VoxelEngine/src/graphics/render/BlocksPreview.hpp
2024-08-04 10:24:11 +03:00

37 lines
775 B
C++

#ifndef GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
#define GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
#include <typedefs.hpp>
#include <glm/glm.hpp>
#include <memory>
class Assets;
class ImageData;
class Atlas;
class Framebuffer;
class Batch3D;
class Block;
class Content;
class Shader;
class ContentGfxCache;
class BlocksPreview {
static std::unique_ptr<ImageData> draw(
const ContentGfxCache* cache,
Shader* shader,
Framebuffer* framebuffer,
Batch3D* batch,
const Block& block,
int size
);
public:
static std::unique_ptr<Atlas> build(
const ContentGfxCache* cache,
Assets* assets,
const Content* content
);
};
#endif // GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_