VoxelEngine/src/logic/scripting/scripting_world_generation.cpp
2025-10-11 00:11:25 +03:00

267 lines
7.5 KiB
C++

#include "scripting.hpp"
#include <algorithm>
#include <functional>
#include "scripting_commons.hpp"
#include "typedefs.hpp"
#include "lua/lua_engine.hpp"
#include "lua/usertypes/lua_type_heightmap.hpp"
#include "content/Content.hpp"
#include "voxels/Block.hpp"
#include "voxels/Chunk.hpp"
#include "data/dv.hpp"
#include "world/generator/GeneratorDef.hpp"
#include "util/timeutil.hpp"
#include "io/io.hpp"
#include "engine/Engine.hpp"
#include "debug/Logger.hpp"
using namespace lua;
static debug::Logger logger("generator-scripting");
class LuaGeneratorScript : public GeneratorScript {
State* L;
const GeneratorDef& def;
scriptenv env = nullptr;
io::path file;
std::string dirPath;
public:
LuaGeneratorScript(
State* L,
const GeneratorDef& def,
const io::path& file,
const std::string& dirPath
)
: L(L), def(def), file(file), dirPath(dirPath) {
}
virtual ~LuaGeneratorScript() {
env.reset();
if (L != get_main_state()) {
close(L);
}
}
void initialize(uint64_t seed) override {
env = create_environment(L);
stackguard _(L);
pushenv(L, *env);
pushstring(L, dirPath);
setfield(L, "__DIR__");
pushstring(L, dirPath + "/script.lua");
setfield(L, "__FILE__");
pushinteger(L, seed);
setfield(L, "SEED");
pop(L);
if (io::exists(file)) {
std::string src = io::read_string(file);
logger.info() << "script (generator) " << file.string();
pop(L, execute(L, *env, src, file.string()));
} else {
// Use default (empty) script
pop(L, execute(L, *env, "", "<empty>"));
}
}
std::shared_ptr<Heightmap> generateHeightmap(
const glm::ivec2& offset,
const glm::ivec2& size,
uint bpd,
const std::vector<std::shared_ptr<Heightmap>>& inputs
) override {
pushenv(L, *env);
if (getfield(L, "generate_heightmap")) {
pushivec_stack(L, offset);
pushivec_stack(L, size);
pushinteger(L, bpd);
if (!inputs.empty()) {
size_t inputsNum = def.heightmapInputs.size();
createtable(L, inputsNum, 0);
for (size_t i = 0; i < inputsNum; i++) {
newuserdata<LuaHeightmap>(L, inputs[i]);
rawseti(L, i+1);
}
}
if (call_nothrow(L, 5 + (!inputs.empty()))) {
auto map = touserdata<LuaHeightmap>(L, -1)->getHeightmap();
pop(L, 2);
return map;
}
}
pop(L);
return std::make_shared<Heightmap>(size.x, size.y);
}
std::vector<std::shared_ptr<Heightmap>> generateParameterMaps(
const glm::ivec2& offset, const glm::ivec2& size, uint bpd
) override {
std::vector<std::shared_ptr<Heightmap>> maps;
uint biomeParameters = def.biomeParameters;
pushenv(L, *env);
if (getfield(L, "generate_biome_parameters")) {
pushivec_stack(L, offset);
pushivec_stack(L, size);
pushinteger(L, bpd);
if (call_nothrow(L, 5, biomeParameters)) {
for (int i = biomeParameters-1; i >= 0; i--) {
maps.push_back(
touserdata<LuaHeightmap>(L, -1-i)->getHeightmap());
}
pop(L, 1+biomeParameters);
return maps;
}
}
pop(L);
for (uint i = 0; i < biomeParameters; i++) {
maps.push_back(std::make_shared<Heightmap>(size.x, size.y));
}
return maps;
}
void perform_line(lua::State* L, std::vector<Placement>& placements) {
rawgeti(L, 2);
blockid_t block = touinteger(L, -1);
pop(L);
rawgeti(L, 3);
glm::ivec3 a = tovec3(L, -1);
pop(L);
rawgeti(L, 4);
glm::ivec3 b = tovec3(L, -1);
pop(L);
rawgeti(L, 5);
int radius = touinteger(L, -1);
pop(L);
int priority = 0;
if (objlen(L, -1) >= 6) {
rawgeti(L, 6);
priority = tointeger(L, -1);
pop(L);
}
placements.emplace_back(priority, LinePlacement {block, a, b, radius});
}
void perform_placement(lua::State* L, std::vector<Placement>& placements) {
rawgeti(L, 1);
int structIndex = 0;
if (isstring(L, -1)) {
const char* name = require_string(L, -1);
if (!std::strcmp(name, ":line")) {
pop(L);
perform_line(L, placements);
return;
}
const auto& found = def.structuresIndices.find(name);
if (found != def.structuresIndices.end()) {
structIndex = found->second;
}
} else {
structIndex = tointeger(L, -1);
}
pop(L);
rawgeti(L, 2);
glm::ivec3 pos = tovec3(L, -1);
pop(L);
rawgeti(L, 3);
uint8_t rotation = tointeger(L, -1) & 0b11;
pop(L);
int priority = 1;
if (objlen(L, -1) >= 4) {
rawgeti(L, 4);
priority = tointeger(L, -1);
pop(L);
}
placements.emplace_back(
priority, StructurePlacement {structIndex, pos, rotation}
);
}
std::vector<Placement> placeStructuresWide(
const glm::ivec2& offset,
const glm::ivec2& size,
uint chunkHeight
) override {
std::vector<Placement> placements {};
stackguard _(L);
pushenv(L, *env);
try {
if (getfield(L, "place_structures_wide")) {
pushivec_stack(L, offset);
pushivec_stack(L, size);
pushinteger(L, chunkHeight);
if (call_nothrow(L, 5, 1)) {
int len = objlen(L, -1);
for (int i = 1; i <= len; i++) {
rawgeti(L, i);
perform_placement(L, placements);
pop(L);
}
pop(L);
}
}
} catch (const std::runtime_error& err) {
logger.error() << err.what();
}
return placements;
}
std::vector<Placement> placeStructures(
const glm::ivec2& offset,
const glm::ivec2& size,
const std::shared_ptr<Heightmap>& heightmap,
uint chunkHeight
) override {
std::vector<Placement> placements {};
stackguard _(L);
pushenv(L, *env);
if (getfield(L, "place_structures")) {
pushivec_stack(L, offset);
pushivec_stack(L, size);
newuserdata<LuaHeightmap>(L, heightmap);
pushinteger(L, chunkHeight);
if (call_nothrow(L, 6, 1)) {
int len = objlen(L, -1);
for (int i = 1; i <= len; i++) {
rawgeti(L, i);
perform_placement(L, placements);
pop(L);
}
pop(L);
}
}
return placements;
}
};
std::unique_ptr<GeneratorScript> scripting::load_generator(
const GeneratorDef& def,
const io::path& file,
const std::string& dirPath
) {
auto L = create_state(Engine::getInstance().getPaths(), StateType::GENERATOR);
return std::make_unique<LuaGeneratorScript>(L, def, file, dirPath);
}