59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
#include "CheckBox.hpp"
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#include <utility>
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#include "graphics/core/DrawContext.hpp"
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#include "graphics/core/Batch2D.hpp"
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#include "Label.hpp"
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using namespace gui;
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CheckBox::CheckBox(bool checked) : UINode(glm::vec2(32.0f)), checked(checked) {
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setColor({0.0f, 0.0f, 0.0f, 0.5f});
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setHoverColor({0.05f, 0.1f, 0.2f, 0.75f});
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}
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void CheckBox::draw(const DrawContext* pctx, Assets*) {
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if (supplier) {
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checked = supplier();
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}
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glm::vec2 pos = calcPos();
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auto batch = pctx->getBatch2D();
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batch->texture(nullptr);
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batch->setColor(checked ? checkColor : calcColor());
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batch->rect(pos.x, pos.y, size.x, size.y);
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}
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void CheckBox::mouseRelease(GUI*, int, int) {
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checked = !checked;
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if (consumer) {
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consumer(checked);
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}
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}
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void CheckBox::setSupplier(boolsupplier supplier) {
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this->supplier = std::move(supplier);
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}
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void CheckBox::setConsumer(boolconsumer consumer) {
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this->consumer = std::move(consumer);
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}
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CheckBox* CheckBox::setChecked(bool flag) {
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checked = flag;
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return this;
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}
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FullCheckBox::FullCheckBox(const std::wstring& text, glm::vec2 size, bool checked)
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: Panel(size),
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checkbox(std::make_shared<CheckBox>(checked)),
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label(std::make_shared<Label>(text)) {
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setColor(glm::vec4(0.0f));
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setOrientation(Orientation::horizontal);
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add(checkbox);
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label->setMargin(glm::vec4(5.f, 5.f, 0.f, 0.f));
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add(label);
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}
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