2024-07-18 08:41:16 +03:00

34 lines
956 B
Lua

local tsf = entity.transform
local body = entity.rigidbody
local rig = entity.skeleton
ARGS = ARGS or {}
local blockid = ARGS.block
if SAVED_DATA.block then
blockid = SAVED_DATA.block
else
SAVED_DATA.block = blockid
end
do -- setup visuals
local textures = block.get_textures(block.index(blockid))
for i,t in ipairs(textures) do
rig:set_texture("$"..tostring(i-1), "blocks:"..textures[i])
end
end
function on_grounded()
local pos = tsf:get_pos()
local ix = math.floor(pos[1])
local iy = math.floor(pos[2])
local iz = math.floor(pos[3])
if block.is_replaceable_at(ix, iy, iz) then
block.place(ix, iy, iz, block.index(blockid), 0)
else
local picking_item = block.get_picking_item(block.index(blockid))
local drop = entities.spawn("base:drop", pos, {base__drop={id=picking_item, count=1}})
drop.rigidbody:set_vel(vec3.spherical_rand(5.0))
end
entity:despawn()
end