2024-07-23 22:55:34 +03:00

28 lines
648 B
Lua

local item_models = require "core:item_models"
local tsf = entity.transform
local body = entity.rigidbody
local rig = entity.skeleton
local itemid = 0
local itemIndex = rig:index("item")
local function refresh_model(id)
if id == 0 then
rig:set_model(itemIndex, "")
else
itemid = id
local scale = item_models.setup(itemid, rig, itemIndex)
rig:set_matrix(itemIndex, mat4.scale(scale))
end
end
function on_render()
local invid, slotid = player.get_inventory()
local id, _ = inventory.get(invid, slotid)
if id ~= itemid then
refresh_model(id)
end
end