VoxelEngine/src/lighting/Lighting.hpp

29 lines
686 B
C++

#pragma once
#include "typedefs.hpp"
class Content;
class ContentIndices;
class Chunk;
class Chunks;
class LightSolver;
class Lighting {
const Content& content;
Chunks& chunks;
std::unique_ptr<LightSolver> solverR;
std::unique_ptr<LightSolver> solverG;
std::unique_ptr<LightSolver> solverB;
std::unique_ptr<LightSolver> solverS;
public:
Lighting(const Content& content, Chunks& chunks);
~Lighting();
void clear();
void buildSkyLight(int cx, int cz);
void onChunkLoaded(int cx, int cz, bool expand);
void onBlockSet(int x, int y, int z, blockid_t id);
static void prebuildSkyLight(Chunk& chunk, const ContentIndices& indices);
};