VoxelEngine/src/window/input.cpp
2025-02-04 10:34:28 +02:00

228 lines
6.9 KiB
C++

#include "input.hpp"
#include <GLFW/glfw3.h>
#include <unordered_map>
#ifdef _WIN32
#include <windows.h>
#endif // _WIN32
static std::unordered_map<std::string, int> keycodes {
{"enter", GLFW_KEY_ENTER},
{"space", GLFW_KEY_SPACE},
{"backspace", GLFW_KEY_BACKSPACE},
{"caps-lock", GLFW_KEY_CAPS_LOCK},
{"escape", GLFW_KEY_ESCAPE},
{"delete", GLFW_KEY_DELETE},
{"home", GLFW_KEY_HOME},
{"end", GLFW_KEY_END},
{"tab", GLFW_KEY_TAB},
{"insert", GLFW_KEY_INSERT},
{"page-down", GLFW_KEY_PAGE_DOWN},
{"page-up", GLFW_KEY_PAGE_UP},
{"left-shift", GLFW_KEY_LEFT_SHIFT},
{"right-shift", GLFW_KEY_RIGHT_SHIFT},
{"left-ctrl", GLFW_KEY_LEFT_CONTROL},
{"right-ctrl", GLFW_KEY_RIGHT_CONTROL},
{"left-alt", GLFW_KEY_LEFT_ALT},
{"right-alt", GLFW_KEY_RIGHT_ALT},
{"left-super", GLFW_KEY_LEFT_SUPER},
{"right-super", GLFW_KEY_RIGHT_SUPER},
{"grave-accent", GLFW_KEY_GRAVE_ACCENT},
{"left", GLFW_KEY_LEFT},
{"right", GLFW_KEY_RIGHT},
{"down", GLFW_KEY_DOWN},
{"up", GLFW_KEY_UP},
};
static std::unordered_map<std::string, int> mousecodes {
{"left", GLFW_MOUSE_BUTTON_1},
{"right", GLFW_MOUSE_BUTTON_2},
{"middle", GLFW_MOUSE_BUTTON_3},
{"side1", GLFW_MOUSE_BUTTON_4},
{"side2", GLFW_MOUSE_BUTTON_5},
{"side3", GLFW_MOUSE_BUTTON_6},
{"side4", GLFW_MOUSE_BUTTON_7},
{"side5", GLFW_MOUSE_BUTTON_8},
};
static std::unordered_map<int, std::string> keynames {};
static std::unordered_map<int, std::string> buttonsnames{};
std::string input_util::get_name(mousecode code) {
auto found = buttonsnames.find(static_cast<int>(code));
if (found == buttonsnames.end()) {
return "unknown";
}
return found->second;
}
std::string input_util::get_name(keycode code) {
auto found = keynames.find(static_cast<int>(code));
if (found == keynames.end()) {
return "unknown";
}
return found->second;
}
void Binding::reset(inputtype type, int code) {
this->type = type;
this->code = code;
}
void Binding::reset(keycode code) {
reset(inputtype::keyboard, static_cast<int>(code));
}
void Binding::reset(mousecode code) {
reset(inputtype::mouse, static_cast<int>(code));
}
void input_util::initialize() {
for (int i = 0; i <= 9; i++) {
keycodes[std::to_string(i)] = GLFW_KEY_0 + i;
}
for (int i = 0; i < 25; i++) {
keycodes["f" + std::to_string(i + 1)] = GLFW_KEY_F1 + i;
}
for (char i = 'a'; i <= 'z'; i++) {
keycodes[std::string({i})] = GLFW_KEY_A - 'a' + i;
}
for (const auto& entry : keycodes) {
keynames[entry.second] = entry.first;
}
for (const auto& entry : mousecodes) {
buttonsnames[entry.second] = entry.first;
}
}
keycode input_util::keycode_from(const std::string& name) {
const auto& found = keycodes.find(name);
if (found == keycodes.end()) {
return keycode::UNKNOWN;
}
return static_cast<keycode>(found->second);
}
mousecode input_util::mousecode_from(const std::string& name) {
const auto& found = mousecodes.find(name);
if (found == mousecodes.end()) {
return mousecode::UNKNOWN;
}
return static_cast<mousecode>(found->second);
}
std::string input_util::to_string(keycode code) {
int icode_repr = static_cast<int>(code);
const char* name =
glfwGetKeyName(icode_repr, glfwGetKeyScancode(icode_repr));
if (name == nullptr) {
switch (icode_repr) {
case GLFW_KEY_TAB:
return "Tab";
case GLFW_KEY_LEFT_CONTROL:
return "Left Ctrl";
case GLFW_KEY_RIGHT_CONTROL:
return "Right Ctrl";
case GLFW_KEY_LEFT_ALT:
return "Left Alt";
case GLFW_KEY_RIGHT_ALT:
return "Right Alt";
case GLFW_KEY_LEFT_SHIFT:
return "Left Shift";
case GLFW_KEY_RIGHT_SHIFT:
return "Right Shift";
case GLFW_KEY_CAPS_LOCK:
return "Caps-Lock";
case GLFW_KEY_SPACE:
return "Space";
case GLFW_KEY_ESCAPE:
return "Esc";
case GLFW_KEY_ENTER:
return "Enter";
case GLFW_KEY_UP:
return "Up";
case GLFW_KEY_DOWN:
return "Down";
case GLFW_KEY_LEFT:
return "Left";
case GLFW_KEY_RIGHT:
return "Right";
case GLFW_KEY_BACKSPACE:
return "Backspace";
case GLFW_KEY_F1:
return "F1";
case GLFW_KEY_F2:
return "F2";
case GLFW_KEY_F3:
return "F3";
case GLFW_KEY_F4:
return "F4";
case GLFW_KEY_F5:
return "F5";
case GLFW_KEY_F6:
return "F6";
case GLFW_KEY_F7:
return "F7";
case GLFW_KEY_F8:
return "F8";
case GLFW_KEY_F9:
return "F9";
case GLFW_KEY_F10:
return "F10";
case GLFW_KEY_F11:
return "F11";
case GLFW_KEY_F12:
return "F12";
case GLFW_KEY_DELETE:
return "Delete";
case GLFW_KEY_HOME:
return "Home";
case GLFW_KEY_END:
return "End";
case GLFW_KEY_LEFT_SUPER:
return "Left Super";
case GLFW_KEY_RIGHT_SUPER:
return "Right Super";
case GLFW_KEY_PAGE_UP:
return "Page Up";
case GLFW_KEY_PAGE_DOWN:
return "Page Down";
case GLFW_KEY_INSERT:
return "Insert";
case GLFW_KEY_PRINT_SCREEN:
return "Print Screen";
case GLFW_KEY_NUM_LOCK:
return "Num Lock";
case GLFW_KEY_MENU:
return "Menu";
case GLFW_KEY_PAUSE:
return "Pause";
default:
return "Unknown";
}
}
return std::string(name);
}
std::string input_util::to_string(mousecode code) {
switch (code) {
case mousecode::BUTTON_1:
return "LMB";
case mousecode::BUTTON_2:
return "RMB";
case mousecode::BUTTON_3:
return "MMB";
case mousecode::BUTTON_4:
case mousecode::BUTTON_5:
case mousecode::BUTTON_6:
case mousecode::BUTTON_7:
case mousecode::BUTTON_8:
return "XButton " + std::to_string(static_cast<int>(code) -
static_cast<int>(mousecode::BUTTON_3));
default:
return "unknown button";
}
}