VoxelEngine/res/shaders/effect.glslf
2025-05-07 20:42:50 +03:00

21 lines
346 B
GLSL

in vec2 v_uv;
out vec4 f_color;
uniform sampler2D u_screen;
uniform sampler2D u_position;
uniform sampler2D u_normal;
uniform sampler2D u_noise;
uniform sampler2D u_shadows;
uniform ivec2 u_screenSize;
uniform float u_intensity;
uniform float u_timer;
uniform mat4 u_projection;
#include <__effect__>
void main() {
f_color = effect();
}