VoxelEngine/src/items/Inventory.hpp
2024-08-10 01:57:59 +03:00

61 lines
1.2 KiB
C++

#pragma once
#include <memory>
#include <vector>
#include "interfaces/Serializable.hpp"
#include "typedefs.hpp"
#include "ItemStack.hpp"
namespace dynamic {
class Map;
}
class ContentLUT;
class ContentIndices;
class Inventory : public Serializable {
int64_t id;
std::vector<ItemStack> slots;
public:
Inventory(int64_t id, size_t size);
Inventory(const Inventory& orig);
ItemStack& getSlot(size_t index);
size_t findEmptySlot(size_t begin = 0, size_t end = -1) const;
size_t findSlotByItem(itemid_t id, size_t begin = 0, size_t end = -1);
inline size_t size() const {
return slots.size();
}
void move(
ItemStack& item,
const ContentIndices* indices,
size_t begin = 0,
size_t end = -1
);
/* deserializing inventory */
void deserialize(dynamic::Map* src) override;
/* serializing inventory */
std::unique_ptr<dynamic::Map> serialize() const override;
static void convert(dynamic::Map* data, const ContentLUT* lut);
inline void setId(int64_t id) {
this->id = id;
}
inline int64_t getId() const {
return id;
}
inline bool isVirtual() const {
return id < 0;
}
static const size_t npos;
};