VoxelEngine/res/generators/default.lua

16 lines
277 B
Lua

biome_parameters = 0
biomes = {flat = {
parameters = {},
layers = {
{height=-1, block="core:obstacle"},
},
sea_layers = {
{height=-1, block="core:obstacle"}
}
}}
function generate_heightmap(x, y, w, h, seed)
return Heightmap(w, h)
end