VoxelEngine/src/files/settings_io.cpp

90 lines
2.9 KiB
C++

#include "settings_io.h"
#include <memory>
#include <iostream>
#include "../window/Events.h"
#include "../window/input.h"
#include "../coders/toml.h"
#include "../coders/json.h"
#include "../data/dynamic.h"
toml::Wrapper* create_wrapper(EngineSettings& settings) {
std::unique_ptr<toml::Wrapper> wrapper (new toml::Wrapper());
toml::Section& display = wrapper->add("display");
display.add("fullscreen", &settings.display.fullscreen);
display.add("width", &settings.display.width);
display.add("height", &settings.display.height);
display.add("samples", &settings.display.samples);
display.add("swap-interval", &settings.display.swapInterval);
toml::Section& chunks = wrapper->add("chunks");
chunks.add("load-distance", &settings.chunks.loadDistance);
chunks.add("load-speed", &settings.chunks.loadSpeed);
chunks.add("padding", &settings.chunks.padding);
toml::Section& camera = wrapper->add("camera");
camera.add("fov-effects", &settings.camera.fovEvents);
camera.add("fov", &settings.camera.fov);
camera.add("shaking", &settings.camera.shaking);
camera.add("sensitivity", &settings.camera.sensitivity);
toml::Section& graphics = wrapper->add("graphics");
graphics.add("fog-curve", &settings.graphics.fogCurve);
graphics.add("backlight", &settings.graphics.backlight);
graphics.add("frustum-culling", &settings.graphics.frustumCulling);
graphics.add("skybox-resolution", &settings.graphics.skyboxResolution);
toml::Section& debug = wrapper->add("debug");
debug.add("generator-test-mode", &settings.debug.generatorTestMode);
debug.add("show-chunk-borders", &settings.debug.showChunkBorders);
debug.add("do-write-lights", &settings.debug.doWriteLights);
toml::Section& ui = wrapper->add("ui");
ui.add("language", &settings.ui.language);
return wrapper.release();
}
std::string write_controls() {
dynamic::Map obj;
for (auto& entry : Events::bindings) {
const auto& binding = entry.second;
auto& jentry = obj.putMap(entry.first);
switch (binding.type) {
case inputtype::keyboard: jentry.put("type", "keyboard"); break;
case inputtype::mouse: jentry.put("type", "mouse"); break;
default: throw std::runtime_error("unsupported control type");
}
jentry.put("code", binding.code);
}
return json::stringify(&obj, true, " ");
}
void load_controls(std::string filename, std::string source) {
auto obj = json::parse(filename, source);
for (auto& entry : Events::bindings) {
auto& binding = entry.second;
auto jentry = obj->map(entry.first);
if (jentry == nullptr)
continue;
inputtype type;
std::string typestr;
jentry->str("type", typestr);
if (typestr == "keyboard") {
type = inputtype::keyboard;
} else if (typestr == "mouse") {
type = inputtype::mouse;
} else {
std::cerr << "unknown input type '" << typestr << "'" << std::endl;
continue;
}
binding.type = type;
jentry->num("code", binding.code);
}
}