VoxelEngine/src/frontend/debug_panel.cpp
2024-11-14 08:09:10 +03:00

248 lines
8.5 KiB
C++

#include "audio/audio.hpp"
#include "delegates.hpp"
#include "engine.hpp"
#include "settings.hpp"
#include "hud.hpp"
#include "content/Content.hpp"
#include "graphics/core/Mesh.hpp"
#include "graphics/ui/elements/CheckBox.hpp"
#include "graphics/ui/elements/TextBox.hpp"
#include "graphics/ui/elements/TrackBar.hpp"
#include "graphics/ui/elements/InputBindBox.hpp"
#include "graphics/render/WorldRenderer.hpp"
#include "graphics/render/ParticlesRenderer.hpp"
#include "graphics/render/ChunksRenderer.hpp"
#include "logic/scripting/scripting.hpp"
#include "objects/Player.hpp"
#include "objects/Entities.hpp"
#include "objects/EntityDef.hpp"
#include "physics/Hitbox.hpp"
#include "util/stringutil.hpp"
#include "voxels/Block.hpp"
#include "voxels/Chunk.hpp"
#include "voxels/Chunks.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
#include <string>
#include <memory>
#include <sstream>
#include <bitset>
#include <utility>
using namespace gui;
static std::shared_ptr<Label> create_label(wstringsupplier supplier) {
auto label = std::make_shared<Label>(L"-");
label->textSupplier(std::move(supplier));
return label;
}
// TODO: move to xml
// TODO: move to xml finally
std::shared_ptr<UINode> create_debug_panel(
Engine* engine,
Level* level,
Player* player,
bool allowDebugCheats
) {
auto panel = std::make_shared<Panel>(glm::vec2(300, 200), glm::vec4(5.0f), 2.0f);
panel->setId("hud.debug-panel");
panel->setPos(glm::vec2(10, 10));
static int fps = 0;
static int fpsMin = fps;
static int fpsMax = fps;
static std::wstring fpsString = L"";
panel->listenInterval(0.016f, [engine]() {
fps = 1.0f / engine->getDelta();
fpsMin = std::min(fps, fpsMin);
fpsMax = std::max(fps, fpsMax);
});
panel->listenInterval(0.5f, []() {
fpsString = std::to_wstring(fpsMax)+L" / "+std::to_wstring(fpsMin);
fpsMin = fps;
fpsMax = fps;
});
panel->add(create_label([]() { return L"fps: "+fpsString;}));
panel->add(create_label([]() {
return L"meshes: " + std::to_wstring(Mesh::meshesCount);
}));
panel->add(create_label([]() {
int drawCalls = Mesh::drawCalls;
Mesh::drawCalls = 0;
return L"draw-calls: " + std::to_wstring(drawCalls);
}));
panel->add(create_label([]() {
return L"speakers: " + std::to_wstring(audio::count_speakers())+
L" streams: " + std::to_wstring(audio::count_streams());
}));
panel->add(create_label([]() {
return L"lua-stack: " + std::to_wstring(scripting::get_values_on_stack());
}));
panel->add(create_label([=]() {
auto& settings = engine->getSettings();
bool culling = settings.graphics.frustumCulling.get();
return L"frustum-culling: "+std::wstring(culling ? L"on" : L"off");
}));
panel->add(create_label([=]() {
return L"particles: " +
std::to_wstring(ParticlesRenderer::visibleParticles) +
L" emitters: " +
std::to_wstring(ParticlesRenderer::aliveEmitters);
}));
panel->add(create_label([=]() {
return L"chunks: "+std::to_wstring(level->chunks->getChunksCount())+
L" visible: "+std::to_wstring(ChunksRenderer::visibleChunks);
}));
panel->add(create_label([=]() {
return L"entities: "+std::to_wstring(level->entities->size())+L" next: "+
std::to_wstring(level->entities->peekNextID());
}));
panel->add(create_label([=]() {
const auto& vox = player->selection.vox;
std::wstringstream stream;
stream << "r:" << vox.state.rotation << " s:"
<< std::bitset<3>(vox.state.segment) << " u:"
<< std::bitset<8>(vox.state.userbits);
if (vox.id == BLOCK_VOID) {
return std::wstring {L"block: -"};
} else {
return L"block: "+std::to_wstring(vox.id)+
L" "+stream.str();
}
}));
panel->add(create_label([=]() -> std::wstring {
const auto& vox = player->selection.vox;
if (vox.id == BLOCK_VOID) {
return L"x: - y: - z: -";
}
return L"x: " + std::to_wstring(player->selection.actualPosition.x) +
L" y: " + std::to_wstring(player->selection.actualPosition.y) +
L" z: " + std::to_wstring(player->selection.actualPosition.z);
}));
panel->add(create_label([=]() {
auto eid = player->getSelectedEntity();
if (eid == ENTITY_NONE) {
return std::wstring {L"entity: -"};
} else if (auto entity = level->entities->get(eid)) {
return L"entity: "+util::str2wstr_utf8(entity->getDef().name)+
L" uid: "+std::to_wstring(entity->getUID());
} else {
return std::wstring {L"entity: error (invalid UID)"};
}
}));
panel->add(create_label([=](){
auto* indices = level->content->getIndices();
if (auto def = indices->blocks.get(player->selection.vox.id)) {
return L"name: " + util::str2wstr_utf8(def->name);
} else {
return std::wstring {L"name: void"};
}
}));
panel->add(create_label([=](){
return L"seed: "+std::to_wstring(level->getWorld()->getSeed());
}));
for (int ax = 0; ax < 3; ax++) {
auto sub = std::make_shared<Container>(glm::vec2(250, 27));
std::wstring str = L"x: ";
str[0] += ax;
auto label = std::make_shared<Label>(str);
label->setMargin(glm::vec4(2, 3, 2, 3));
label->setSize(glm::vec2(20, 27));
sub->add(label);
sub->setColor(glm::vec4(0.0f));
// Coord input
auto box = std::make_shared<TextBox>(L"");
auto boxRef = box.get();
box->setTextSupplier([=]() {
return util::to_wstring(player->getPosition()[ax], 2);
});
if (allowDebugCheats) {
box->setTextConsumer([=](const std::wstring& text) {
try {
glm::vec3 position = player->getPosition();
position[ax] = std::stoi(text);
player->teleport(position);
} catch (std::exception& _){
}
});
}
box->setOnEditStart([=]() {
boxRef->setText(
std::to_wstring(static_cast<int>(player->getPosition()[ax]))
);
});
box->setSize(glm::vec2(230, 27));
sub->add(box, glm::vec2(20, 0));
panel->add(sub);
}
auto& worldInfo = level->getWorld()->getInfo();
panel->add(create_label([&](){
int hour, minute, second;
timeutil::from_value(worldInfo.daytime, hour, minute, second);
std::wstring timeString =
util::lfill(std::to_wstring(hour), 2, L'0') + L":" +
util::lfill(std::to_wstring(minute), 2, L'0');
return L"time: "+timeString;
}));
if (allowDebugCheats) {
auto bar = std::make_shared<TrackBar>(0.0f, 1.0f, 1.0f, 0.005f, 8);
bar->setSupplier([&]() {return worldInfo.daytime;});
bar->setConsumer([&](double val) {worldInfo.daytime = val;});
panel->add(bar);
}
if (allowDebugCheats) {
auto bar = std::make_shared<TrackBar>(0.0f, 1.0f, 0.0f, 0.005f, 8);
bar->setSupplier([&]() {return worldInfo.fog;});
bar->setConsumer([&](double val) {worldInfo.fog = val;});
panel->add(bar);
}
{
auto checkbox = std::make_shared<FullCheckBox>(
L"Show Chunk Borders", glm::vec2(400, 24)
);
checkbox->setSupplier([=]() {
return WorldRenderer::showChunkBorders;
});
checkbox->setConsumer([=](bool checked) {
WorldRenderer::showChunkBorders = checked;
});
panel->add(checkbox);
}
{
auto checkbox = std::make_shared<FullCheckBox>(
L"Show Hitboxes", glm::vec2(400, 24)
);
checkbox->setSupplier([=]() {
return WorldRenderer::showEntitiesDebug;
});
checkbox->setConsumer([=](bool checked) {
WorldRenderer::showEntitiesDebug = checked;
});
panel->add(checkbox);
}
{
auto checkbox = std::make_shared<FullCheckBox>(
L"Show Generator Minimap", glm::vec2(400, 24)
);
checkbox->setSupplier([=]() {
return Hud::showGeneratorMinimap;
});
checkbox->setConsumer([=](bool checked) {
Hud::showGeneratorMinimap = checked;
});
panel->add(checkbox);
}
panel->refresh();
return panel;
}