47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#pragma once
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#include "Screen.hpp"
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#include <memory>
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class Engine;
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class LevelFrontend;
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class Hud;
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class LevelController;
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class PlayerController;
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class WorldRenderer;
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class TextureAnimator;
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class PostProcessing;
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class ContentPackRuntime;
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class Decorator;
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class Level;
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class LevelScreen : public Screen {
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std::unique_ptr<LevelFrontend> frontend;
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std::unique_ptr<LevelController> controller;
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std::unique_ptr<PlayerController> playerController;
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std::unique_ptr<WorldRenderer> worldRenderer;
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std::unique_ptr<TextureAnimator> animator;
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std::unique_ptr<PostProcessing> postProcessing;
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std::unique_ptr<Decorator> decorator;
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std::unique_ptr<Hud> hud;
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void saveWorldPreview();
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bool hudVisible = true;
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bool debug = false;
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void updateHotkeys();
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void initializeContent();
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void initializePack(ContentPackRuntime* pack);
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public:
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LevelScreen(Engine& engine, std::unique_ptr<Level> level);
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~LevelScreen();
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void update(float delta) override;
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void draw(float delta) override;
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void onEngineShutdown() override;
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LevelController* getLevelController() const;
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};
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