VoxelEngine/res/shaders/background.glslv
2024-07-20 16:05:06 +03:00

13 lines
269 B
GLSL

layout (location = 0) in vec2 v_position;
out vec3 v_coord;
uniform mat4 u_view;
uniform float u_ar;
uniform float u_zoom;
void main(){
v_coord = (vec4(v_position*vec2(u_ar, 1.0f)*u_zoom, -1.0, 1.0) * u_view).xyz;
gl_Position = vec4(v_position, 0.0, 1.0);
}