VoxelEngine/src/graphics/core/Framebuffer.hpp
2024-08-10 01:57:59 +03:00

40 lines
850 B
C++

#pragma once
#include "typedefs.hpp"
#include <memory>
class Texture;
class Framebuffer {
uint fbo;
uint depth;
uint width;
uint height;
uint format;
std::unique_ptr<Texture> texture;
public:
Framebuffer(uint fbo, uint depth, std::unique_ptr<Texture> texture);
Framebuffer(uint width, uint height, bool alpha=false);
~Framebuffer();
/// @brief Use framebuffer
void bind();
/// @brief Stop using framebuffer
void unbind();
/// @brief Update framebuffer texture size
/// @param width new width
/// @param height new height
void resize(uint width, uint height);
/// @brief Get framebuffer color attachment
Texture* getTexture() const;
/// @brief Get framebuffer width
uint getWidth() const;
/// @brief Get framebuffer height
uint getHeight() const;
};