VoxelEngine/src/files/WorldRegions.hpp
2024-05-28 03:52:13 +03:00

166 lines
5.0 KiB
C++

#ifndef FILES_WORLD_REGIONS_HPP_
#define FILES_WORLD_REGIONS_HPP_
#include "files.hpp"
#include "../typedefs.hpp"
#include "../util/BufferPool.hpp"
#include "../voxels/Chunk.hpp"
#include <mutex>
#include <memory>
#include <functional>
#include <filesystem>
#include <unordered_map>
#include <condition_variable>
#include <glm/glm.hpp>
#define GLM_ENABLE_EXPERIMENTAL
#include "glm/gtx/hash.hpp"
namespace fs = std::filesystem;
inline constexpr uint REGION_HEADER_SIZE = 10;
inline constexpr uint REGION_LAYER_VOXELS = 0;
inline constexpr uint REGION_LAYER_LIGHTS = 1;
inline constexpr uint REGION_LAYER_INVENTORIES = 2;
inline constexpr uint REGION_SIZE_BIT = 5;
inline constexpr uint REGION_SIZE = (1 << (REGION_SIZE_BIT));
inline constexpr uint REGION_CHUNKS_COUNT = ((REGION_SIZE) * (REGION_SIZE));
inline constexpr uint REGION_FORMAT_VERSION = 2;
inline constexpr uint MAX_OPEN_REGION_FILES = 16;
class illegal_region_format : public std::runtime_error {
public:
illegal_region_format(const std::string& message)
: std::runtime_error(message) {}
};
class WorldRegion {
std::unique_ptr<std::unique_ptr<ubyte[]>[]> chunksData;
std::unique_ptr<uint32_t[]> sizes;
bool unsaved = false;
public:
WorldRegion();
~WorldRegion();
void put(uint x, uint z, ubyte* data, uint32_t size);
ubyte* getChunkData(uint x, uint z);
uint getChunkDataSize(uint x, uint z);
void setUnsaved(bool unsaved);
bool isUnsaved() const;
std::unique_ptr<ubyte[]>* getChunks() const;
uint32_t* getSizes() const;
};
struct regfile {
files::rafile file;
int version;
bool inUse = false;
regfile(fs::path filename);
regfile(const regfile&) = delete;
std::unique_ptr<ubyte[]> read(int index, uint32_t& length);
};
using regionsmap = std::unordered_map<glm::ivec2, std::unique_ptr<WorldRegion>>;
using regionproc = std::function<bool(ubyte*)>;
struct RegionsLayer {
int layer;
fs::path folder;
regionsmap regions;
std::mutex mutex;
};
class WorldRegions {
fs::path directory;
std::unordered_map<glm::ivec3, std::unique_ptr<regfile>> openRegFiles;
std::mutex regFilesMutex;
std::condition_variable regFilesCv;
RegionsLayer layers[3] {};
util::BufferPool<ubyte> bufferPool {
std::max(CHUNK_DATA_LEN, LIGHTMAP_DATA_LEN) * 2
};
WorldRegion* getRegion(int x, int z, int layer);
WorldRegion* getOrCreateRegion(int x, int z, int layer);
/// @brief Compress buffer with extrle
/// @param src source buffer
/// @param srclen length of the source buffer
/// @param len (out argument) length of result buffer
/// @return compressed bytes array
std::unique_ptr<ubyte[]> compress(const ubyte* src, size_t srclen, size_t& len);
/// @brief Decompress buffer with extrle
/// @param src compressed buffer
/// @param srclen length of compressed buffer
/// @param dstlen max expected length of source buffer
/// @return decompressed bytes array
std::unique_ptr<ubyte[]> decompress(const ubyte* src, size_t srclen, size_t dstlen);
std::unique_ptr<ubyte[]> readChunkData(int x, int y, uint32_t& length, regfile* file);
void fetchChunks(WorldRegion* region, int x, int y, regfile* file);
ubyte* getData(int x, int z, int layer, uint32_t& size);
std::shared_ptr<regfile> getRegFile(glm::ivec3 coord, bool create=true);
void closeRegFile(glm::ivec3 coord);
std::shared_ptr<regfile> useRegFile(glm::ivec3 coord);
std::shared_ptr<regfile> createRegFile(glm::ivec3 coord);
fs::path getRegionFilename(int x, int y) const;
void writeRegions(int layer);
/// @brief Write or rewrite region file
/// @param x region X
/// @param z region Z
/// @param layer regions layer
void writeRegion(int x, int y, int layer, WorldRegion* entry);
public:
bool generatorTestMode = false;
bool doWriteLights = true;
WorldRegions(fs::path directory);
WorldRegions(const WorldRegions&) = delete;
~WorldRegions();
/// @brief Put all chunk data to regions
void put(Chunk* chunk);
/// @brief Store data in specified region
/// @param x chunk.x
/// @param z chunk.z
/// @param layer regions layer
/// @param data target data
/// @param size data size
/// @param rle compress with ext-RLE
void put(int x, int z, int layer, std::unique_ptr<ubyte[]> data, size_t size, bool rle);
std::unique_ptr<ubyte[]> getChunk(int x, int z);
std::unique_ptr<light_t[]> getLights(int x, int z);
chunk_inventories_map fetchInventories(int x, int z);
void processRegionVoxels(int x, int z, regionproc func);
fs::path getRegionsFolder(int layer) const;
void write();
/// @brief Extract X and Z from 'X_Z.bin' region file name.
/// @param name source region file name
/// @param x parsed X destination
/// @param z parsed Z destination
/// @return false if std::invalid_argument or std::out_of_range occurred
static bool parseRegionFilename(const std::string& name, int& x, int& y);
};
#endif // FILES_WORLD_REGIONS_HPP_