77 lines
2.4 KiB
CMake
77 lines
2.4 KiB
CMake
cmake_minimum_required(VERSION 3.15)
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project(VoxelEngine)
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option(VOXELENGINE_BUILD_APPDIR "" OFF)
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option(VOXELENGINE_BUILD_TESTS "" OFF)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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# We use two types linking: for clang build is static (vcpkg triplet x64-windows-static)
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# and for msvc build is dynamic linking (vcpkg triplet x64-windows)
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# By default CMAKE_MSVC_RUNTIME_LIBRARY set by MultiThreaded$<$<CONFIG:Debug>:Debug>DLL
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if (VCPKG_TARGET_TRIPLET MATCHES "static")
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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endif()
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add_subdirectory(src)
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add_executable(${PROJECT_NAME} src/main.cpp)
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target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src)
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if(VOXELENGINE_BUILD_APPDIR)
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include(${CMAKE_CURRENT_SOURCE_DIR}/dev/cmake/BuildAppdir.cmake)
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endif()
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if(MSVC)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
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endif()
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if((CMAKE_BUILD_TYPE EQUAL "Release") OR (CMAKE_BUILD_TYPE EQUAL "RelWithDebInfo"))
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target_compile_options(${PROJECT_NAME} PRIVATE /W4 /MT /O2)
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else()
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target_compile_options(${PROJECT_NAME} PRIVATE /W4)
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endif()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /source-charset:UTF-8 /D_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR")
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else()
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target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra
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# additional warnings
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-Wformat-nonliteral -Wcast-align
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-Wpointer-arith -Wundef
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-Wwrite-strings -Wno-unused-parameter)
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if (CMAKE_BUILD_TYPE MATCHES "Debug")
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target_compile_options(${PROJECT_NAME} PRIVATE -Og)
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endif()
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if (WIN32)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
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endif()
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endif()
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if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -no-pie -lstdc++fs")
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endif()
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if (WIN32)
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target_link_libraries(${PROJECT_NAME} VoxelEngineSrc winmm)
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endif()
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target_link_libraries(${PROJECT_NAME} VoxelEngineSrc ${CMAKE_DL_LIBS})
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# Deploy res to build dir
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add_custom_command(
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TARGET ${PROJECT_NAME}
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/res
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$<TARGET_FILE_DIR:${PROJECT_NAME}>/res
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)
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if (VOXELENGINE_BUILD_TESTS)
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enable_testing()
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add_subdirectory(test)
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endif()
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add_subdirectory(vctest)
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