VoxelEngine/res/shaders/shadows.glslv
2025-05-07 20:42:50 +03:00

18 lines
386 B
GLSL

#include <commons>
layout (location = 0) in vec3 v_position;
layout (location = 1) in vec2 v_texCoord;
layout (location = 2) in vec4 v_light;
layout (location = 3) in vec4 v_normal;
out vec2 a_texCoord;
uniform mat4 u_model;
uniform mat4 u_proj;
uniform mat4 u_view;
void main() {
a_texCoord = v_texCoord;
gl_Position = u_proj * u_view * u_model * vec4(v_position, 1.0f);
}