels per Chunk) */
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#define CHUNK_VOL (CHUNK_W * CHUNK_H * CHUNK_D)
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#define CHUNK_VOL (CHUNK_W * CHUNK_H * CHUNK_D)
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#define BLOCK_VOID (blockid_t)((2 << (sizeof(blockid_t)*8)) - 1)
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/* BLOCK_VOID is block id used to mark non-existing voxel (voxel of missing chunk) */
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#define BLOCK_VOID (blockid_t)((2 << (sizeof(blockid_t)*CHAR_BIT)) - 1)
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inline uint vox_index(int x, int y, int z, int w, int d) {
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inline uint vox_index(int x, int y, int z, int w, int d) {
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return (y * d + z) * w + x;
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return (y * d + z) * w + x;
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@ -20,8 +20,9 @@ void initialize_assets(AssetsLoader* loader) {
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// All in-game definitions (blocks, items, etc..)
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// All in-game definitions (blocks, items, etc..)
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void setup_definitions() {
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void setup_definitions() {
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for (size_t i = 0; i < 256; i++)
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for (size_t i = 0; i < 256; i++) {
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Block::blocks[i] = nullptr;
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Block::blocks[i] = nullptr;
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}
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Block* block = new Block(BLOCK_AIR, 0);
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Block* block = new Block(BLOCK_AIR, 0);
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block->drawGroup = 1;
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block->drawGroup = 1;
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@ -1,6 +1,7 @@
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#include "WorldFiles.h"
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#include "WorldFiles.h"
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#include "files.h"
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#include "files.h"
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#include "rle.h"
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#include "../window/Camera.h"
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#include "../window/Camera.h"
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#include "../objects/Player.h"
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#include "../objects/Player.h"
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#include "../physics/Hitbox.h"
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#include "../physics/Hitbox.h"
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@ -12,6 +13,7 @@
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#include <cassert>
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#include <cassert>
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#include <iostream>
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#include <iostream>
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#include <cstdint>
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#include <cstdint>
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#include <memory>
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#include <fstream>
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#include <fstream>
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#include <iostream>
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#include <iostream>
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@ -20,12 +22,11 @@
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#define SECTION_FLAGS 3
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#define SECTION_FLAGS 3
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#define PLAYER_FLAG_FLIGHT 0x1
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#define PLAYER_FLAG_FLIGHT 0x1
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#define PLAYER_FLAG_NOCLIP 0x2
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#define PLAYER_FLAG_NOCLIP 0x2
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#define CHUNK_DATA_LEN (CHUNK_VOL*sizeof(voxel))
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using glm::ivec2;
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using glm::ivec2;
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using glm::vec3;
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using glm::vec3;
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using std::ios;
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int64_t WorldFiles::totalCompressed = 0;
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using std::unique_ptr;
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int bytes2Int(const ubyte* src, size_t offset){
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int bytes2Int(const ubyte* src, size_t offset){
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return (src[offset] << 24) | (src[offset+1] << 16) | (src[offset+2] << 8) | (src[offset+3]);
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return (src[offset] << 24) | (src[offset+1] << 16) | (src[offset+2] << 8) | (src[offset+3]);
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@ -55,18 +56,18 @@ float bytes2Float(ubyte* src, uint offset){
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}
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}
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WorldFiles::WorldFiles(std::string directory, size_t mainBufferCapacity) : directory(directory){
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WorldFiles::WorldFiles(std::string directory, size_t mainBufferCapacity) : directory(directory){
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mainBufferIn = new ubyte[CHUNK_DATA_LEN];
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mainBufferIn = new ubyte[CHUNK_DATA_LEN * 2];
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mainBufferOut = new ubyte[mainBufferCapacity];
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compressionBuffer = new ubyte[CHUNK_DATA_LEN * 2];
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}
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}
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WorldFiles::~WorldFiles(){
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WorldFiles::~WorldFiles(){
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delete[] mainBufferIn;
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delete[] mainBufferIn;
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delete[] mainBufferOut;
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delete[] compressionBuffer;
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for (auto it = regions.begin(); it != regions.end(); it++){
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for (auto it = regions.begin(); it != regions.end(); it++){
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WorldRegion region = it->second;
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WorldRegion region = it->second;
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if (region.chunksData == nullptr)
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if (region.chunksData == nullptr)
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continue;
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continue;
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for (unsigned int i = 0; i < REGION_VOL; i++){
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for (size_t i = 0; i < REGION_VOL; i++){
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delete[] region.chunksData[i];
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delete[] region.chunksData[i];
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}
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}
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delete[] region.chunksData;
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delete[] region.chunksData;
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@ -74,37 +75,44 @@ WorldFiles::~WorldFiles(){
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regions.clear();
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regions.clear();
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}
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}
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void WorldFiles::put(const ubyte* chunkData, int x, int y){
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void WorldFiles::put(Chunk* chunk){
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assert(chunkData != nullptr);
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assert(chunk != nullptr);
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int regionX = floordiv(x, REGION_SIZE);
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int regionX = floordiv(chunk->x, REGION_SIZE);
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int regionY = floordiv(y, REGION_SIZE);
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int regionY = floordiv(chunk->z, REGION_SIZE);
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int localX = x - (regionX * REGION_SIZE);
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int localX = chunk->x - (regionX * REGION_SIZE);
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int localY = y - (regionY * REGION_SIZE);
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int localY = chunk->z - (regionY * REGION_SIZE);
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ivec2 key(regionX, regionY);
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ivec2 key(regionX, regionY);
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auto found = regions.find(key);
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auto found = regions.find(key);
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if (found == regions.end()) {
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if (found == regions.end()) {
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ubyte** chunksData = new ubyte*[REGION_VOL];
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ubyte** chunksData = new ubyte*[REGION_VOL];
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uint32_t* compressedSizes = new uint32_t[REGION_VOL];
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for (uint i = 0; i < REGION_VOL; i++) {
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for (uint i = 0; i < REGION_VOL; i++) {
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chunksData[i] = nullptr;
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chunksData[i] = nullptr;
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}
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}
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regions[key] = { chunksData, true };
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regions[key] = { chunksData, compressedSizes, true };
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}
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}
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WorldRegion& region = regions[key];
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WorldRegion& region = regions[key];
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region.unsaved = true;
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region.unsaved = true;
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ubyte* targetChunk = region.chunksData[localY * REGION_SIZE + localX];
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size_t chunk_index = localY * REGION_SIZE + localX;
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if (targetChunk == nullptr){
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ubyte* target_chunk = region.chunksData[chunk_index];
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targetChunk = new ubyte[CHUNK_DATA_LEN];
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if (target_chunk) {
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region.chunksData[localY * REGION_SIZE + localX] = targetChunk;
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delete[] target_chunk;
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totalCompressed += CHUNK_DATA_LEN;
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}
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}
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for (uint i = 0; i < CHUNK_DATA_LEN; i++)
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targetChunk[i] = chunkData[i];
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ubyte* chunk_data = chunk->encode();
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size_t compressedSize = extrle::encode(chunk_data, CHUNK_DATA_LEN, compressionBuffer);
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delete[] chunk_data;
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ubyte* data = new ubyte[compressedSize];
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for (size_t i = 0; i < compressedSize; i++) {
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data[i] = compressionBuffer[i];
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}
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region.chunksData[chunk_index] = data;
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region.compressedSizes[chunk_index] = compressedSize;
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}
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}
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std::string WorldFiles::getRegionFile(int x, int y) {
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std::string WorldFiles::getRegionFile(int x, int y) {
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@ -115,9 +123,7 @@ std::string WorldFiles::getPlayerFile() {
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return directory + "/player.bin";
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return directory + "/player.bin";
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}
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}
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bool WorldFiles::getChunk(int x, int y, ubyte* out){
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ubyte* WorldFiles::getChunk(int x, int y){
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assert(out != nullptr);
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int regionX = floordiv(x, REGION_SIZE);
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int regionX = floordiv(x, REGION_SIZE);
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int regionY = floordiv(y, REGION_SIZE);
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int regionY = floordiv(y, REGION_SIZE);
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@ -131,21 +137,31 @@ bool WorldFiles::getChunk(int x, int y, ubyte* out){
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auto found = regions.find(key);
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auto found = regions.find(key);
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if (found == regions.end()) {
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if (found == regions.end()) {
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return readChunk(x, y, out);
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ubyte** chunksData = new ubyte * [REGION_VOL];
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uint32_t* compressedSizes = new uint32_t[REGION_VOL];
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for (uint i = 0; i < REGION_VOL; i++) {
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chunksData[i] = nullptr;
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}
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regions[key] = { chunksData, compressedSizes, true };
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}
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}
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WorldRegion& region = found->second;
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WorldRegion& region = regions[key];
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ubyte* chunk = region.chunksData[chunkIndex];
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ubyte* data = region.chunksData[chunkIndex];
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if (chunk == nullptr)
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if (data == nullptr) {
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return readChunk(x,y,out);
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data = readChunkData(x, y, region.compressedSizes[chunkIndex]);
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for (uint i = 0; i < CHUNK_DATA_LEN; i++)
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if (data) {
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out[i] = chunk[i];
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region.chunksData[chunkIndex] = data;
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return true;
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}
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}
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if (data) {
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ubyte* decompressed = new ubyte[CHUNK_DATA_LEN];
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extrle::decode(data, region.compressedSizes[chunkIndex], decompressed);
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return decompressed;
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}
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return nullptr;
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}
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}
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bool WorldFiles::readChunk(int x, int y, ubyte* out){
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ubyte* WorldFiles::readChunkData(int x, int y, uint32_t& length){
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assert(out != nullptr);
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int regionX = floordiv(x, REGION_SIZE);
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int regionX = floordiv(x, REGION_SIZE);
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int regionY = floordiv(y, REGION_SIZE);
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int regionY = floordiv(y, REGION_SIZE);
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@ -157,39 +173,35 @@ bool WorldFiles::readChunk(int x, int y, ubyte* out){
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std::string filename = getRegionFile(regionX, regionY);
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std::string filename = getRegionFile(regionX, regionY);
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std::ifstream input(filename, std::ios::binary);
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std::ifstream input(filename, std::ios::binary);
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if (!input.is_open()){
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if (!input.is_open()){
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return false;
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return nullptr;
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}
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}
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input.seekg(0, ios::end);
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size_t file_size = input.tellg();
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size_t table_offset = file_size - REGION_VOL * 4;
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uint32_t offset;
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uint32_t offset;
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input.seekg(chunkIndex*4);
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input.seekg(table_offset + chunkIndex * 4);
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input.read((char*)(&offset), 4);
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input.read((char*)(&offset), 4);
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// Ordering bytes from big-endian to machine order (any, just reading)
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offset = bytes2Int((const ubyte*)(&offset), 0);
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offset = bytes2Int((const unsigned char*)(&offset), 0);
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//assert (offset < 1000000);
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if (offset == 0){
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if (offset == 0){
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input.close();
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input.close();
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return false;
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return nullptr;
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}
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}
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input.seekg(offset);
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input.seekg(offset);
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input.read((char*)(&offset), 4);
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input.read((char*)(&offset), 4);
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size_t compressedSize = bytes2Int((const ubyte*)(&offset), 0);
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length = bytes2Int((const ubyte*)(&offset), 0);
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input.read((char*)mainBufferIn, compressedSize);
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ubyte* data = new ubyte[length];
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input.read((char*)data, length);
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input.close();
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input.close();
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return data;
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decompressRLE((ubyte*)mainBufferIn, compressedSize, (ubyte*)out, CHUNK_DATA_LEN);
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return true;
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}
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}
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void WorldFiles::write(){
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void WorldFiles::write(){
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for (auto it = regions.begin(); it != regions.end(); it++){
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for (auto it = regions.begin(); it != regions.end(); it++){
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if (it->second.chunksData == nullptr || !it->second.unsaved)
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if (it->second.chunksData == nullptr || !it->second.unsaved)
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continue;
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continue;
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ivec2 key = it->first;
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ivec2 key = it->first;
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writeRegion(key.x, key.y, it->second);
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unsigned int size = writeRegion(mainBufferOut, key.x, key.y, it->second.chunksData);
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write_binary_file(getRegionFile(key.x, key.y), (const char*)mainBufferOut, size);
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}
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}
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}
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}
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@ -238,7 +250,7 @@ bool WorldFiles::readPlayer(Player* player) {
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break;
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break;
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case SECTION_FLAGS:
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case SECTION_FLAGS:
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{
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{
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unsigned char flags = data[offset++];
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ubyte flags = data[offset++];
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player->flight = flags & PLAYER_FLAG_FLIGHT;
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player->flight = flags & PLAYER_FLAG_FLIGHT;
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player->noclip = flags & PLAYER_FLAG_NOCLIP;
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player->noclip = flags & PLAYER_FLAG_NOCLIP;
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}
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}
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@ -250,39 +262,45 @@ bool WorldFiles::readPlayer(Player* player) {
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return true;
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return true;
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}
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}
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uint WorldFiles::writeRegion(ubyte* out, int x, int y, ubyte** region){
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uint offset = REGION_VOL * 4;
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for (uint i = 0; i < offset; i++)
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out[i] = 0;
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ubyte* compressed = new ubyte[CHUNK_DATA_LEN];
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void WorldFiles::writeRegion(int x, int y, WorldRegion& entry){
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for (int i = 0; i < REGION_VOL; i++){
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ubyte** region = entry.chunksData;
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ubyte* chunk = region[i];
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uint32_t* sizes = entry.compressedSizes;
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if (chunk == nullptr){
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for (size_t i = 0; i < REGION_VOL; i++) {
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chunk = new ubyte[CHUNK_DATA_LEN];
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int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
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if (readChunk((i % REGION_SIZE) + x * REGION_SIZE, (i / REGION_SIZE) + y * REGION_SIZE, chunk)){
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int chunk_y = (i / REGION_SIZE) + y * REGION_SIZE;
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region[i] = chunk;
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if (region[i] == nullptr) {
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totalCompressed += CHUNK_DATA_LEN;
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region[i] = readChunkData(chunk_x, chunk_y, sizes[i]);
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} else {
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delete[] chunk;
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chunk = nullptr;
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}
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}
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if (chunk == nullptr){
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int2Bytes(0, out, i*4);
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} else {
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int2Bytes(offset, out, i*4);
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uint compressedSize = compressRLE(chunk, CHUNK_DATA_LEN, compressed);
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int2Bytes(compressedSize, out, offset);
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offset += 4;
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for (uint j = 0; j < compressedSize; j++)
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out[offset++] = compressed[j];
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}
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}
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}
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}
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delete[] compressed;
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return offset;
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char header[10] = ".VOXREG";
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header[8] = REGION_FORMAT_VERSION;
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header[9] = 0; // flags
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std::ofstream file(getRegionFile(x, y), ios::out | ios::binary);
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file.write(header, 10);
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size_t offset = 10;
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char intbuf[4]{};
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uint offsets[REGION_VOL]{};
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for (size_t i = 0; i < REGION_VOL; i++) {
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ubyte* chunk = region[i];
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if (chunk == nullptr){
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offsets[i] = 0;
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} else {
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offsets[i] = offset;
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size_t compressedSize = sizes[i];
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int2Bytes(compressedSize, (ubyte*)intbuf, 0);
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offset += 4 + compressedSize;
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file.write(intbuf, 4);
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file.write((const char*)chunk, compressedSize);
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}
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}
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for (size_t i = 0; i < REGION_VOL; i++) {
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int2Bytes(offsets[i], (ubyte*)intbuf, 0);
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file.write(intbuf, 4);
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}
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}
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}
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@ -11,34 +11,36 @@
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#include "../typedefs.h"
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#include "../typedefs.h"
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class Player;
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#define REGION_SIZE_BIT 5
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#define REGION_SIZE_BIT 5
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#define REGION_SIZE (1 << (REGION_SIZE_BIT))
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#define REGION_SIZE (1 << (REGION_SIZE_BIT))
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#define REGION_VOL ((REGION_SIZE) * (REGION_SIZE))
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#define REGION_VOL ((REGION_SIZE) * (REGION_SIZE))
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#define REGION_FORMAT_VERSION 1
|
||||||
|
|
||||||
|
class Player;
|
||||||
|
class Chunk;
|
||||||
|
|
||||||
struct WorldRegion {
|
struct WorldRegion {
|
||||||
ubyte** chunksData;
|
ubyte** chunksData;
|
||||||
|
uint32_t* compressedSizes;
|
||||||
bool unsaved;
|
bool unsaved;
|
||||||
};
|
};
|
||||||
|
|
||||||
class WorldFiles {
|
class WorldFiles {
|
||||||
public:
|
public:
|
||||||
static int64_t totalCompressed;
|
|
||||||
std::unordered_map<glm::ivec2, WorldRegion> regions;
|
std::unordered_map<glm::ivec2, WorldRegion> regions;
|
||||||
std::string directory;
|
std::string directory;
|
||||||
ubyte* mainBufferIn;
|
ubyte* mainBufferIn;
|
||||||
ubyte* mainBufferOut;
|
ubyte* compressionBuffer;
|
||||||
|
|
||||||
WorldFiles(std::string directory, size_t mainBufferCapacity);
|
WorldFiles(std::string directory, size_t mainBufferCapacity);
|
||||||
~WorldFiles();
|
~WorldFiles();
|
||||||
|
|
||||||
void put(const ubyte* chunkData, int x, int y);
|
void put(Chunk* chunk);
|
||||||
|
|
||||||
bool readPlayer(Player* player);
|
bool readPlayer(Player* player);
|
||||||
bool readChunk(int x, int y, ubyte* out);
|
ubyte* readChunkData(int x, int y, uint32_t& length);
|
||||||
bool getChunk(int x, int y, ubyte* out);
|
ubyte* getChunk(int x, int y);
|
||||||
uint writeRegion(ubyte* out, int x, int y, ubyte** region);
|
void writeRegion(int x, int y, WorldRegion& entry);
|
||||||
void writePlayer(Player* player);
|
void writePlayer(Player* player);
|
||||||
void write();
|
void write();
|
||||||
|
|
||||||
|
|||||||
@ -55,56 +55,3 @@ char* read_binary_file(std::string filename, size_t& length) {
|
|||||||
input.close();
|
input.close();
|
||||||
return data.release();
|
return data.release();
|
||||||
}
|
}
|
||||||
|
|
||||||
// returns decompressed length
|
|
||||||
size_t decompressRLE(const ubyte* src, size_t length, ubyte* dst, size_t targetLength){
|
|
||||||
size_t offset = 0;
|
|
||||||
for (size_t i = 0; i < length;){
|
|
||||||
unsigned char counter = src[i++];
|
|
||||||
unsigned char c = src[i++];
|
|
||||||
for (unsigned int j = 0; j <= counter; j++){
|
|
||||||
dst[offset++] = c;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t calcRLE(const ubyte* src, size_t length) {
|
|
||||||
size_t offset = 0;
|
|
||||||
size_t counter = 0;
|
|
||||||
ubyte c = src[0];
|
|
||||||
for (size_t i = 0; i < length; i++){
|
|
||||||
ubyte cnext = src[i];
|
|
||||||
if (cnext != c || counter == 255){
|
|
||||||
offset += 2;
|
|
||||||
c = cnext;
|
|
||||||
counter = 0;
|
|
||||||
} else {
|
|
||||||
counter++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return offset + 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
// max result size = length * 2; returns compressed length
|
|
||||||
size_t compressRLE(const ubyte* src, size_t length, ubyte* dst) {
|
|
||||||
if (length == 0)
|
|
||||||
return 0;
|
|
||||||
size_t offset = 0;
|
|
||||||
uint counter = 0;
|
|
||||||
ubyte c = src[0];
|
|
||||||
for (size_t i = 1; i < length; i++){
|
|
||||||
ubyte cnext = src[i];
|
|
||||||
if (cnext != c || counter == 255){
|
|
||||||
dst[offset++] = counter;
|
|
||||||
dst[offset++] = c;
|
|
||||||
c = cnext;
|
|
||||||
counter = 0;
|
|
||||||
} else {
|
|
||||||
counter++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
dst[offset++] = counter;
|
|
||||||
dst[offset++] = c;
|
|
||||||
return offset;
|
|
||||||
}
|
|
||||||
|
|||||||
@ -7,11 +7,6 @@
|
|||||||
extern bool write_binary_file(std::string filename, const char* data, size_t size);
|
extern bool write_binary_file(std::string filename, const char* data, size_t size);
|
||||||
extern unsigned int append_binary_file(std::string filename, const char* data, size_t size);
|
extern unsigned int append_binary_file(std::string filename, const char* data, size_t size);
|
||||||
extern bool read_binary_file(std::string filename, char* data, size_t size);
|
extern bool read_binary_file(std::string filename, char* data, size_t size);
|
||||||
extern bool read_binary_file(std::string filename, char* data, size_t offset, size_t size);
|
|
||||||
extern char* read_binary_file(std::string filename, size_t& length);
|
extern char* read_binary_file(std::string filename, size_t& length);
|
||||||
|
|
||||||
extern size_t calcRLE(const ubyte* src, size_t length);
|
|
||||||
extern size_t compressRLE(const ubyte* src, size_t length, ubyte* dst);
|
|
||||||
extern size_t decompressRLE(const ubyte* src, size_t length, ubyte* dst, size_t targetLength);
|
|
||||||
|
|
||||||
#endif /* FILES_FILES_H_ */
|
#endif /* FILES_FILES_H_ */
|
||||||
|
|||||||
90
src/files/rle.cpp
Normal file
90
src/files/rle.cpp
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
#include "rle.h"
|
||||||
|
|
||||||
|
size_t rle::decode(const ubyte* src, size_t srclen, ubyte* dst) {
|
||||||
|
size_t offset = 0;
|
||||||
|
for (size_t i = 0; i < srclen;) {
|
||||||
|
ubyte len = src[i++];
|
||||||
|
ubyte c = src[i++];
|
||||||
|
for (size_t j = 0; j <= len; j++) {
|
||||||
|
dst[offset++] = c;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t rle::encode(const ubyte* src, size_t srclen, ubyte* dst) {
|
||||||
|
if (srclen == 0) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
size_t offset = 0;
|
||||||
|
ubyte counter = 0;
|
||||||
|
ubyte c = src[0];
|
||||||
|
for (size_t i = 1; i < srclen; i++) {
|
||||||
|
ubyte cnext = src[i];
|
||||||
|
if (cnext != c || counter == 255) {
|
||||||
|
dst[offset++] = counter;
|
||||||
|
dst[offset++] = c;
|
||||||
|
c = cnext;
|
||||||
|
counter = 0;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
counter++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
dst[offset++] = counter;
|
||||||
|
dst[offset++] = c;
|
||||||
|
return offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
size_t extrle::decode(const ubyte* src, size_t srclen, ubyte* dst) {
|
||||||
|
size_t offset = 0;
|
||||||
|
for (size_t i = 0; i < srclen;) {
|
||||||
|
uint len = src[i++];
|
||||||
|
if (len & 0x80) {
|
||||||
|
len &= 0x7F;
|
||||||
|
len |= ((uint)src[i++]) << 7;
|
||||||
|
}
|
||||||
|
ubyte c = src[i++];
|
||||||
|
for (size_t j = 0; j <= len; j++) {
|
||||||
|
dst[offset++] = c;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t extrle::encode(const ubyte* src, size_t srclen, ubyte* dst) {
|
||||||
|
if (srclen == 0) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
size_t offset = 0;
|
||||||
|
uint counter = 0;
|
||||||
|
ubyte c = src[0];
|
||||||
|
for (size_t i = 1; i < srclen; i++) {
|
||||||
|
ubyte cnext = src[i];
|
||||||
|
if (cnext != c || counter == max_sequence) {
|
||||||
|
if (counter >= 0x80) {
|
||||||
|
dst[offset++] = 0x80 | (counter & 0x7F);
|
||||||
|
dst[offset++] = counter >> 7;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
dst[offset++] = counter;
|
||||||
|
}
|
||||||
|
dst[offset++] = c;
|
||||||
|
c = cnext;
|
||||||
|
counter = 0;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
counter++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (counter >= 0x80) {
|
||||||
|
dst[offset++] = 0x80 | (counter & 0x7F);
|
||||||
|
dst[offset++] = counter >> 7;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
dst[offset++] = counter;
|
||||||
|
}
|
||||||
|
dst[offset++] = c;
|
||||||
|
return offset;
|
||||||
|
}
|
||||||
17
src/files/rle.h
Normal file
17
src/files/rle.h
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
#ifndef FILES_RLE_H_
|
||||||
|
#define FILES_RLE_H_
|
||||||
|
|
||||||
|
#include "../typedefs.h"
|
||||||
|
|
||||||
|
namespace rle {
|
||||||
|
size_t encode(const ubyte* src, size_t length, ubyte* dst);
|
||||||
|
size_t decode(const ubyte* src, size_t length, ubyte* dst);
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace extrle {
|
||||||
|
constexpr uint max_sequence = 0x7FFF;
|
||||||
|
size_t encode(const ubyte* src, size_t length, ubyte* dst);
|
||||||
|
size_t decode(const ubyte* src, size_t length, ubyte* dst);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // FILES_RLE_H_
|
||||||
@ -4,8 +4,10 @@
|
|||||||
|
|
||||||
Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos){
|
Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos){
|
||||||
voxels = new voxel[CHUNK_VOL];
|
voxels = new voxel[CHUNK_VOL];
|
||||||
for (unsigned int i = 0; i < CHUNK_VOL; i++)
|
for (size_t i = 0; i < CHUNK_VOL; i++) {
|
||||||
voxels[i].id = 1;
|
voxels[i].id = 2;
|
||||||
|
voxels[i].states = 0;
|
||||||
|
}
|
||||||
lightmap = new Lightmap();
|
lightmap = new Lightmap();
|
||||||
renderData.vertices = nullptr;
|
renderData.vertices = nullptr;
|
||||||
}
|
}
|
||||||
@ -36,3 +38,27 @@ Chunk* Chunk::clone() const {
|
|||||||
return other;
|
return other;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
Current chunk format:
|
||||||
|
[voxel_ids...][voxel_states...];
|
||||||
|
*/
|
||||||
|
ubyte* Chunk::encode() const {
|
||||||
|
ubyte* buffer = new ubyte[CHUNK_DATA_LEN];
|
||||||
|
for (size_t i = 0; i < CHUNK_VOL; i++) {
|
||||||
|
buffer[i] = voxels[i].id;
|
||||||
|
buffer[CHUNK_VOL + i] = voxels[i].states;
|
||||||
|
}
|
||||||
|
return buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
@return true if all is fine
|
||||||
|
*/
|
||||||
|
bool Chunk::decode(ubyte* data) {
|
||||||
|
for (size_t i = 0; i < CHUNK_VOL; i++) {
|
||||||
|
voxel& vox = voxels[i];
|
||||||
|
vox.id = data[i];
|
||||||
|
vox.states = data[CHUNK_VOL + i];
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|||||||
@ -9,6 +9,7 @@
|
|||||||
#define CHUNK_LOADED 0x4
|
#define CHUNK_LOADED 0x4
|
||||||
#define CHUNK_LIGHTED 0x8
|
#define CHUNK_LIGHTED 0x8
|
||||||
#define CHUNK_UNSAVED 0x10
|
#define CHUNK_UNSAVED 0x10
|
||||||
|
#define CHUNK_DATA_LEN (CHUNK_VOL*2)
|
||||||
|
|
||||||
struct voxel;
|
struct voxel;
|
||||||
class Lightmap;
|
class Lightmap;
|
||||||
@ -59,6 +60,9 @@ public:
|
|||||||
inline void setLighted(bool flag) {BITSET(flags, CHUNK_LIGHTED, flag);}
|
inline void setLighted(bool flag) {BITSET(flags, CHUNK_LIGHTED, flag);}
|
||||||
|
|
||||||
inline void setReady(bool flag) {BITSET(flags, CHUNK_READY, flag);}
|
inline void setReady(bool flag) {BITSET(flags, CHUNK_READY, flag);}
|
||||||
|
|
||||||
|
ubyte* encode() const;
|
||||||
|
bool decode(ubyte* data);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /* VOXELS_CHUNK_H_ */
|
#endif /* VOXELS_CHUNK_H_ */
|
||||||
|
|||||||
@ -5,6 +5,7 @@
|
|||||||
#include "WorldGenerator.h"
|
#include "WorldGenerator.h"
|
||||||
#include "../lighting/Lightmap.h"
|
#include "../lighting/Lightmap.h"
|
||||||
#include "../files/WorldFiles.h"
|
#include "../files/WorldFiles.h"
|
||||||
|
#include "../world/LevelEvents.h"
|
||||||
|
|
||||||
#include "../graphics/Mesh.h"
|
#include "../graphics/Mesh.h"
|
||||||
#include "../voxmaths.h"
|
#include "../voxmaths.h"
|
||||||
@ -15,8 +16,8 @@
|
|||||||
using glm::vec3;
|
using glm::vec3;
|
||||||
using std::shared_ptr;
|
using std::shared_ptr;
|
||||||
|
|
||||||
Chunks::Chunks(int w, int d, int ox, int oz) : w(w), d(d), ox(ox), oz(oz){
|
Chunks::Chunks(int w, int d, int ox, int oz, LevelEvents* events) : w(w), d(d), ox(ox), oz(oz), events(events) {
|
||||||
volume = w*d;
|
volume = (size_t)w*(size_t)d;
|
||||||
chunks = new shared_ptr<Chunk>[volume];
|
chunks = new shared_ptr<Chunk>[volume];
|
||||||
chunksSecond = new shared_ptr<Chunk>[volume];
|
chunksSecond = new shared_ptr<Chunk>[volume];
|
||||||
|
|
||||||
@ -258,7 +259,8 @@ void Chunks::translate(WorldFiles* worldFiles, int dx, int dz){
|
|||||||
if (chunk == nullptr)
|
if (chunk == nullptr)
|
||||||
continue;
|
continue;
|
||||||
if (nx < 0 || nz < 0 || nx >= w || nz >= d){
|
if (nx < 0 || nz < 0 || nx >= w || nz >= d){
|
||||||
worldFiles->put((const ubyte*)chunk->voxels, chunk->x, chunk->z);
|
events->trigger(EVT_CHUNK_HIDDEN, chunk.get());
|
||||||
|
worldFiles->put(chunk.get());
|
||||||
chunksCount--;
|
chunksCount--;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@ -292,6 +294,10 @@ bool Chunks::putChunk(shared_ptr<Chunk> chunk) {
|
|||||||
|
|
||||||
void Chunks::clear(){
|
void Chunks::clear(){
|
||||||
for (size_t i = 0; i < volume; i++){
|
for (size_t i = 0; i < volume; i++){
|
||||||
|
Chunk* chunk = chunks[i].get();
|
||||||
|
if (chunk) {
|
||||||
|
events->trigger(EVT_CHUNK_HIDDEN, chunk);
|
||||||
|
}
|
||||||
chunks[i] = nullptr;
|
chunks[i] = nullptr;
|
||||||
}
|
}
|
||||||
chunksCount = 0;
|
chunksCount = 0;
|
||||||
|
|||||||
@ -11,6 +11,7 @@ class VoxelRenderer;
|
|||||||
class Chunk;
|
class Chunk;
|
||||||
class voxel;
|
class voxel;
|
||||||
class WorldFiles;
|
class WorldFiles;
|
||||||
|
class LevelEvents;
|
||||||
|
|
||||||
class Chunks {
|
class Chunks {
|
||||||
public:
|
public:
|
||||||
@ -20,8 +21,9 @@ public:
|
|||||||
size_t chunksCount;
|
size_t chunksCount;
|
||||||
int w,d;
|
int w,d;
|
||||||
int ox,oz;
|
int ox,oz;
|
||||||
|
LevelEvents* events;
|
||||||
|
|
||||||
Chunks(int w, int d, int ox, int oz);
|
Chunks(int w, int d, int ox, int oz, LevelEvents* events);
|
||||||
~Chunks();
|
~Chunks();
|
||||||
|
|
||||||
bool putChunk(std::shared_ptr<Chunk> chunk);
|
bool putChunk(std::shared_ptr<Chunk> chunk);
|
||||||
|
|||||||
@ -79,9 +79,12 @@ bool ChunksController::loadVisible(WorldFiles* worldFiles){
|
|||||||
|
|
||||||
chunk = shared_ptr<Chunk>(new Chunk(nearX+ox, nearZ+oz));
|
chunk = shared_ptr<Chunk>(new Chunk(nearX+ox, nearZ+oz));
|
||||||
level->chunksStorage->store(chunk);
|
level->chunksStorage->store(chunk);
|
||||||
if (worldFiles->getChunk(chunk->x, chunk->z, (ubyte*)chunk->voxels))
|
ubyte* data = worldFiles->getChunk(chunk->x, chunk->z);
|
||||||
|
if (data) {
|
||||||
|
chunk->decode(data);
|
||||||
chunk->setLoaded(true);
|
chunk->setLoaded(true);
|
||||||
|
delete[] data;
|
||||||
|
}
|
||||||
chunks->putChunk(chunk);
|
chunks->putChunk(chunk);
|
||||||
|
|
||||||
if (!chunk->isLoaded()) {
|
if (!chunk->isLoaded()) {
|
||||||
@ -90,8 +93,9 @@ bool ChunksController::loadVisible(WorldFiles* worldFiles){
|
|||||||
}
|
}
|
||||||
|
|
||||||
for (size_t i = 0; i < CHUNK_VOL; i++) {
|
for (size_t i = 0; i < CHUNK_VOL; i++) {
|
||||||
if (Block::blocks[chunk->voxels[i].id] == nullptr) {
|
blockid_t id = chunk->voxels[i].id;
|
||||||
std::cout << "corruped block detected at " << i << " of chunk " << chunk->x << "x" << chunk->z << std::endl;
|
if (Block::blocks[id] == nullptr) {
|
||||||
|
std::cout << "corruped block detected at " << i << " of chunk " << chunk->x << "x" << chunk->z << " -> " << (int)id << std::endl;
|
||||||
chunk->voxels[i].id = 11;
|
chunk->voxels[i].id = 11;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -29,6 +29,13 @@ shared_ptr<Chunk> ChunksStorage::get(int x, int z) const {
|
|||||||
return found->second;
|
return found->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ChunksStorage::remove(int x, int z) {
|
||||||
|
auto found = chunksMap.find(ivec2(x, z));
|
||||||
|
if (found != chunksMap.end()) {
|
||||||
|
chunksMap.erase(found->first);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// some magic code
|
// some magic code
|
||||||
void ChunksStorage::getVoxels(VoxelsVolume* volume) const {
|
void ChunksStorage::getVoxels(VoxelsVolume* volume) const {
|
||||||
voxel* voxels = volume->getVoxels();
|
voxel* voxels = volume->getVoxels();
|
||||||
|
|||||||
@ -20,6 +20,7 @@ public:
|
|||||||
|
|
||||||
std::shared_ptr<Chunk> get(int x, int y) const;
|
std::shared_ptr<Chunk> get(int x, int y) const;
|
||||||
void store(std::shared_ptr<Chunk> chunk);
|
void store(std::shared_ptr<Chunk> chunk);
|
||||||
|
void remove(int x, int y);
|
||||||
void getVoxels(VoxelsVolume* volume) const;
|
void getVoxels(VoxelsVolume* volume) const;
|
||||||
|
|
||||||
light_t getLight(int x, int y, int z, ubyte channel) const;
|
light_t getLight(int x, int y, int z, ubyte channel) const;
|
||||||
|
|||||||
@ -1,6 +1,8 @@
|
|||||||
#include "Level.h"
|
#include "Level.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
#include "LevelEvents.h"
|
||||||
#include "../lighting/Lighting.h"
|
#include "../lighting/Lighting.h"
|
||||||
|
#include "../voxels/Chunk.h"
|
||||||
#include "../voxels/Chunks.h"
|
#include "../voxels/Chunks.h"
|
||||||
#include "../voxels/ChunksController.h"
|
#include "../voxels/ChunksController.h"
|
||||||
#include "../voxels/ChunksStorage.h"
|
#include "../voxels/ChunksStorage.h"
|
||||||
@ -9,19 +11,24 @@
|
|||||||
#include "../physics/PhysicsSolver.h"
|
#include "../physics/PhysicsSolver.h"
|
||||||
#include "../objects/Player.h"
|
#include "../objects/Player.h"
|
||||||
|
|
||||||
Level::Level(World* world, Player* player, Chunks* chunks, ChunksStorage* chunksStorage, PhysicsSolver* physics) :
|
Level::Level(World* world, Player* player, Chunks* chunks, ChunksStorage* chunksStorage, PhysicsSolver* physics, LevelEvents* events) :
|
||||||
world(world),
|
world(world),
|
||||||
player(player),
|
player(player),
|
||||||
chunks(chunks),
|
chunks(chunks),
|
||||||
chunksStorage(chunksStorage),
|
chunksStorage(chunksStorage),
|
||||||
physics(physics) {
|
physics(physics),
|
||||||
|
events(events) {
|
||||||
lighting = new Lighting(chunks);
|
lighting = new Lighting(chunks);
|
||||||
chunksController = new ChunksController(this, chunks, lighting);
|
chunksController = new ChunksController(this, chunks, lighting);
|
||||||
playerController = new PlayerController(this);
|
playerController = new PlayerController(this);
|
||||||
|
events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type type, Chunk* chunk) {
|
||||||
|
this->chunksStorage->remove(chunk->x, chunk->z);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
Level::~Level(){
|
Level::~Level(){
|
||||||
delete chunks;
|
delete chunks;
|
||||||
|
delete events;
|
||||||
delete physics;
|
delete physics;
|
||||||
delete player;
|
delete player;
|
||||||
delete lighting;
|
delete lighting;
|
||||||
|
|||||||
@ -4,6 +4,7 @@
|
|||||||
class World;
|
class World;
|
||||||
class Player;
|
class Player;
|
||||||
class Chunks;
|
class Chunks;
|
||||||
|
class LevelEvents;
|
||||||
class Lighting;
|
class Lighting;
|
||||||
class PhysicsSolver;
|
class PhysicsSolver;
|
||||||
class ChunksController;
|
class ChunksController;
|
||||||
@ -20,7 +21,8 @@ public:
|
|||||||
Lighting* lighting;
|
Lighting* lighting;
|
||||||
ChunksController* chunksController;
|
ChunksController* chunksController;
|
||||||
PlayerController* playerController;
|
PlayerController* playerController;
|
||||||
Level(World* world, Player* player, Chunks* chunks, ChunksStorage* chunksStorage, PhysicsSolver* physics);
|
LevelEvents* events;
|
||||||
|
Level(World* world, Player* player, Chunks* chunks, ChunksStorage* chunksStorage, PhysicsSolver* physics, LevelEvents* events);
|
||||||
~Level();
|
~Level();
|
||||||
|
|
||||||
void update(float delta, bool interactions);
|
void update(float delta, bool interactions);
|
||||||
|
|||||||
16
src/world/LevelEvents.cpp
Normal file
16
src/world/LevelEvents.cpp
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
#include "LevelEvents.h"
|
||||||
|
#include "../voxels/Chunk.h"
|
||||||
|
|
||||||
|
using std::vector;
|
||||||
|
|
||||||
|
void LevelEvents::listen(lvl_event_type type, chunk_event_func func) {
|
||||||
|
auto& callbacks = chunk_callbacks[type];
|
||||||
|
callbacks.push_back(func);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LevelEvents::trigger(lvl_event_type type, Chunk* chunk) {
|
||||||
|
auto& callbacks = chunk_callbacks[type];
|
||||||
|
for (chunk_event_func func : callbacks) {
|
||||||
|
func(type, chunk);
|
||||||
|
}
|
||||||
|
}
|
||||||
23
src/world/LevelEvents.h
Normal file
23
src/world/LevelEvents.h
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
#ifndef WORLD_LEVEL_EVENTS_H_
|
||||||
|
#define WORLD_LEVEL_EVENTS_H_
|
||||||
|
|
||||||
|
#include <functional>
|
||||||
|
#include <vector>
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
class Chunk;
|
||||||
|
|
||||||
|
enum lvl_event_type {
|
||||||
|
EVT_CHUNK_HIDDEN,
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::function<void(lvl_event_type, Chunk*)> chunk_event_func;
|
||||||
|
|
||||||
|
class LevelEvents {
|
||||||
|
std::unordered_map<lvl_event_type, std::vector<chunk_event_func>> chunk_callbacks;
|
||||||
|
public:
|
||||||
|
void listen(lvl_event_type type, chunk_event_func func);
|
||||||
|
void trigger(lvl_event_type type, Chunk* chunk);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // WORLD_LEVEL_EVENTS_H_
|
||||||
@ -10,11 +10,12 @@
|
|||||||
#include "../objects/Player.h"
|
#include "../objects/Player.h"
|
||||||
#include "../physics/PhysicsSolver.h"
|
#include "../physics/PhysicsSolver.h"
|
||||||
#include "../window/Camera.h"
|
#include "../window/Camera.h"
|
||||||
|
#include "../world/LevelEvents.h"
|
||||||
|
|
||||||
using std::shared_ptr;
|
using std::shared_ptr;
|
||||||
|
|
||||||
World::World(std::string name, std::string directory, int seed) : name(name), seed(seed) {
|
World::World(std::string name, std::string directory, int seed) : name(name), seed(seed) {
|
||||||
wfile = new WorldFiles(directory, REGION_VOL * (CHUNK_VOL * 2 + 8));
|
wfile = new WorldFiles(directory, REGION_VOL * (CHUNK_DATA_LEN * 2 + 8));
|
||||||
}
|
}
|
||||||
|
|
||||||
World::~World(){
|
World::~World(){
|
||||||
@ -24,11 +25,11 @@ World::~World(){
|
|||||||
void World::write(Level* level) {
|
void World::write(Level* level) {
|
||||||
Chunks* chunks = level->chunks;
|
Chunks* chunks = level->chunks;
|
||||||
|
|
||||||
for (unsigned int i = 0; i < chunks->volume; i++) {
|
for (size_t i = 0; i < chunks->volume; i++) {
|
||||||
shared_ptr<Chunk> chunk = chunks->chunks[i];
|
shared_ptr<Chunk> chunk = chunks->chunks[i];
|
||||||
if (chunk == nullptr || !chunk->isUnsaved())
|
if (chunk == nullptr || !chunk->isUnsaved())
|
||||||
continue;
|
continue;
|
||||||
wfile->put((const ubyte*)chunk->voxels, chunk->x, chunk->z);
|
wfile->put(chunk.get());
|
||||||
}
|
}
|
||||||
|
|
||||||
wfile->write();
|
wfile->write();
|
||||||
@ -37,7 +38,8 @@ void World::write(Level* level) {
|
|||||||
|
|
||||||
Level* World::loadLevel(Player* player) {
|
Level* World::loadLevel(Player* player) {
|
||||||
ChunksStorage* storage = new ChunksStorage();
|
ChunksStorage* storage = new ChunksStorage();
|
||||||
Level* level = new Level(this, player, new Chunks(16, 16, 0, 0), storage, new PhysicsSolver(vec3(0, -19.6f, 0)));
|
LevelEvents* events = new LevelEvents();
|
||||||
|
Level* level = new Level(this, player, new Chunks(16, 16, 0, 0, events), storage, new PhysicsSolver(vec3(0, -19.6f, 0)), events);
|
||||||
wfile->readPlayer(player);
|
wfile->readPlayer(player);
|
||||||
|
|
||||||
Camera* camera = player->camera;
|
Camera* camera = player->camera;
|
||||||
|
|||||||
@ -17,6 +17,7 @@
|
|||||||
#include "voxels/Block.h"
|
#include "voxels/Block.h"
|
||||||
#include "world/World.h"
|
#include "world/World.h"
|
||||||
#include "world/Level.h"
|
#include "world/Level.h"
|
||||||
|
#include "world/LevelEvents.h"
|
||||||
#include "objects/Player.h"
|
#include "objects/Player.h"
|
||||||
#include "Assets.h"
|
#include "Assets.h"
|
||||||
#include "player_control.h"
|
#include "player_control.h"
|
||||||
@ -30,6 +31,9 @@ WorldRenderer::WorldRenderer(Level* level, Assets* assets) : assets(assets), lev
|
|||||||
lineBatch = new LineBatch(4096);
|
lineBatch = new LineBatch(4096);
|
||||||
batch3d = new Batch3D(1024);
|
batch3d = new Batch3D(1024);
|
||||||
renderer = new ChunksRenderer(level);
|
renderer = new ChunksRenderer(level);
|
||||||
|
level->events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type type, Chunk* chunk) {
|
||||||
|
renderer->unload(chunk);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
WorldRenderer::~WorldRenderer() {
|
WorldRenderer::~WorldRenderer() {
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user