277 lines
8.2 KiB
C++

#include <memory>
#include <vector>
#include "api_lua.hpp"
#include "coders/png.hpp"
#include "constants.hpp"
#include "content/Content.hpp"
#include "debug/Logger.hpp"
#include "engine/Engine.hpp"
#include "files/engine_paths.hpp"
#include "files/files.hpp"
#include "files/settings_io.hpp"
#include "frontend/menu.hpp"
#include "frontend/screens/MenuScreen.hpp"
#include "graphics/core/Texture.hpp"
#include "logic/EngineController.hpp"
#include "logic/LevelController.hpp"
#include "util/listutil.hpp"
#include "util/platform.hpp"
#include "window/Events.hpp"
#include "window/Window.hpp"
#include "world/Level.hpp"
#include "world/generator/WorldGenerator.hpp"
using namespace scripting;
static int l_get_version(lua::State* L) {
return lua::pushvec_stack(
L, glm::vec2(ENGINE_VERSION_MAJOR, ENGINE_VERSION_MINOR)
);
}
static int l_load_content(lua::State* L) {
engine->loadContent();
return 0;
}
static int l_reset_content(lua::State* L) {
if (level != nullptr) {
throw std::runtime_error("world must be closed before");
}
engine->resetContent();
return 0;
}
/// @brief Creating new world
/// @param name Name world
/// @param seed Seed world
/// @param generator Type of generation
static int l_new_world(lua::State* L) {
auto name = lua::require_string(L, 1);
auto seed = lua::require_string(L, 2);
auto generator = lua::require_string(L, 3);
auto controller = engine->getController();
controller->createWorld(name, seed, generator);
return 0;
}
/// @brief Open world
/// @param name Name world
static int l_open_world(lua::State* L) {
auto name = lua::require_string(L, 1);
auto controller = engine->getController();
controller->openWorld(name, false);
return 0;
}
/// @brief Reopen world
static int l_reopen_world(lua::State*) {
auto controller = engine->getController();
if (level == nullptr) {
throw std::runtime_error("no world open");
}
controller->reopenWorld(level->getWorld());
return 0;
}
/// @brief Save world
static int l_save_world(lua::State* L) {
if (controller == nullptr) {
throw std::runtime_error("no world open");
}
controller->saveWorld();
return 0;
}
/// @brief Close world
/// @param flag Save world (bool)
static int l_close_world(lua::State* L) {
if (controller == nullptr) {
throw std::runtime_error("no world open");
}
bool save_world = lua::toboolean(L, 1);
if (save_world) {
controller->saveWorld();
}
engine->onWorldClosed();
return 0;
}
/// @brief Delete world
/// @param name Name world
static int l_delete_world(lua::State* L) {
auto name = lua::require_string(L, 1);
auto controller = engine->getController();
controller->deleteWorld(name);
return 0;
}
/// @brief Reconfigure packs
/// @param addPacks An array of packs to add
/// @param remPacks An array of packs to remove
static int l_reconfig_packs(lua::State* L) {
if (!lua::istable(L, 1)) {
throw std::runtime_error("strings array expected as the first argument");
}
if (!lua::istable(L, 2)) {
throw std::runtime_error("strings array expected as the second argument");
}
std::vector<std::string> addPacks;
int addLen = lua::objlen(L, 1);
for (int i = 0; i < addLen; i++) {
lua::rawgeti(L, i + 1, 1);
addPacks.emplace_back(lua::require_lstring(L, -1));
lua::pop(L);
}
std::vector<std::string> remPacks;
int remLen = lua::objlen(L, 2);
for (int i = 0; i < remLen; i++) {
lua::rawgeti(L, i + 1, 2);
remPacks.emplace_back(lua::require_lstring(L, -1));
lua::pop(L);
}
auto engineController = engine->getController();
engineController->reconfigPacks(controller, addPacks, remPacks);
return 0;
}
/// @brief Get a setting value
/// @param name The name of the setting
/// @return The value of the setting
static int l_get_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto value = engine->getSettingsHandler().getValue(name);
return lua::pushvalue(L, value);
}
/// @brief Set a setting value
/// @param name The name of the setting
/// @param value The new value for the setting
static int l_set_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto value = lua::tovalue(L, 2);
engine->getSettingsHandler().setValue(name, value);
return 0;
}
/// @brief Convert a setting value to a string
/// @param name The name of the setting
/// @return The string representation of the setting value
static int l_str_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto string = engine->getSettingsHandler().toString(name);
return lua::pushstring(L, string);
}
/// @brief Get information about a setting
/// @param name The name of the setting
/// @return A table with information about the setting
static int l_get_setting_info(lua::State* L) {
auto name = lua::require_string(L, 1);
auto setting = engine->getSettingsHandler().getSetting(name);
lua::createtable(L, 0, 1);
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
lua::pushnumber(L, number->getMin());
lua::setfield(L, "min");
lua::pushnumber(L, number->getMax());
lua::setfield(L, "max");
lua::pushnumber(L, number->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
lua::pushinteger(L, integer->getMin());
lua::setfield(L, "min");
lua::pushinteger(L, integer->getMax());
lua::setfield(L, "max");
lua::pushinteger(L, integer->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto boolean = dynamic_cast<FlagSetting*>(setting)) {
lua::pushboolean(L, boolean->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto string = dynamic_cast<StringSetting*>(setting)) {
lua::pushstring(L, string->getDefault());
lua::setfield(L, "def");
return 1;
}
lua::pop(L);
throw std::runtime_error("unsupported setting type");
}
static void load_texture(
const ubyte* bytes, size_t size, const std::string& destname
) {
try {
engine->getAssets()->store(png::load_texture(bytes, size), destname);
} catch (const std::runtime_error& err) {
debug::Logger logger("lua.corelib");
logger.error() << err.what();
}
}
static int l_load_texture(lua::State* L) {
if (lua::istable(L, 1)) {
lua::pushvalue(L, 1);
size_t size = lua::objlen(L, 1);
util::Buffer<ubyte> buffer(size);
for (size_t i = 0; i < size; i++) {
lua::rawgeti(L, i + 1);
buffer[i] = lua::tointeger(L, -1);
lua::pop(L);
}
lua::pop(L);
load_texture(buffer.data(), buffer.size(), lua::require_string(L, 2));
} else if (auto bytes = lua::touserdata<lua::LuaBytearray>(L, 1)) {
load_texture(
bytes->data().data(),
bytes->data().size(),
lua::require_string(L, 2)
);
}
return 0;
}
static int l_open_folder(lua::State* L) {
auto path = engine->getPaths().resolve(lua::require_string(L, 1));
platform::open_folder(path);
return 0;
}
/// @brief Quit the game
static int l_quit(lua::State*) {
engine->quit();
return 0;
}
static int l_blank(lua::State*) {
return 0;
}
const luaL_Reg corelib[] = {
{"blank", lua::wrap<l_blank>},
{"get_version", lua::wrap<l_get_version>},
{"load_content", lua::wrap<l_load_content>},
{"reset_content", lua::wrap<l_reset_content>},
{"new_world", lua::wrap<l_new_world>},
{"open_world", lua::wrap<l_open_world>},
{"reopen_world", lua::wrap<l_reopen_world>},
{"save_world", lua::wrap<l_save_world>},
{"close_world", lua::wrap<l_close_world>},
{"delete_world", lua::wrap<l_delete_world>},
{"reconfig_packs", lua::wrap<l_reconfig_packs>},
{"get_setting", lua::wrap<l_get_setting>},
{"set_setting", lua::wrap<l_set_setting>},
{"str_setting", lua::wrap<l_str_setting>},
{"get_setting_info", lua::wrap<l_get_setting_info>},
{"open_folder", lua::wrap<l_open_folder>},
{"quit", lua::wrap<l_quit>},
{"__load_texture", lua::wrap<l_load_texture>},
{NULL, NULL}
};