VoxelEngine/src/voxels/ChunksStorage.h
2023-11-05 15:32:46 +03:00

30 lines
656 B
C++

#ifndef VOXELS_CHUNKSSTORAGE_H_
#define VOXELS_CHUNKSSTORAGE_H_
#include <memory>
#include <unordered_map>
#include "voxel.h"
#include "../typedefs.h"
#define GLM_ENABLE_EXPERIMENTAL
#include "glm/gtx/hash.hpp"
class Chunk;
class VoxelsVolume;
class ChunksStorage {
std::unordered_map<glm::ivec2, std::shared_ptr<Chunk>> chunksMap;
public:
ChunksStorage();
virtual ~ChunksStorage();
std::shared_ptr<Chunk> get(int x, int y) const;
void store(std::shared_ptr<Chunk> chunk);
void remove(int x, int y);
void getVoxels(VoxelsVolume* volume) const;
light_t getLight(int x, int y, int z, ubyte channel) const;
};
#endif // VOXELS_CHUNKSSTORAGE_H_