2024-10-05 00:53:41 +03:00

52 lines
1.3 KiB
C++

#include "api_lua.hpp"
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/ext/matrix_transform.hpp>
#include <glm/gtx/quaternion.hpp>
#include <sstream>
static int l_from_mat4(lua::State* L) {
uint argc = lua::check_argc(L, 1, 2);
auto matrix = lua::tomat4(L, 1);
if (argc == 1) {
return lua::pushquat(L, glm::toQuat(matrix));
} else {
return lua::setquat(L, 2, glm::toQuat(matrix));
}
}
static int l_slerp(lua::State* L) {
uint argc = lua::check_argc(L, 3, 4);
auto quat1 = lua::toquat(L, 1);
auto quat2 = lua::toquat(L, 2);
float t = lua::tonumber(L, 3);
if (argc == 3) {
return lua::pushquat(L, glm::slerp(quat1, quat2, t));
} else {
return lua::setquat(L, 4, glm::slerp(quat1, quat2, t));
}
}
static int l_tostring(lua::State* L) {
lua::check_argc(L, 1);
auto quat = lua::toquat(L, 1);
std::stringstream ss;
ss << "quat"
<< "{";
for (int i = 0; i < 4; i++) {
if (i > 0) {
ss << ", ";
}
ss << quat[i];
}
ss << "}";
return lua::pushstring(L, ss.str());
}
const luaL_Reg quatlib[] = {
{"from_mat4", lua::wrap<l_from_mat4>},
{"slerp", lua::wrap<l_slerp>},
{"tostring", lua::wrap<l_tostring>},
{NULL, NULL}};