VoxelEngine/CMakeLists.txt
2024-12-27 07:00:30 +03:00

77 lines
2.4 KiB
CMake

cmake_minimum_required(VERSION 3.15)
project(VoxelEngine)
option(VOXELENGINE_BUILD_APPDIR "" OFF)
option(VOXELENGINE_BUILD_TESTS "" OFF)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
# We use two types linking: for clang build is static (vcpkg triplet x64-windows-static)
# and for msvc build is dynamic linking (vcpkg triplet x64-windows)
# By default CMAKE_MSVC_RUNTIME_LIBRARY set by MultiThreaded$<$<CONFIG:Debug>:Debug>DLL
if (VCPKG_TARGET_TRIPLET MATCHES "static")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
endif()
add_subdirectory(src)
add_executable(${PROJECT_NAME} src/main.cpp)
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src)
if(VOXELENGINE_BUILD_APPDIR)
include(${CMAKE_CURRENT_SOURCE_DIR}/dev/cmake/BuildAppdir.cmake)
endif()
if(MSVC)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
endif()
if((CMAKE_BUILD_TYPE EQUAL "Release") OR (CMAKE_BUILD_TYPE EQUAL "RelWithDebInfo"))
target_compile_options(${PROJECT_NAME} PRIVATE /W4 /MT /O2)
else()
target_compile_options(${PROJECT_NAME} PRIVATE /W4)
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /source-charset:UTF-8 /D_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR")
else()
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra
# additional warnings
-Wformat-nonliteral -Wcast-align
-Wpointer-arith -Wundef
-Wwrite-strings -Wno-unused-parameter)
if (CMAKE_BUILD_TYPE MATCHES "Debug")
target_compile_options(${PROJECT_NAME} PRIVATE -Og)
endif()
if (WIN32)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
endif()
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -no-pie -lstdc++fs")
endif()
if (WIN32)
target_link_libraries(${PROJECT_NAME} VoxelEngineSrc winmm)
endif()
target_link_libraries(${PROJECT_NAME} VoxelEngineSrc ${CMAKE_DL_LIBS})
# Deploy res to build dir
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/res
$<TARGET_FILE_DIR:${PROJECT_NAME}>/res
)
if (VOXELENGINE_BUILD_TESTS)
enable_testing()
add_subdirectory(test)
endif()
add_subdirectory(vctest)