VoxelEngine/src/logic/scripting/scripting_frontend.cpp
InfiniteCoder 8b949c4c9a Overrides!
2024-03-08 00:08:01 +03:00

53 lines
1.5 KiB
C++

#include "scripting_frontend.h"
#include "scripting.h"
#include "lua/api_lua.h"
#include "lua/LuaState.h"
#include "../../frontend/hud.h"
#include "../../objects/Player.h"
#include "../../files/files.h"
#include "../../engine.h"
#include <iostream>
namespace scripting {
extern lua::LuaState* state;
}
Hud* scripting::hud = nullptr;
void scripting::on_frontend_init(Hud* hud) {
scripting::hud = hud;
scripting::state->openlib("hud", hudlib, 0);
for (auto& pack : scripting::engine->getContentPacks()) {
emit_event(pack.id + ".hudopen", [&] (lua::LuaState* state) {
state->pushinteger(hud->getPlayer()->getId());
return 1;
});
}
}
void scripting::on_frontend_close() {
for (auto& pack : scripting::engine->getContentPacks()) {
emit_event(pack.id + ".hudclose", [&] (lua::LuaState* state) {
state->pushinteger(hud->getPlayer()->getId());
return 1;
});
}
scripting::hud = nullptr;
}
void scripting::load_hud_script(int env, std::string packid, fs::path file) {
std::string src = files::read_string(file);
std::cout << "loading script " << file.u8string() << std::endl;
state->loadbuffer(env, src, file.u8string());
state->callNoThrow(0);
register_event(env, "init", packid+".init");
register_event(env, "on_hud_open", packid+".hudopen");
register_event(env, "on_hud_close", packid+".hudclose");
}