152 lines
4.3 KiB
C++
152 lines
4.3 KiB
C++
#include "Block.hpp"
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#include <set>
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#include <utility>
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#include "core_defs.hpp"
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#include "data/StructLayout.hpp"
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#include "util/stringutil.hpp"
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std::string to_string(BlockModel model) {
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switch (model) {
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case BlockModel::none:
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return "none";
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case BlockModel::block:
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return "block";
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case BlockModel::xsprite:
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return "X";
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case BlockModel::aabb:
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return "aabb";
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case BlockModel::custom:
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return "custom";
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default:
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return "unknown";
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}
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}
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std::optional<BlockModel> BlockModel_from(std::string_view str) {
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if (str == "none") {
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return BlockModel::none;
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} else if (str == "block") {
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return BlockModel::block;
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} else if (str == "X") {
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return BlockModel::xsprite;
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} else if (str == "aabb") {
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return BlockModel::aabb;
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} else if (str == "custom") {
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return BlockModel::custom;
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}
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return std::nullopt;
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}
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CoordSystem::CoordSystem(glm::ivec3 axisX, glm::ivec3 axisY, glm::ivec3 axisZ)
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: axisX(axisX), axisY(axisY), axisZ(axisZ) {
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fix = glm::ivec3(0);
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if (isVectorHasNegatives(axisX)) fix -= axisX;
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if (isVectorHasNegatives(axisY)) fix -= axisY;
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if (isVectorHasNegatives(axisZ)) fix -= axisZ;
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}
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void CoordSystem::transform(AABB& aabb) const {
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glm::vec3 X(axisX);
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glm::vec3 Y(axisY);
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glm::vec3 Z(axisZ);
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aabb.a = X * aabb.a.x + Y * aabb.a.y + Z * aabb.a.z;
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aabb.b = X * aabb.b.x + Y * aabb.b.y + Z * aabb.b.z;
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aabb.a += fix;
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aabb.b += fix;
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}
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const BlockRotProfile BlockRotProfile::NONE {
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"none",
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{
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // North
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // East
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // South
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // West
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Up
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Down
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}
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};
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const BlockRotProfile BlockRotProfile::PIPE {
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"pipe",
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{
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{{1, 0, 0}, {0, 0, 1}, {0, -1, 0}}, // North
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{{0, 0, 1}, {-1, 0, 0}, {0, -1, 0}}, // East
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{{-1, 0, 0}, {0, 0, -1}, {0, -1, 0}}, // South
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{{0, 0, -1}, {1, 0, 0}, {0, -1, 0}}, // West
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Up
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{{1, 0, 0}, {0, -1, 0}, {0, 0, -1}}, // Down
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}
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};
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const BlockRotProfile BlockRotProfile::PANE {
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"pane",
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{
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // North
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{{0, 0, -1}, {0, 1, 0}, {1, 0, 0}}, // East
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{{-1, 0, 0}, {0, 1, 0}, {0, 0, -1}}, // South
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{{0, 0, 1}, {0, 1, 0}, {-1, 0, 0}}, // West
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}
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};
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Block::Block(const std::string& name)
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: name(name),
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caption(util::id_to_caption(name)),
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textureFaces {
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TEXTURE_NOTFOUND,
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TEXTURE_NOTFOUND,
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TEXTURE_NOTFOUND,
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TEXTURE_NOTFOUND,
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TEXTURE_NOTFOUND,
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TEXTURE_NOTFOUND
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} {
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}
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Block::~Block() {}
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Block::Block(std::string name, const std::string& texture)
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: name(std::move(name)),
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textureFaces {texture, texture, texture, texture, texture, texture} {
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}
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void Block::cloneTo(Block& dst) {
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dst.caption = caption;
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for (int i = 0; i < 6; i++) {
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dst.textureFaces[i] = textureFaces[i];
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}
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dst.modelTextures = modelTextures;
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dst.modelBoxes = modelBoxes;
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dst.modelExtraPoints = modelExtraPoints;
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dst.modelUVs = modelUVs;
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dst.material = material;
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std::copy(&emission[0], &emission[3], dst.emission);
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dst.size = size;
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dst.model = model;
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dst.lightPassing = lightPassing;
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dst.skyLightPassing = skyLightPassing;
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dst.shadeless = shadeless;
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dst.ambientOcclusion = ambientOcclusion;
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dst.obstacle = obstacle;
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dst.selectable = selectable;
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dst.replaceable = replaceable;
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dst.breakable = breakable;
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dst.rotatable = rotatable;
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dst.grounded = grounded;
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dst.hidden = hidden;
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dst.hitboxes = hitboxes;
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dst.rotations = rotations;
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dst.pickingItem = pickingItem;
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dst.scriptName = scriptName;
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dst.uiLayout = uiLayout;
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dst.inventorySize = inventorySize;
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dst.tickInterval = tickInterval;
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}
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static std::set<std::string, std::less<>> RESERVED_BLOCK_FIELDS {
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};
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bool Block::isReservedBlockField(std::string_view view) {
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return RESERVED_BLOCK_FIELDS.find(view) != RESERVED_BLOCK_FIELDS.end();
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}
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