55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#ifndef ASSETS_ASSETS_HPP_
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#define ASSETS_ASSETS_HPP_
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#include "../graphics/core/TextureAnimation.hpp"
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#include <string>
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#include <memory>
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#include <functional>
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#include <unordered_map>
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#include <typeindex>
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#include <typeinfo>
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#include <vector>
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class Assets;
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namespace assetload {
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/// @brief final work to do in the main thread
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using postfunc = std::function<void(Assets*)>;
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}
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class Assets {
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std::vector<TextureAnimation> animations;
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using assets_map = std::unordered_map<std::string, std::shared_ptr<void>>;
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std::unordered_map<std::type_index, assets_map> assets;
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public:
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Assets() {}
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Assets(const Assets&) = delete;
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~Assets();
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const std::vector<TextureAnimation>& getAnimations();
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void store(const TextureAnimation& animation);
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template<class T>
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void store(std::unique_ptr<T> asset, const std::string& name) {
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assets[typeid(T)][name].reset(asset.release());
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}
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template<class T>
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T* get(const std::string& name) const {
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const auto& mapIter = assets.find(typeid(T));
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if (mapIter == assets.end()) {
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return nullptr;
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}
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const auto& map = mapIter->second;
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const auto& found = map.find(name);
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if (found == map.end()) {
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return nullptr;
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}
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return static_cast<T*>(found->second.get());
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}
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};
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#endif // ASSETS_ASSETS_HPP_
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