21 lines
346 B
GLSL
21 lines
346 B
GLSL
in vec2 v_uv;
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out vec4 f_color;
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uniform sampler2D u_screen;
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uniform sampler2D u_position;
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uniform sampler2D u_normal;
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uniform sampler2D u_noise;
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uniform sampler2D u_shadows;
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uniform ivec2 u_screenSize;
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uniform float u_intensity;
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uniform float u_timer;
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uniform mat4 u_projection;
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#include <__effect__>
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void main() {
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f_color = effect();
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}
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