282 lines
7.4 KiB
C++
282 lines
7.4 KiB
C++
#include "panels.h"
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#include <stdexcept>
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#include "../../window/Window.h"
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#include "../../assets/Assets.h"
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#include "../../graphics/Batch2D.h"
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using std::shared_ptr;
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using namespace gui;
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using glm::vec2;
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using glm::vec4;
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Container::Container(vec2 coord, vec2 size) : UINode(coord, size) {
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actualLength = size.y;
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}
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shared_ptr<UINode> Container::getAt(vec2 pos, shared_ptr<UINode> self) {
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if (!interactive) {
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return nullptr;
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}
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if (!isInside(pos)) return nullptr;
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for (auto node : nodes) {
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if (!node->visible())
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continue;
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auto hover = node->getAt(pos, node);
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if (hover != nullptr) {
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return hover;
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}
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}
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return UINode::getAt(pos, self);
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}
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void Container::act(float delta) {
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for (IntervalEvent& event : intervalEvents) {
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event.timer += delta;
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if (event.timer > event.interval) {
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event.callback();
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event.timer = fmod(event.timer, event.interval);
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if (event.repeat > 0) {
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event.repeat--;
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}
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}
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}
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intervalEvents.erase(std::remove_if(
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intervalEvents.begin(), intervalEvents.end(),
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[](const IntervalEvent& event) {
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return event.repeat == 0;
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}
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), intervalEvents.end());
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for (auto node : nodes) {
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if (node->visible()) {
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node->act(delta);
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}
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}
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}
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void Container::scrolled(int value) {
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int diff = (actualLength-size().y);
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if (diff > 0 && scrollable_) {
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scroll += value * 40;
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if (scroll > 0)
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scroll = 0;
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if (-scroll > diff) {
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scroll = -diff;
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}
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} else if (parent) {
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parent->scrolled(value);
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}
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}
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void Container::scrollable(bool flag) {
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scrollable_ = flag;
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}
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void Container::draw(Batch2D* batch, Assets* assets) {
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vec2 coord = calcCoord();
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vec2 size = this->size();
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drawBackground(batch, assets);
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batch->texture(nullptr);
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batch->render();
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Window::pushScissor(vec4(coord.x, coord.y, size.x, size.y));
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for (auto node : nodes) {
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if (node->visible())
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node->draw(batch, assets);
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}
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batch->render();
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Window::popScissor();
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}
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void Container::add(shared_ptr<UINode> node) {
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nodes.push_back(node);
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node->setParent(this);
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refresh();
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}
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void Container::add(UINode* node) {
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add(shared_ptr<UINode>(node));
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}
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void Container::add(shared_ptr<UINode> node, glm::vec2 coord) {
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node->setCoord(coord);
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add(node);
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}
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void Container::remove(shared_ptr<UINode> selected) {
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selected->setParent(nullptr);
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nodes.erase(std::remove_if(nodes.begin(), nodes.end(),
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[selected](const shared_ptr<UINode> node) {
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return node == selected;
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}
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), nodes.end());
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refresh();
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}
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void Container::listenInterval(float interval, ontimeout callback, int repeat) {
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intervalEvents.push_back({callback, interval, 0.0f, repeat});
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}
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Panel::Panel(vec2 size, glm::vec4 padding, float interval, bool resizing)
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: Container(vec2(), size),
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padding(padding),
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interval(interval),
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resizing_(resizing) {
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color_ = vec4(0.0f, 0.0f, 0.0f, 0.75f);
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}
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Panel::~Panel() {
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}
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void Panel::drawBackground(Batch2D* batch, Assets* assets) {
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vec2 coord = calcCoord();
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batch->texture(nullptr);
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batch->color = color_;
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batch->rect(coord.x, coord.y, size_.x, size_.y);
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}
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void Panel::maxLength(int value) {
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maxLength_ = value;
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}
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int Panel::maxLength() const {
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return maxLength_;
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}
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void Panel::refresh() {
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float x = padding.x;
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float y = padding.y;
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vec2 size = this->size();
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if (orientation_ == Orientation::vertical) {
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float maxw = size.x;
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for (auto& node : nodes) {
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vec2 nodesize = node->size();
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const vec4 margin = node->margin();
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y += margin.y;
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float ex;
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float spacex = size.x - margin.z - padding.z;
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switch (node->align()) {
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case Align::center:
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ex = x + fmax(0.0f, spacex - node->size().x) / 2.0f;
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break;
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case Align::right:
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ex = x + spacex - node->size().x;
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break;
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default:
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ex = x + margin.x;
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}
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node->setCoord(vec2(ex, y));
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y += nodesize.y + margin.w + interval;
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float width = size.x - padding.x - padding.z - margin.x - margin.z;
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node->size(vec2(width, nodesize.y));;
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node->refresh();
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maxw = fmax(maxw, ex+node->size().x+margin.z+padding.z);
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}
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if (resizing_) {
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if (maxLength_)
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this->size(vec2(size.x, glm::min(maxLength_, (int)(y+padding.w))));
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else
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this->size(vec2(size.x, y+padding.w));
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}
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actualLength = y + padding.w;
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} else {
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float maxh = size.y;
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for (auto& node : nodes) {
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vec2 nodesize = node->size();
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const vec4 margin = node->margin();
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x += margin.x;
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node->setCoord(vec2(x, y+margin.y));
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x += nodesize.x + margin.z + interval;
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float height = size.y - padding.y - padding.w - margin.y - margin.w;
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node->size(vec2(nodesize.x, height));
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node->refresh();
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maxh = fmax(maxh, y+margin.y+node->size().y+margin.w+padding.w);
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}
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if (resizing_) {
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if (maxLength_)
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this->size(vec2(glm::min(maxLength_, (int)(x+padding.z)), size.y));
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else
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this->size(vec2(x+padding.z, size.y));
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}
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actualLength = size.y;
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}
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}
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void Panel::orientation(Orientation orientation) {
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this->orientation_ = orientation;
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}
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Orientation Panel::orientation() const {
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return orientation_;
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}
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void Panel::lock(){
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for (auto node : nodes) {
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node->lock();
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}
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resizing_ = false;
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}
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PagesControl::PagesControl() : Container(vec2(), vec2(1)){
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}
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bool PagesControl::has(std::string name) {
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return pages.find(name) != pages.end();
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}
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void PagesControl::add(std::string name, std::shared_ptr<UINode> panel) {
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pages[name] = Page{panel};
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}
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void PagesControl::add(std::string name, UINode* panel) {
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add(name, shared_ptr<UINode>(panel));
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}
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void PagesControl::set(std::string name, bool history) {
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auto found = pages.find(name);
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if (found == pages.end()) {
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throw std::runtime_error("no page found");
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}
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if (current_.panel) {
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Container::remove(current_.panel);
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}
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if (history) {
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pageStack.push(curname_);
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}
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curname_ = name;
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current_ = found->second;
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Container::add(current_.panel);
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size(current_.panel->size());
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}
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void PagesControl::back() {
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if (pageStack.empty())
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return;
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std::string name = pageStack.top();
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pageStack.pop();
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set(name, false);
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}
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Page& PagesControl::current() {
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return current_;
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}
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void PagesControl::clearHistory() {
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pageStack = std::stack<std::string>();
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}
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void PagesControl::reset() {
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clearHistory();
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if (current_.panel) {
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curname_ = "";
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Container::remove(current_.panel);
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current_ = Page{nullptr};
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}
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}
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