74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
#ifndef SRC_HUD_H_
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#define SRC_HUD_H_
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#include <string>
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#include <memory>
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#include <glm/glm.hpp>
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#include "../graphics/GfxContext.h"
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class Camera;
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class Level;
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class Block;
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class Assets;
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class Player;
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class Level;
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class Engine;
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class SlotView;
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class InventoryView;
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class LevelFrontend;
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class UiDocument;
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class InventoryInteraction;
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namespace gui {
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class GUI;
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class UINode;
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class Panel;
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}
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class HudRenderer {
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Assets* assets;
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std::unique_ptr<Camera> uicamera;
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int fps = 60;
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int fpsMin = 60;
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int fpsMax = 60;
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std::wstring fpsString;
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bool inventoryOpen = false;
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bool pause = false;
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std::shared_ptr<gui::Panel> contentAccessPanel;
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std::shared_ptr<InventoryView> contentAccess;
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std::shared_ptr<InventoryView> hotbarView;
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std::shared_ptr<gui::UINode> debugPanel;
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std::shared_ptr<gui::Panel> darkOverlay;
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std::unique_ptr<InventoryInteraction> interaction;
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std::shared_ptr<SlotView> grabbedItemView;
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gui::GUI* gui;
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LevelFrontend* frontend;
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std::shared_ptr<InventoryView> inventoryView = nullptr;
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UiDocument* inventoryDocument = nullptr;
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std::shared_ptr<gui::UINode> createDebugPanel(Engine* engine);
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std::shared_ptr<InventoryView> createContentAccess();
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std::shared_ptr<InventoryView> createHotbar();
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public:
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HudRenderer(Engine* engine, LevelFrontend* frontend);
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~HudRenderer();
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void update(bool hudVisible);
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void draw(const GfxContext& context);
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void drawDebug(int fps);
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bool isInventoryOpen() const;
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bool isPause() const;
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void setPause(bool pause);
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void openInventory();
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void closeInventory();
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};
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#endif /* SRC_HUD_H_ */
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