VoxelEngine/src/voxel_engine.cpp
2023-11-09 02:02:48 +03:00

238 lines
6.3 KiB
C++

#include <iostream>
#include <cmath>
#include <stdint.h>
#include <memory>
#include <vector>
#include <ctime>
#include <exception>
#include <filesystem>
// GLM
#include <glm/glm.hpp>
#include <glm/ext.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "coders/json.h"
#include "files/files.h"
#include "window/Window.h"
#include "window/Events.h"
#include "window/Camera.h"
#include "window/input.h"
#include "audio/Audio.h"
#include "voxels/Chunk.h"
#include "voxels/Chunks.h"
#include "voxels/ChunksController.h"
#include "voxels/ChunksStorage.h"
#include "objects/Player.h"
#include "world/Level.h"
#include "world/World.h"
#include "definitions.h"
#include "assets/Assets.h"
#include "assets/AssetsLoader.h"
#include "frontend/world_render.h"
#include "frontend/hud_render.h"
#define SETTINGS_FILE "settings.json"
using std::shared_ptr;
class initialize_error : public std::runtime_error {
public:
initialize_error(const std::string& message) : std::runtime_error(message) {}
};
struct EngineSettings {
/* Window width (pixels) */
int displayWidth;
/* Window height (pixels) */
int displayHeight;
/* Anti-aliasing samples */
int displaySamples;
/* GLFW swap interval value, 0 - unlimited fps, 1 - vsync*/
int displaySwapInterval;
/* Window title */
const char* displayTitle;
/* Max milliseconds that engine uses for chunks loading only */
uint chunksLoadSpeed;
/* Radius of chunks loading zone (chunk is unit) */
uint chunksLoadDistance;
/* Buffer zone where chunks are not unloading (chunk is unit)*/
uint chunksPadding;
};
void save_settings(EngineSettings& settings, std::string filename);
class Engine {
Assets* assets;
Level* level;
EngineSettings settings;
uint64_t frame = 0;
double lastTime = 0.0;
double delta = 0.0;
bool occlusion = true;
public:
Engine(const EngineSettings& settings);
~Engine();
void updateTimers();
void updateHotkeys();
void mainloop();
};
Engine::Engine(const EngineSettings& settings) {
this->settings = settings;
Window::initialize(settings.displayWidth,
settings.displayHeight,
settings.displayTitle,
settings.displaySamples);
Window::swapInterval(settings.displaySwapInterval);
assets = new Assets();
std::cout << "-- loading assets" << std::endl;
AssetsLoader loader(assets);
AssetsLoader::createDefaults(loader);
AssetsLoader::addDefaults(loader);
while (loader.hasNext()) {
if (!loader.loadNext()) {
delete assets;
Window::terminate();
throw initialize_error("could not to initialize assets");
}
}
std::cout << "-- loading world" << std::endl;
vec3 playerPosition = vec3(0, 64, 0);
Camera* camera = new Camera(playerPosition, radians(90.0f));
World* world = new World("world-1", "world/", 42);
Player* player = new Player(playerPosition, 4.0f, camera);
level = world->loadLevel(player, settings.chunksLoadDistance, settings.chunksPadding);
std::cout << "-- initializing finished" << std::endl;
Audio::initialize();
}
void Engine::updateTimers() {
frame++;
double currentTime = Window::time();
delta = currentTime - lastTime;
lastTime = currentTime;
}
void Engine::updateHotkeys() {
if (Events::jpressed(keycode::TAB)) {
Events::toggleCursor();
}
if (Events::jpressed(keycode::O)) {
occlusion = !occlusion;
}
if (Events::jpressed(keycode::F3)) {
level->player->debug = !level->player->debug;
}
if (Events::jpressed(keycode::F5)) {
for (uint i = 0; i < level->chunks->volume; i++) {
shared_ptr<Chunk> chunk = level->chunks->chunks[i];
if (chunk != nullptr && chunk->isReady()) {
chunk->setModified(true);
}
}
}
}
void Engine::mainloop() {
Camera* camera = level->player->camera;
std::cout << "-- preparing systems" << std::endl;
WorldRenderer worldRenderer(level, assets);
HudRenderer hud(assets);
lastTime = Window::time();
while (!Window::isShouldClose()){
updateTimers();
updateHotkeys();
level->update(delta, Events::_cursor_locked);
level->chunksController->update(settings.chunksLoadSpeed);
worldRenderer.draw(camera, occlusion);
hud.draw(level);
if (level->player->debug) {
hud.drawDebug(level, 1 / delta, occlusion);
}
Window::swapBuffers();
Events::pullEvents();
}
}
Engine::~Engine() {
Audio::finalize();
World* world = level->world;
std::cout << "-- saving world" << std::endl;
world->write(level);
delete level;
delete world;
std::cout << "-- shutting down" << std::endl;
delete assets;
Window::terminate();
}
void load_settings(EngineSettings& settings, std::string filename) {
std::string source = files::read_string(filename);
std::unique_ptr<json::JObject> obj(json::parse(filename, source));
obj->num("display-width", settings.displayWidth);
obj->num("display-height", settings.displayHeight);
obj->num("display-samples", settings.displaySamples);
obj->num("display-swap-interval", settings.displaySwapInterval);
obj->num("chunks-load-distance", settings.chunksLoadDistance);
obj->num("chunks-load-speed", settings.chunksLoadSpeed);
obj->num("chunks-padding", settings.chunksPadding);
}
void save_settings(EngineSettings& settings, std::string filename) {
json::JObject obj;
obj.put("display-width", settings.displayWidth);
obj.put("display-height", settings.displayHeight);
obj.put("display-samples", settings.displaySamples);
obj.put("display-swap-interval", settings.displaySwapInterval);
obj.put("chunks-load-distance", settings.chunksLoadDistance);
obj.put("chunks-load-speed", settings.chunksLoadSpeed);
obj.put("chunks-padding", settings.chunksPadding);
files::write_string(filename, json::stringify(&obj, true, " "));
}
int main() {
setup_definitions();
try {
EngineSettings settings;
settings.displayWidth = 1280;
settings.displayHeight = 720;
settings.displaySamples = 0; // верну мультисемплинг позже
settings.displayTitle = "VoxelEngine-Cpp v0.13";
settings.chunksLoadSpeed = 10;
settings.chunksLoadDistance = 12;
settings.chunksPadding = 2;
settings.displaySwapInterval = 1;
if (std::filesystem::is_regular_file(SETTINGS_FILE)) {
std::cout << "-- loading settings" << std::endl;
load_settings(settings, SETTINGS_FILE);
} else {
save_settings(settings, SETTINGS_FILE);
}
Engine engine(settings);
engine.mainloop();
}
catch (const initialize_error& err) {
std::cerr << "could not to initialize engine" << std::endl;
std::cerr << err.what() << std::endl;
}
return 0;
}